Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Flying Battery Zone"
From Sonic Retro
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| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
| desc=Act 1 is very incomplete. Walk forward and you'll find some [[capsule]]s with no switches. | | desc=Act 1 is very incomplete. Walk forward and you'll find some [[capsule]]s with no switches. | ||
}} | }} | ||
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| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
| desc=The route is blocked. [[Edit mode]] is needed to see the rest of the stage. | | desc=The route is blocked. [[Edit mode]] is needed to see the rest of the stage. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=Despite the rest of the map being devoid of objects and rings, [[Gapsule]] exists as a sub-boss and is fully functional. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage. | ||
}} | }} | ||
===Map=== | ===Map=== | ||
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| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype | | game1=Prototype | ||
− | | game2= | + | | game2=''Sonic & Knuckles'' final |
| desc=Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage. | | desc=Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=[[Barrier Eggman]] does not appear. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=...but a fully functioning [[Hang Mobile]] does. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype | ||
+ | | game2=''Sonic & Knuckles'' final | ||
+ | | desc=The graphics for the transition to [[Sandopolis Zone]] exist, but you can't get there. | ||
}} | }} | ||
Revision as of 08:26, 17 November 2019
Contents
Act 1
Prototype |
---|
Sonic & Knuckles final |
---|
Act 1 is very incomplete. Walk forward and you'll find some capsules with no switches.
Prototype |
---|
Sonic & Knuckles final |
---|
The route is blocked. Edit mode is needed to see the rest of the stage.
Prototype |
---|
Sonic & Knuckles final |
---|
Despite the rest of the map being devoid of objects and rings, Gapsule exists as a sub-boss and is fully functional.
Prototype |
---|
Sonic & Knuckles final |
---|
The game does not transition to Act 2 properly - it instead seems to re-load parts of Act 1 and then garbage.
Map
Sonic 3 prototype |
---|
Sonic & Knuckles final |
Act 2
Prototype |
---|
Sonic & Knuckles final |
---|
Sonic and Tails are immediately blocked by the first mesh, meaning edit mode is again needed to see the rest of the stage.
Prototype |
---|
Sonic & Knuckles final |
---|
Barrier Eggman does not appear.
Prototype |
---|
Sonic & Knuckles final |
---|
...but a fully functioning Hang Mobile does.
Prototype |
---|
Sonic & Knuckles final |
---|
The graphics for the transition to Sandopolis Zone exist, but you can't get there.
Map
Sonic 3 prototype |
---|
Sonic & Knuckles final |
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
---|---|
Main page | Comparisons | Maps | Hidden content |