Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Sky Fortress Zone"
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+ | [[Wing Fortress Zone]] (named Sky Fortress Zone in this prototype) is playable, but is in a preliminary state and cannot be completed normally, nor can it be accessed in normal play due to [[Sky Chase Zone]] not being completable. All cutscenes here are extremely incomplete. | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ Start.png | ||
+ | | image2=Sonic2 MD Comparison WFZ Start.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Only one laser is fired to shoot down the [[Tornado]] in this prototype, and it doesn't overlap the Tornado. There are also no sound effects for the lasers or Tornado. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ SpeedLauncher.png | ||
+ | | image2=Sonic2 MD Comparison WFZ SpeedLauncher.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=The speed launcher at the beginning of the Zone is placed further ahead and catapults the player backwards. Additionally, speed launchers disappear after they have launched the player in this prototype. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1= | + | | game1=Pre-beta |
+ | | game2=Final game | ||
+ | | desc=Part of the background does not scroll properly, and this would not be fixed until the final release. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ FanPlatform.png | ||
+ | | image2=Sonic2 MD Comparison WFZ FanPlatform.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=These large fan platforms behave differently here in that they are on a timer, periodically deactivating and reactivating. In the final, they are always active. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ Clucker.png | ||
+ | | image2=Sonic2 MD Comparison WFZ Clucker.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There are no [[Clucker]]s, but the Zone has been set up for them. They are present in the Zone's object list and are fully functional. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ HangingBar.png | ||
+ | | image2=Sonic2 MD Comparison WFZ HangingBar.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=[[Sonic the Hedgehog|Sonic]] can't hang onto the metal bars yet, but the developers have kindly provided moving platforms to get around the level instead. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ ConveyorPlatforms1.png | ||
+ | | image2=Sonic2 MD Comparison WFZ ConveyorPlatforms1.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=This vertical conveyor belt by the [[Power Sneakers]] monitor does not carry platforms yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ Ramp.png | ||
+ | | image2=Sonic2 MD Comparison WFZ Ramp.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There is a half-pipe here. This was later changed to a quarter-pipe ramp from Beta 4 onwards. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ ConveyorPlatforms2.png | ||
+ | | image2=Wingfortress.png | ||
+ | | game1=Pre-beta | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The other vertical conveyor belts in the Zone work, but they erroneously use the rotating palettes from the rocket exhausts. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2PreBeta MD Comparison WFZ ConveyorPlatformBug.png |
− | | image2= | + | | image2=Sonic2 MD Comparison WFZ ConveyorPlatformBug.png |
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=There is also a bug with them - if Sonic stands on a platform as it's disappearing, his vertical position will "lock", allowing him to move left or right without being affected by gravity. Jump and gravity will take effect, though collisions continue to be wonky until Sonic interacts with an object. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2PreBeta MD Comparison WFZ Layering.png |
− | | image2= | + | | image2=Sonic2 MD Comparison WFZ Layering.png |
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
| desc=There are layering issues, with Sonic being drawn on top of walls instead of behind. | | desc=There are layering issues, with Sonic being drawn on top of walls instead of behind. | ||
}} | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ ConveyorPlatforms3.png | ||
+ | | image2=Sonic2 MD Comparison WFZ ConveyorPlatforms3.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Not only do these conveyor belt platforms have palette issues, two of them are moving in opposite directions. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ TurretPlatforms.png | ||
+ | | image2=Sonic2 MD Comparison WFZ TurretPlatforms.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=The "disappearing" platforms have yet to be added, but again moving platforms are here to take the player further. Like with the Cluckers, they are in the object list and are fully functional. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ BossPropeller.png | ||
+ | | image2=Sonic2 MD Comparison WFZ BossPropeller.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There's a harmful propeller directly above the contraption that the player must bust to reach the boss arena. This was later removed as it made it difficult to enter without getting hit. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ BossRoomLeft.png | ||
+ | | image2=Sonic2 MD Comparison WFZ BossRoomLeft.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=The camera does not lock after opening the boss arena, allowing the player to go backwards and see this inside. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ BossRoom.png | ||
+ | | image2=Wingfortressboss.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=[[Barrier Eggman]] isn't here yet, so the player is instead treated to two spherical turrets. The rotating palettes haven't been programmed to change at this point, either, leading to the blinking lights to display the wrong colours. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ PostBossRings.png | ||
+ | | image2=Sonic2 MD Comparison WFZ PostBossRings.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=There are [[Ring]]s when dropping down into the docking bay. There's no need for them at this point, so they were later removed. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ 1Up.png | ||
+ | | image2=Sonic2 MD Comparison WFZ 1Up.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=The 1-Up [[monitor]] isn't here yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ EscapeShip.png | ||
+ | | image2=Sonic2 MD Comparison WFZ EscapeShip.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=[[Dr. Eggman]] can be found in his escape ship, but he won't depart from the docking bay. The player also retains full control here in this prototype. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ TornadoBooster.png | ||
+ | | image2=TornadoWithBoosterInWFZ.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Walk to the edge of the bay, and the Tornado will appear to pick up Sonic, albeit without its engine booster upgrade. At this point, the player is forced onto it and can still control Sonic, but they cannot make him jump off of it. He will be pushed to the left, but he can't fall off that way. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ TornadoAndShip.png | ||
+ | | image2=Sonic2 MD Comparison WFZ TornadoAndShip.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Eggman's escape ship can be seen again on the way up, but the Tornado will keep flying past it. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Sonic2PreBeta MD Comparison WFZ DeathEgg.png | ||
+ | | image2=Sonic2 MD Comparison WFZ DeathEgg.png | ||
+ | | game1=Pre-beta | ||
+ | | game2=Final game | ||
+ | | desc=Eventually the Tornado will reach the [[Death Egg Zone|Death Egg]]...and keep flying past it and off the top of the screen, and the Zone will not end. At this point, however, the player can jump off the Tornado and die. | ||
+ | }} | ||
+ | ==Map== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=S2 map WFZ1.png |
− | | game1= | + | | game1=Pre-beta |
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | vertical=yes |
+ | | desc= | ||
}} | }} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{S2PreBetaOmni}} |
Latest revision as of 13:43, 13 November 2019
Wing Fortress Zone (named Sky Fortress Zone in this prototype) is playable, but is in a preliminary state and cannot be completed normally, nor can it be accessed in normal play due to Sky Chase Zone not being completable. All cutscenes here are extremely incomplete.
Pre-beta |
---|
Final game |
---|
Only one laser is fired to shoot down the Tornado in this prototype, and it doesn't overlap the Tornado. There are also no sound effects for the lasers or Tornado.
Pre-beta |
---|
Final game |
---|
The speed launcher at the beginning of the Zone is placed further ahead and catapults the player backwards. Additionally, speed launchers disappear after they have launched the player in this prototype.
Pre-beta |
---|
Final game |
---|
Part of the background does not scroll properly, and this would not be fixed until the final release.
Pre-beta |
---|
Final game |
---|
These large fan platforms behave differently here in that they are on a timer, periodically deactivating and reactivating. In the final, they are always active.
Pre-beta |
---|
Final game |
---|
There are no Cluckers, but the Zone has been set up for them. They are present in the Zone's object list and are fully functional.
Pre-beta |
---|
Final game |
---|
Sonic can't hang onto the metal bars yet, but the developers have kindly provided moving platforms to get around the level instead.
Pre-beta |
---|
Final game |
---|
This vertical conveyor belt by the Power Sneakers monitor does not carry platforms yet.
Pre-beta |
---|
Final game |
---|
There is a half-pipe here. This was later changed to a quarter-pipe ramp from Beta 4 onwards.
Pre-beta |
---|
Final game |
---|
The other vertical conveyor belts in the Zone work, but they erroneously use the rotating palettes from the rocket exhausts.
Pre-beta |
---|
Final game |
---|
There is also a bug with them - if Sonic stands on a platform as it's disappearing, his vertical position will "lock", allowing him to move left or right without being affected by gravity. Jump and gravity will take effect, though collisions continue to be wonky until Sonic interacts with an object.
Pre-beta |
---|
Final game |
---|
There are layering issues, with Sonic being drawn on top of walls instead of behind.
Pre-beta |
---|
Final game |
---|
Not only do these conveyor belt platforms have palette issues, two of them are moving in opposite directions.
Pre-beta |
---|
Final game |
---|
The "disappearing" platforms have yet to be added, but again moving platforms are here to take the player further. Like with the Cluckers, they are in the object list and are fully functional.
Pre-beta |
---|
Final game |
---|
There's a harmful propeller directly above the contraption that the player must bust to reach the boss arena. This was later removed as it made it difficult to enter without getting hit.
Pre-beta |
---|
Final game |
---|
The camera does not lock after opening the boss arena, allowing the player to go backwards and see this inside.
Pre-beta |
---|
Final game |
---|
Barrier Eggman isn't here yet, so the player is instead treated to two spherical turrets. The rotating palettes haven't been programmed to change at this point, either, leading to the blinking lights to display the wrong colours.
Pre-beta |
---|
Final game |
---|
There are Rings when dropping down into the docking bay. There's no need for them at this point, so they were later removed.
Pre-beta |
---|
Final game |
---|
The 1-Up monitor isn't here yet.
Pre-beta |
---|
Final game |
---|
Dr. Eggman can be found in his escape ship, but he won't depart from the docking bay. The player also retains full control here in this prototype.
Pre-beta |
---|
Final game |
---|
Walk to the edge of the bay, and the Tornado will appear to pick up Sonic, albeit without its engine booster upgrade. At this point, the player is forced onto it and can still control Sonic, but they cannot make him jump off of it. He will be pushed to the left, but he can't fall off that way.
Pre-beta |
---|
Final game |
---|
Eggman's escape ship can be seen again on the way up, but the Tornado will keep flying past it.
Pre-beta |
---|
Final game |
---|
Eventually the Tornado will reach the Death Egg...and keep flying past it and off the top of the screen, and the Zone will not end. At this point, however, the player can jump off the Tornado and die.
Map
Pre-beta |
---|
Final game |
References
Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |