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Sonic Adventure DX: Director's Cut

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Sonic Adventure DX: Director's Cut
System(s): GameCube / PC
Publisher: Sega
Developer:
Genre: 3D Platform/Compilation

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Sonic Adventure DX: Director's Cut is a remake of Sonic Adventure from the Dreamcast. First released in the US, Japan, and Europe for the GameCube, it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.

You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.

Changes Between Dreamcast and GameCube Versions

Main Game

  • New mission mode
  • Mini game collection of 12 Game Gear games (see below)
  • Downloadable Tiny Chao Garden minigame.
  • Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
  • Removed glitches
  • Upgraded character models and
  • Better sound
  • Better camera (includes a free camera option)
  • Map option available
  • Cream the Rabbit makes cameo appearances after certain events
  • Revamped graphics in Speed Highway

Chao Garden

  • The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden
  • Use of Sonic Adventure 2:Battle's advanced Chao raising system (on screen stats, petting, whistling)
  • Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so.
  • Flat colored, shiny, and jewel Chao can be purchased.
  • The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
  • Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
  • The Chao Stadium uses Sonic Adventure 2's music and GUI.

Included Game Gear Games

Manuals

Production Credits

Executive Supervisor: Isao Okawa
Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Kenjiro Morimoto
Art Director: Yuji Uekawa
Technical Director: Masanobu Yamamoto
A‑Life System Director: Yoshihisa Hashimoto
Sound Director: Jun Senoue
Lead Game Designer: Kenjiro Morimoto
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono
Mission Mode Game Designers: Kenjiro Morimoto, Takashi Iizuka, Yojiro Ogawa, Daisuke Mori, Eitaro Toyoda, Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto
Lead Character Designer: Yuji Uekawa
Character Designers: Kazuyuki Hoshino, Tomonori Dobashi, Yasutaka Maeki, Mashiro Hoshino
Lead Field Artist: Hideaki Moriya
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda
Lead Visual Artist: Yuji Uekawa
Visual Artist: Masatoshi Yasumura
Lead System Programmer: Masanobu Yamamoto
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui
Graphic Engine Programmers: Yoshitaka Kawabata, Shinya Matsunami, Takaaki Saito
Graphic Tool Programmer: Koji Ogino
Technical Support: Tetsu Katano
A‑Life System Designers: Yoshihisa Hashimoto, Sachiko Kawamura
A‑Life System Artists: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
A‑Life System Programmers: Yoshihisa Hashimoto, Takaaki Saito
GBA Minigame Designer: Kenjiro Morimoto
GBA Minigame Artist: Sachiko Kawamura
GBA Minigame Programmer: Takahiro Hamano
Movie Arrange Designer: Michio Abe
Executive Sound Coordinator: Yukifumi Makino
Sound Coordinator: Tatsuya Kousaki
Lead Music Composer: Jun Senoue
Surround System Programmer: Shigeharu Isoda
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda
Minigame Collection Director: Hisatoku Yamada
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami
Minigame Collection Coordinators: Yojiro Ogawa, Daisuke Mori

For production of the original Sonic Adventure, see SA's Production Credits.

Sega Corporation

Executive Manahement: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
Promotion Manahement: Seijio Sannabe, Yasushi Yamashita, Hideki Yokaichiya, Naoko Ooka, Youko Nagasawa
Public Relations: Yasushi Nagumo, Mariko Takeda
Technical Support: Takashi Ando
Package & Manual Production: Yoshihiro Sakuta, Takashi Nishimura, Masaru Kobayashi
Product Development: Hiroyuki Miyazaki, Tatsuyuki Miyazaki, Yusuke Suai

Sega of America, Inc.

President/COO: Tetsu Kayama
Executive Vice President: Chris Gilbert, Shinobu Toyoda
Localization Producer: Yosuke Moriya
Localization Manger: Osamu Shibamiya
VP Of Product Development: Jin Shimazaki
Project Test Lead: Joseph Mora
Senior Project Manager: Rob Alvarez
Project Manager: Cord Smith
VP Of Markrting: Mike Fischer
Creative Service: Robert Schonfisch, Erica Forte, Vicki Morawietz
Public Relations: Kirsten Merit, Bryce Baer

Sega Europe, Ltd.

CEO: Naoya Tsurumi
Director Of Produvt Development: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Senior Producer: Matt O'Driscol
Technical Producer: Elliot Martin
Commercial Manager: Mark Horneff
Localization Team: Brigitte Nadesan, Giuseppe Rizzo, Marta Lois Gonzalez, Eva Backmann
QA: Darius Sadeghian, Roy Boateng
Special Thanks: Akira Nishikawa, Yutaka Kawasaki, Yuji Nakamura, Shoko Goto, Kaori Asano, Takahiro Yoshida, Yoshiharu Honda, Yuktaka Shoji, Junichi Ohno ,Masaomi Kawamoto, Tomoya Hirano, Hiroki Hayami, Takanobu Kimura, Yasuko Maruyama

Resources

Scans

GameCube Version

PC Version

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