Sonic the Hedgehog 2 (pre-beta)/Hidden content
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Enabled by default. Simply press + on the title screen. If hovering over the 2P VERSUS option, the selected level will play in split-screen (save for the Special Stage, which will crash).
Press then + on the title screen, then highlight a Zone in the stage select and press and hold .
Enable Edit Mode, highlight a Zone in the stage select and press +.
|An "EXIT" graphic that is loaded in the VRAM in the Special Stage.|
Placeable in edit mode
|The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.|
|The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by.|
|Doors exist in Chemical Plant Zone, but the player can place ones with the correct artwork.|
|Unused doors for Aquatic Ruin Zone. They're unused in the final game too.|
|Prototype versions of Crawl can be placed in Casino Night Zone. They don't move and can't be destroyed, instead acting the same as bumpers.|
|Aquis can be placed in Oil Ocean Zone. It moves left and right - different to the behaviour seen in the final game.|
|The moving checkered ball and associated button both still function.|
|The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.|
|There are no Clucker enemies in Wing Fortress Zone yet, but they can be placed.|
|A large vertical beam of light.|
|Likewise, the player can place the missing disappearing platforms.|
|The deadly spinning pole that releases an animal if jumped on. Unused in the final too.|
|Sonic the Hedgehog 2 (pre-beta), prerelease version of Sonic the Hedgehog 2 (16-bit)|
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