Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Hidden content"
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− | | sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30 | + | | sprite={{spriteImage|Sonic2 MD Sprite Monitors.png|crop_width=30}} |
− | | desc= | + | | desc=Blank [[monitor]], similar to the one in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. Does nothing. |
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| sprite={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} | | sprite={{SpriteImage|Sonic2 MD Sprite OldStarPost.png}} | ||
| desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | | desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | ||
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− | | desc= | + | | desc=The seesaw from [[Hill Top Zone]] (Scrap Brain Zone) can be placed in [[Emerald Hill Zone]] (Star Light Zone), complete with different colour scheme. |
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{{UnusedRow | {{UnusedRow | ||
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− | | desc= | + | | desc=Flipping platforms for [[Chemical Plant Zone]] (Marble Zone). They don't have the correct art, but seem to work fine. |
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{{UnusedRow | {{UnusedRow | ||
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− | | desc= | + | | desc=The ''Sonic 1'' swinging platform still exists in Marble Zone, albeit with broken graphics. |
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− | | desc= | + | | desc=Unknown enemy in [[Hidden Palace Zone]] (Spring Yard Zone). |
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{{UnusedRow | {{UnusedRow | ||
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− | | desc= | + | | desc=Another one in Hidden Palace Zone. This one fires a projectile. |
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{{UnusedRow | {{UnusedRow | ||
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− | | desc= | + | | desc=[[Stego]] with broken graphics in Hidden Palace Zone. |
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{{UnusedRow | {{UnusedRow | ||
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− | | desc= | + | | desc=[[Gator]] with broken graphics in Hidden Palace Zone. |
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{{UnusedRow | {{UnusedRow | ||
| sprite= | | sprite= | ||
− | | desc= | + | | desc=This seems to be the prototype [[Octus]] from [[Oil Ocean Zone]], hovering, firing a projectile then moving off-screen to the left or right. Again, found in Hidden Palace Zone. |
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Revision as of 13:51, 16 November 2019
- Back to: Sonic the Hedgehog 2 (alpha).
Contents
Level select
Enabled by default. Simply press + on the title screen.
Edit mode
Press then + on the title screen, then highlight a Zone in the stage select and press and hold .
2-Player VS mode
Highlight a Zone in the stage select and press + to play the level in 2-player split-screen mode. This does not work on levels with water in them (Hidden Palace Zone, Neo Green Hill Zone and the second Act of Chemical Plant Zone). Other than having a second screen to watch Tails, gameplay remains unchanged from 1-player mode.
Night mode
Enable Edit Mode, highlight a Zone in the stage select and press +.
Unused content
Art
Description | |
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An early design for the moving blocks in Casino Night Zone, which is much smaller than in the final game.[1] |
Objects
Placeable in edit mode
Description | |
---|---|
Blank monitor, similar to the one in the original Sonic the Hedgehog. Does nothing. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
The seesaw from Hill Top Zone (Scrap Brain Zone) can be placed in Emerald Hill Zone (Star Light Zone), complete with different colour scheme. | |
Flipping platforms for Chemical Plant Zone (Marble Zone). They don't have the correct art, but seem to work fine. | |
The Sonic 1 swinging platform still exists in Marble Zone, albeit with broken graphics. | |
Unknown enemy in Hidden Palace Zone (Spring Yard Zone). | |
Another one in Hidden Palace Zone. This one fires a projectile. | |
Stego with broken graphics in Hidden Palace Zone. | |
Gator with broken graphics in Hidden Palace Zone. | |
This seems to be the prototype Octus from Oil Ocean Zone, hovering, firing a projectile then moving off-screen to the left or right. Again, found in Hidden Palace Zone. |
Unplaceable
Description | |
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Though the Snail Badnik was replaced with Coconuts, its coding hasn't been dummied out yet. Interestingly, its object ID was changed from $54 to $59. | |
An early version of the Crawl Badnik, whose object ID is $5A. This Badnik has different behaviour from the final, where it will burrow out from underground, much like in early concept art by Tom Payne.[2] The mappings for this were made for the old art, but this prototype has newer art that doesn't match the mappings.[3] Interestingly, the part of the Badnik that is destroyed is the dirt it burrows out of, and not the Badnik itself. |
References
- ↑ [Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #950135 by GoldS Sonic Retro forum thread: Sonic Month 2019: Sonic 2; post #950135 by GoldS]
- ↑ File:Sonic2 MD TomPayne crawlconcept.jpg
- ↑ [Sonic 2 August 21, 1992 Prototype - Object 5A (CNZ Unused Crawl Badnik) Restored; video by Ralakimus Sonic 2 August 21, 1992 Prototype - Object 5A (CNZ Unused Crawl Badnik) Restored; video by Ralakimus]
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |