Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Bonus Stage"
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{{back|Sonic the Hedgehog 3C (prototype 0408)/Comparisons}} | {{back|Sonic the Hedgehog 3C (prototype 0408)/Comparisons}} | ||
− | At this point in development, the ''[[Sonic & Knuckles]]'' [[Bonus Stage (Sonic 3 & Knuckles)|Bonus Stages]] are very unfinished. In normal play, [[Checkpoint|Star Posts]] will randomly send | + | At this point in development, the ''[[Sonic & Knuckles]]'' [[Bonus Stage (Sonic 3 & Knuckles)|Bonus Stages]] are very unfinished. In normal play, [[Checkpoint|Star Posts]] will randomly send the player to either the Gumball Machine or the Slot Machine when they pass them with at least 50 [[Ring]]s. The color of the stars is always white. |
==Glowing Spheres== | ==Glowing Spheres== | ||
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| game2=''Sonic 3C'' 0408 | | game2=''Sonic 3C'' 0408 | ||
| game3=''S3K'' final | | game3=''S3K'' final | ||
− | | desc=This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. ''Sonic 3'' final had the groundwork laid out for the graphics in this prototype, which are radically different from later builds and are very preliminary. There is no collision nor are there any objects besides a few placeholder | + | | desc=This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. ''Sonic 3'' final had the groundwork laid out for the graphics in this prototype, which are radically different from later builds and are very preliminary. There is no collision nor are there any objects besides a few placeholder [[Ring]]s, and as a result, the player can only really die here. |
The palette used here is exactly the same as the one that remains unused in ''Sonic 3'' final and does not cycle.<ref>[https://tcrf.net/Sonic_the_Hedgehog_3/Sonic_%26_Knuckles_Leftovers#Level_ID_14_.28Glowing_Spheres_Bonus_Stage.29 The Cutting Room Floor - Sonic the Hedgehog 3/Sonic & Knuckles Leftovers]</ref> | The palette used here is exactly the same as the one that remains unused in ''Sonic 3'' final and does not cycle.<ref>[https://tcrf.net/Sonic_the_Hedgehog_3/Sonic_%26_Knuckles_Leftovers#Level_ID_14_.28Glowing_Spheres_Bonus_Stage.29 The Cutting Room Floor - Sonic the Hedgehog 3/Sonic & Knuckles Leftovers]</ref> | ||
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| game1=''Sonic 3C'' 0408 | | game1=''Sonic 3C'' 0408 | ||
| game2=''S&K'' 0608-final | | game2=''S&K'' 0608-final | ||
− | | desc=The layout for this Bonus Stage is vastly different, with more | + | | desc=The layout for this Bonus Stage is vastly different, with more Rings (a total of 64 compared to ''S&K'' Final's 24) and no GOAL blocks when starting the level (the borders still turn into GOAL blocks, though). The background is also completely static; the little objects don't rotate and nothing scrolls. |
This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the [[Sonic & Knuckles (prototype 0608)|0608 build]] of ''Sonic & Knuckles''. | This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the [[Sonic & Knuckles (prototype 0608)|0608 build]] of ''Sonic & Knuckles''. |
Revision as of 13:56, 11 November 2019
At this point in development, the Sonic & Knuckles Bonus Stages are very unfinished. In normal play, Star Posts will randomly send the player to either the Gumball Machine or the Slot Machine when they pass them with at least 50 Rings. The color of the stars is always white.
Glowing Spheres
Sonic 3 final |
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Sonic 3C 0408 |
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S3K final |
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This Bonus Stage is vastly incomplete and thus does not appear in normal play, therefore the only way to access it is via level select with debug mode active. Sonic 3 final had the groundwork laid out for the graphics in this prototype, which are radically different from later builds and are very preliminary. There is no collision nor are there any objects besides a few placeholder Rings, and as a result, the player can only really die here.
The palette used here is exactly the same as the one that remains unused in Sonic 3 final and does not cycle.[1]
Slot Machine
Sonic 3C 0408 |
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S&K 0608-final |
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The layout for this Bonus Stage is vastly different, with more Rings (a total of 64 compared to S&K Final's 24) and no GOAL blocks when starting the level (the borders still turn into GOAL blocks, though). The background is also completely static; the little objects don't rotate and nothing scrolls.
This Bonus Stage will see many more layout revisions throughout later builds before finally settling on the final layout in the 0608 build of Sonic & Knuckles.
References
Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3 | |
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