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''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
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{{back}}[[Category:Development]]
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''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
  
==Early Game Design==
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==Prototype screenshots==
These scans come from various magazines. They show ''Sonic 2'' when it was in earlier stages of development.
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===AutoDemo screenshots===
===Various===
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These screenshots are consistent with the content seen in the ''[[Sonic the Hedgehog 2 (8-bit) AutoDemo|Sonic 2 AutoDemo]]'', and were most likely captured from that release.
<gallery widths="140px" heights="140px" perrow="4">
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<gallery widths="240px" heights="160px" >
Image:S2Title.jpg|Title screen looks a bit different than final and lacks Tails.
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File:S2Title.jpg|
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File:S2 GHZ.jpg|
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File:S2 GHZ3.JPG|
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File:S2 GGmap1.jpg|This map was stitched together by a magazine via individual screenshots, and turned out to be quite accurate.
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File:S2 GGmap2.jpg|
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File:S2 SHZ.jpg|
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File:S2 SHZ2.jpg|
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File:S2 UZ.jpg|
 
</gallery>
 
</gallery>
  
===Underground Zone===
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===Under Ground Zone===
<gallery widths="140px" heights="140px" perrow="4">
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<gallery widths="240px" heights="160px" >
Image:S2 UZ.jpg|Here the roof is lower than in the final.
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Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon, along with the lack of a ring icon. HUD is smaller than usual. Possible mockup.
File:Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup.
 
 
</gallery>
 
</gallery>
  
 
===Sky High Zone===
 
===Sky High Zone===
<gallery widths="140px" heights="140px" perrow="4">
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<gallery widths="240px" heights="160px" >
Image:S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
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S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
Image:S2 GHZ4.jpg|There's palette differences and more trees than the final game too.
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S2 GHZ4.jpg|There's palette differences and more trees than in the final game too.
Image:S2 GHZ5.jpg|This style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
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S2 GHZ5.jpg|The checkerboard style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
Image:S2 SHZ.jpg|The handgliding section of act 2. The clouds seem to be different.
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Sonic2 GG Development SHZ 01.jpg|Blue rings? Early graphics for the clouds are seen here.
Image:S2 SHZ2.jpg|The lightning is also yellow rather than blue
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</gallery>
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===Aqua Lake Zone===
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<gallery widths="240px" heights="160px" >
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Sonic2 GG Development ALZ 01.jpg|A slightly different title card, with Sonic and Tails jumping onto a different type of floor.
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GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor and different palette for being underwater within the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].{{ref|{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote|post=796674}}}}
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Sonic2 GG Development ALZ 02.jpg
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Sonic2 GG Development ALZ 03.jpg
 
</gallery>
 
</gallery>
  
 
===Green Hills Zone===
 
===Green Hills Zone===
<gallery widths="140px" heights="140px" perrow="4">
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<gallery widths="240px" heights="160px" >
Image:S2 GHZ.jpg|As Green Hills Zone shares many of the graphics from Sky High, it makes sense for it to have similar early checkered floors.
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Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD, with the timer staying the same when compared to the possible mockup of Under Ground Zone, mentioned earlier).
Image:S2 GHZ3.JPG|Again. It was likely this zone was due to appear first (instead of Underground Zone), but was altered last minute.
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GD Sonic2 GG GHZ Crab.png|A later build with finalized trees, alas with the rest of the graphics yet to be redone.
Image:S2 GGmap1.jpg|An early Map. The trees and flowers are different.
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Sonic2ggbetaloop2.jpg|Found in Sega Visions: Issue August/September 1992.
Image:S2 GGmap2.jpg|Again.
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</gallery>
File:Consolesplus issue11 page024 cropped.jpg|This battle takes place in Gimmick Mt. Zone in final. Rings can be seen. Robotnik never is present during boss battles. This image could be a possible mockup.
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===Miscellaneous===
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<gallery widths="240px" heights="160px" >
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GD Sonic2 GG Title.png|Title screen with rearranged copyright information and no ™ symbol.
 
</gallery>
 
</gallery>
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==Video footage==
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===''{{SegaLink|Sega Shinsaku Soft Video Vol. 23}}''===
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Footage of ''Sonic the Hedgehog 2'' was featured in the 23rd volume of the ''{{SegaLink|Sega Shinsaku Soft Video}}'' VHS series. The build shown in the video is of a later build than the AutoDemo prototype, though is still very early in development, showing footage of [[Under Ground Zone]], [[Sky High Zone]] and [[Aqua Lake Zone]].
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Under Ground Zone is shown to be the most complete of the Zones in the build, with [[Badnik]]s, lava pits, jumping fireballs and the [[minecart]]s all functional. The footage shows Act 2 with some layout differences, such as having more [[Ring]]s in the lower route beneath the starting point. Whenever Sonic took damage in this build, his animation would use the death/drowning sprites.
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Title cards have been implemented, though Sky High Zone is displayed as "Sky Hi Zone". Sky High in this build is shown to have the same early tileset as seen in the AutoDemo, albeit with a rotating palette having mistakenly been used for the springs and bridges. The level design for Act 1 is shown to have been updated from the AutoDemo, but is still very different from the final game, and features rolling boulders as a hazard that would become [[Sonic the Hedgehog 2 (8-bit)/Hidden content#Art|unused in the final game]]. A "?" [[Monitor]], which would also go unused, is shown, however it does nothing. The [[Bonus Panel]] has been implemented and is shown at the end of the Act, but uses early sprites.
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Finally, Aqua Lake Zone Act 1 is shown with an early layout and a very early tileset. While it features the fountains and background pillars that would be in the final tileset, its foreground is copied from [[Green Hills Zone]]'s early tileset, and various other early graphics can be seen. Water is present in the Zone, but has no effect on Sonic's movement. Sonic is also shown breaking 1UP and [[Power Sneakers]] monitors in this Zone, though both monitors make [[Invincibility]] stars appear that don't protect him from damage.
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*{{LinkYoutube|video=paRUFXRoTxk|title=YouTube video}}.
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==References==
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<references/>
  
 
{{S2GGOmni}}
 
{{S2GGOmni}}
 
[[Category:Game Development|Sonic the Hedgehog 2 (16-bit)]]
 

Latest revision as of 22:20, 29 July 2023

Back to: Sonic the Hedgehog 2 (8-bit).

Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.

Prototype screenshots

AutoDemo screenshots

These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.

Under Ground Zone

Sky High Zone

Aqua Lake Zone

Green Hills Zone

Miscellaneous

Video footage

Sega Shinsaku Soft Video Vol. 23

Footage of Sonic the Hedgehog 2 was featured in the 23rd volume of the Sega Shinsaku Soft Video VHS series. The build shown in the video is of a later build than the AutoDemo prototype, though is still very early in development, showing footage of Under Ground Zone, Sky High Zone and Aqua Lake Zone.

Under Ground Zone is shown to be the most complete of the Zones in the build, with Badniks, lava pits, jumping fireballs and the minecarts all functional. The footage shows Act 2 with some layout differences, such as having more Rings in the lower route beneath the starting point. Whenever Sonic took damage in this build, his animation would use the death/drowning sprites.

Title cards have been implemented, though Sky High Zone is displayed as "Sky Hi Zone". Sky High in this build is shown to have the same early tileset as seen in the AutoDemo, albeit with a rotating palette having mistakenly been used for the springs and bridges. The level design for Act 1 is shown to have been updated from the AutoDemo, but is still very different from the final game, and features rolling boulders as a hazard that would become unused in the final game. A "?" Monitor, which would also go unused, is shown, however it does nothing. The Bonus Panel has been implemented and is shown at the end of the Act, but uses early sprites.

Finally, Aqua Lake Zone Act 1 is shown with an early layout and a very early tileset. While it features the fountains and background pillars that would be in the final tileset, its foreground is copied from Green Hills Zone's early tileset, and various other early graphics can be seen. Water is present in the Zone, but has no effect on Sonic's movement. Sonic is also shown breaking 1UP and Power Sneakers monitors in this Zone, though both monitors make Invincibility stars appear that don't protect him from damage.

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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