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Difference between revisions of "Sonic Adventure DX: Director's Cut"

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{{Bob|bobscreen=Sa2b_title.jpg|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Nintendo GameCube]]|europe=May 3, 2002|usa=Feb. 12, 2002|japan=Dec. 20, 2001|genre=3D Platform|seealso=Sonic Adventure 2}}
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{{Bob|bobscreen=dx title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[GameCube]] / PC|europe=June 27, 2003|germany=June 26, 2003|australia=June 20, 2003|usa=June 17, 2003|japan=June 19, 2003|genre=3D Platform/Compilation}}
'''''Sonic Adventure 2: Battle''''' is an upgraded port of the [[Sega Dreamcast]]'s ''[[Sonic Adventure 2]]''. It was the first Sonic game to be released on a Nintendo console. Ironically, [http://www.gamerankings.com/htmlpages2/533012.asp this version of the game] did not get as good reviews as [http://www.gamerankings.com/htmlpages2/291597.asp its Dreamcast predecessor].
 
  
==Differences Between Dreamcast and Gamecube Versions==
+
'''''Sonic Adventure DX: Director's Cut''''' is a remake of ''[[Sonic Adventure]]'' from the [[Dreamcast]]. First released in the US, Japan, and Europe for the [[GameCube]], it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.  
New "Battle" multiplayer options have been added, and characters that needed to be unlocked in the original are now unlocked from the start. The requirements to unlock these characters were instead used to unlock new features for the Kart mode.
 
  
Minor special effects were added to the game, such as rain in [[White Jungle]]. Moreover, some cutscenes were redone slightly, with different or improved character animations and camera angles. Quite noticeably, the cutscenes appear to play faster than on its original Dreamcast counterpart.
+
You can also transfer one Chao from this game to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with the GCN-GBA Link Cable.
  
Strangely, [[Big the Cat]]'s humorous cameos did not remain in the stages, but he can still be viewed in some story sequences by rapidly pressing the {{A}} button throughout the scenes. He no longer appears in the Hero Side story, however, which means he is not in Sonic's opening scene in any form. He was also replaced by the Dark Chao Walker in the game's multiplayer mode.
+
== Changes Between Dreamcast and GameCube Versions ==
 +
===Main Game===
 +
*New mission mode
 +
*Mini game collection of 12 Game Gear games (see below)
 +
*Downloadable ''[[Tiny Chao Garden]]'' minigame.
 +
*Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
 +
*Removed glitches
 +
*Upgraded character models and
 +
*Better sound
 +
*Better camera (includes a free camera option)
 +
*Map option available
 +
*Cream the Rabbit makes cameo appearances after certain events
 +
*Revamped graphics in Speed Highway
  
Another difference in this version can be found on the 5th Mission for the [[Cosmic Wall]] stage: 100,000 points are required for an A rank rather than the mere 50,000 required in the Dreamcast version. The boxes in [[Crazy Gadget]] also have red "x"'s instead of green. This may have been changed due to the [[Xbox]] logo being so similiar to the marking.
+
===Chao Garden===
 +
*The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden
 +
*Use of Sonic Adventure 2:Battle's advanced Chao raising system (on screen stats, petting, whistling)
 +
*Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so.
 +
*Flat colored, shiny, and jewel Chao can be purchased.
 +
*The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
 +
*Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
 +
*The Chao Stadium uses Sonic Adventure 2's music and GUI.
  
This game also changed a large portion of raising [[Chao]], the Artificial life form available in both ''[[Sonic Adventure]]'' and ''Sonic Adventure 2''. Unlike the Dreamcast version, where a [[VMU]] was required to view a Chao's statistics, that information can now be viewed from within the game. The player can also transfer one Chao from Sonic Adventure 2: Battle to ''[[Sonic Advance]]'', ''[[Sonic Advance 2]]'', and ''[[Sonic Pinball Party]]'' with a GCN-GBA Link Cable. The ''[[Tiny Chao Garden]]'' minigame can be downloaded from the game to a GBA. This version also included Chao Karate, a fighting-style game using a Chao's stats with little influence from the player. The layouts of all three Chao Gardens were changed slightly.
+
== Included Game Gear Games ==
 +
*''[[Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]]''
 +
*''[[Sonic Drift]]''
 +
*''[[Sonic Chaos]]''
 +
*''[[Sonic the Hedgehog Spinball|Sonic Spinball]]''
 +
*''[[Sonic Labyrinth]]''
 +
*''[[Sonic the Hedgehog 2 (8-bit)|Sonic The Hedgehog 2]]''
 +
*''[[Dr. Robotnik's Mean Bean Machine (Game Gear)|Dr. Robotnik's Mean Bean Machine]]''
 +
*''[[Sonic Triple Trouble]]''
 +
*''[[Sonic Drift 2]]''
 +
*''[[Tails' Skypatrol]]''
 +
*''[[Sonic Blast]]''
 +
*''[[Tails Adventure]]''
  
 
==Manuals==
 
==Manuals==
*[[Sonic Adventure 2: Battle US Manual]]
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*[[Sonic Adventure DX US Manual]]
*[[Sonic Adventure 2: Battle JP Manual]]
+
*[[Sonic Adventure DX JP Manual]]
 +
*[[Sonic Adventure DX (PC) US Manual]]
 +
*[[Sonic Adventure DX (PC) JP Manual]]
  
 
==Production Credits==
 
==Production Credits==
Executive Producer: Isao Okawa<br>
+
Executive Supervisor: Isao Okawa<br>
Producer: [[Yuji Naka]]<br>
+
Executive Producer: Hideki Sato<br/>
Director: [[Takashi Iizuka]]<br>
+
Producer: [[Yuji Naka]]<br/>
Art Director: [[Kazuyuki Hoshino]]<br>
+
Director: [[Kenjiro Morimoto]]<br/>
Main Programmer: [[Tetsu Katano]]<br>
+
Art Director: [[Yuji Uekawa]]<br/>
Scenario Writer: [[Shiro Maekawa]]<br>
+
Technical Director: [[Masanobu Yamamoto]]<br/>
Chao Director: [[Sachiko Kawamura]]<br>
+
A‑Life System Director: [[Yoshihisa Hashimoto]]<br/>
Sound Director: [[Jun Senoue]]<br>
+
Sound Director: [[Jun Senoue]]<br/>
Assistant Director: [[Keith Palmer]]<br>
+
Lead Game Designer: [[Kenjiro Morimoto]]<br/>
Player Character Designers: [[Kazuyuki Hoshino]], [[Yuji Uekawa]]<br>
+
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono<br/>
Player Character Programmer: [[Tetsu Katano]]<br>
+
Mission Mode Game Designers: [[Kenjiro Morimoto]], [[Takashi Iizuka]], [[Yojiro Ogawa]], [[Daisuke Mori]], [[Eitaro Toyoda]], Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto<br/>
Field Designers(Level Designers): [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
+
Lead Character Designer: [[Yuji Uekawa]]<br/>
Camera System Programmer: Takeshi Sakakibara<br>
+
Character Designers: [[Kazuyuki Hoshino]], [[Tomonori Dobashi]], Yasutaka Maeki, Mashiro Hoshino<br/>
Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
+
Lead Field Artist: [[Hideaki Moriya]]<br/>
Field Programmers: Koji Ogino, Tomoyuki Naito<br>
+
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda<br/>
Field Art Director: [[Hiroshi Nishiyama]]<br>
+
Lead Visual Artist: [[Yuji Uekawa]]<br/>
Field Artists: [[Nobuhiko Honda]], Daizo Kinoshita, [[Takahiro Kudo]], [[Yoshitaka Miura]]<br>
+
Visual Artist: Masatoshi Yasumura<br/>
Enemy Game Designers: [[Takashi Iizuka]], [[Eitaro Toyoda]]<br>
+
Lead System Programmer: [[Masanobu Yamamoto]]<br/>
Enemy Programmers: [[Tetsu Katano]], Makiko Nishimura, Tomoyuki Naito<br>
+
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui<br/>
Enemy Character Designers: [[Kazuyuki Hoshino]], [[Nobuhiko Honda]]<br>
+
Graphic Engine Programmers: [[Yoshitaka Kawabata]], Shinya Matsunami, [[Takaaki Saito]]<br/>
Story Event Designer: [[Shiro Maekawa]]<br>
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Graphic Tool Programmer: Koji Ogino<br/>
Lead Event Artist: [[Michikazu Tamamura]]<br>
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Technical Support: [[Tetsu Katano]]<br/>
Event Scene Artists: Mika Okada, Atsushi Saito, Nanako Yarimizu, [[Makoto Yonezu]]<br>
+
A‑Life System Designers: [[Yoshihisa Hashimoto]], [[Sachiko Kawamura]]<br/>
Story Event Programmer: Takeshi Sakakibara<br>
+
A‑Life System Artists: [[Sachiko Kawamura]], [[Kazuko Ito]], [[Makoto Yonezu]]<br/>
 +
A‑Life System Programmers: [[Yoshihisa Hashimoto]], [[Takaaki Saito]]<br/>
 +
GBA Minigame Designer: [[Kenjiro Morimoto]]<br/>
 +
GBA Minigame Artist: [[Sachiko Kawamura]]<br/>
 +
GBA Minigame Programmer: [[Takahiro Hamano]]<br/>
 +
Movie Arrange Designer: Michio Abe<br/>
 +
Executive Sound Coordinator: [[Yukifumi Makino]]<br/>
 +
Sound Coordinator: [[Tatsuya Kousaki]]<br/>
 +
Lead Music Composer: [[Jun Senoue]]<br/>
 +
Surround System Programmer: Shigeharu Isoda<br/>
 +
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda<br/>
 +
Minigame Collection Director: Hisatoku Yamada<br/>
 +
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami<br/>
 +
Minigame Collection Coordinators: [[Yojiro Ogawa]], [[Daisuke Mori]]<br/>
  
===Chao Main===
+
For production of the original ''Sonic Adventure'', see [[Sonic Adventure#Production Credits|SA's Production Credits]].
Lead Chao Programmer: [[Yoshihisa Hashimoto]]<br>
 
Chao Programmers: [[Takaaki Saito]], Makiko Nishmura<br>
 
Lead Chao Artists: [[Sachiko Kawamura]]<br>
 
Chao Artists: [[Kazuko Ito]], [[Makoto Yonezu]]<br>
 
Chao Program Support: [[Masanobu Yamamoto]], [[Yoshitaka Kawabata]], Masakazu Miura, Yusuke Masuo<br>
 
 
 
===Tiny Chao Garden===
 
Tiny Chao Garden Product Coordinator: [[Akinori Nishiyama]]<br>
 
Tiny Chao Garden Game Designers: [[Sachiko Kawamura]], [[Yoshihisa Hashimoto]]<br>
 
Tiny Chao Garden Lead Programmer: [[Takahiro Hamano]]<br>
 
Tiny Chao Garden Mini Game Programmer: [[Takaaki Saito]]<br>
 
Tiny Chao Garden Artists: [[Sachiko Kawamura]], [[Kazuko Ito]]<br>
 
 
 
CG Movie Producer: [[Keith Palmer]]<br>
 
CG Movie Director: [[Kazuyuki Hoshino]]<br>
 
CG Movie Coordinator: Bobby White<br>
 
CG Movie Production: SUPER 78, CA, USA<br>
 
Sound Design By: [[Wave Master|Wave Master Inc.]]<br>
 
Executive Sound Coordinator: [[Yukifumi Makino]]<br>
 
Music & Lyrics: [[Jun Senoue]], [[Kenichi Tokoi]], [[Fumie Kumatani]], [[Tomoya Ohtani]]<br>
 
Lyrics: [[Johnny Gioeli]], Ted Poley, [[Paul Shortino]]<br>
 
Sound Effects: [[Masaru Setsumaru]], Takashi Endoh<br>
 
Sound Technical Support: Shihenaru Isoda<br>
 
Sound Effects Programmer: Makiko Nishimura<br>
 
Music Produced by: [[Jun Senoue]], Atsushi Kosugi(Beat On Beat), Heigo Tani, Takayoshi Umeno(Flava Entertainment)<br>
 
Recording Studios: [[Wave Master|Wave Master Studio]], Cam-am Recorders, Avatar Studio, Planet To Planet, The Owl's Nest, Mit Studio<br>
 
Recording Engineers: The Riddle, Roy Hendrickson, Kirk Yano, Hirokazu Akashi, Yoshitada Miya, Masahiro Fukuhara(Mit Studio), Chifumi Karasawa(Mit Studio), Satoru Izaki(Mit Studio), Kenji Miyamoto(Attlc Arcade)<br>
 
Recording Coordination: Atsushi Kosugi(Beat On Beat), Moet Nishio(Beat On Beat), Masakazu Hiroishi, [[Makoto Suzuki]](Compozila), Kiyoshi Yoshida(Mit Gatheing)<br>
 
Master Studios: Wmj Studio<br>
 
Mastering Engineer: Isao Kikuchi(Wmj Studio)<br>
 
Singers: [[Johnny Gioeli]], [[Tony Harnell]], Ted Poley, Kaz Silver, Marlon Saunders, 100P, Todd Cooper, [[Paul Shortino]], Everett Bradley, Tabitha Fair<br>
 
Lyrics Translation: Shinobu Shindo<br>
 
Motion Capture Studio: Visual Concepts Entertainment Inc.<br>
 
Motion Capture Supervisor: Matt Karnes<br>
 
Japanese Character Voices: [[Jun'ichi Kanemaru]], [[Koji Yusa]], Atsuki Murata, [[Nobutoshi Kanna]], [[Taeko Kawata]], [[Rumi Ochiai]], Etsuko Kozakura, Yuri Shiratori, Kinryu Arimoto, Mami Horikoshi, Tohru Okawa, Kouji Ochiai, Kaori Aso, [[Tomoko Sasaki]], [[Chikao Otsuka]]<br>
 
Voice Recording Producer: [[Hiroyuki Inage]] (TOHOKUSHINSHA)<br>
 
Voice Recording Director: Eriko Kimura (TOHOKUSHINSHA),  [[Lani Minella]]<br>
 
Recording Coordinator: [[Akinori Nishiyama]], [[Keith Palmer]]<br>
 
Recording: OMNIBUS JAPAN<BR>
 
English Character Voices: [[Ryan Drummond]], [[David Humphrey]], [[Scott Dreier]], [[Conner Bringas]], [[Jennifer Douillard|Jenny Douillard]], [[Deem Bristow]], [[Lani Minella]], Moriah Angeline, Marc Biagi, [[Steve Broadie]],  Sue Wakefield, Elara Distler, Shelly Fox<br>
 
Voice Recording Editors: Rick Bowman, Lethal Sounds<br>
 
Voice Recording Target: Laboratory Inc.<br>
 
Product Support: [[Akinori Nishiyama]], [[Yuji Uekawa]], [[Masanobu Yamamoto]]<br>
 
Library Support: [[Yoshitaka Kawabata]], Sega Ninja Team<br>
 
Middleware Support: CRI Middleware Co. LTD, Ryo Goubara, Kengo Mikoshiba, Masao Oshimi, Katsumi Yabuno, Atsishi Sakurai, Manaru Fukuda, Osaniu Sato, Takashi Nozawa, Shun Hosaka<br>
 
  
 
===Sega Corporation===
 
===Sega Corporation===
Executive Management: Hideki Sato, Tetsu Kayama<br>
+
Executive Manahement: Tetsu Kayama, Masanao Maeda, Hisao Oguchi<br>
Promotion Management: Masanao Maeda, Hiroyuki Miyazaki, Seijiro Sannabe, Hideki Yohkaichiya, Yasushi Yamashita<br>
+
Promotion Manahement: Seijio Sannabe, Yasushi Yamashita, Hideki Yokaichiya, Naoko Ooka, Youko Nagasawa<br>
Marketing: Mitsuru Takahashi, Takayoshi Ohuchi, Naoko Ooka<br>
+
Public Relations: Yasushi Nagumo, Mariko Takeda<br>
Public Relation: Media Communication Team, Mariko Takeda<br>
+
Technical Support: Takashi Ando<br>
Manual Production: Yoshihro Sakuta, Takashi Nishimura, Hiroki Osawa<br>
+
Package & Manual Production: Yoshihiro Sakuta, Takashi Nishimura, Masaru Kobayashi<br>
 +
Product Development: Hiroyuki Miyazaki, Tatsuyuki Miyazaki, Yusuke Suai<br>
  
===Sega Of America Dreamcast Inc.===
+
===Sega of America, Inc.===
Executive Management: Peter Moore<br>
+
President/COO: Tetsu Kayama<br>
Executive Coordinator: [[Shinobu Toyoda]], [[Jin Shimazaki]]<br>
+
Executive Vice President: Chris Gilbert, [[Shinobu Toyoda]]<br>
Localization Producer: Osamu Shibamiya<br>
+
Localization Producer: Yosuke Moriya<br>
Translators: Kyoko Drumheller, Klayton Vorlick<br>
+
Localization Manger: Osamu Shibamiya<br>
Lead Tester: Steve Peck<br>
+
VP Of Product Development: [[Jin Shimazaki]]<br>
Product Manager: Robert Alvarez<br>
+
Project Test Lead: Joseph Mora<br>
Assistant Product Manager: Cord Smith<br>
+
Senior Project Manager: Rob Alvarez<br>
Public Relations: Gwen Marker<br>
+
Project Manager: Cord Smith<br>
 +
VP Of Markrting: Mike Fischer<br>
 +
Creative Service: Robert Schonfisch, Erica Forte, Vicki Morawietz<br>
 +
Public Relations: Kirsten Merit, Bryce Baer<br>
  
 
===Sega Europe, Ltd.===
 
===Sega Europe, Ltd.===
Executive Management: Yoshio Sakai<br>
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CEO: Naoya Tsurumi<br>
Director Of PD: Kats Sato<br>
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Director Of Produvt Development: Kats Sato<br>
Producers Manager: Aude Donnan<br>
 
 
Localization Producer: Kuniyo Matsumoto<br>
 
Localization Producer: Kuniyo Matsumoto<br>
Lead Tester: Mathew Brooks<br>
+
European Product Manager: Mathew Quaeck<br>
Product Marketing Manager: Jim Pride<br>
+
Senior Producer: Matt O'Driscol<br>
Product Manager: Mathew Quaeck<br>
+
Technical Producer: Elliot Martin<br>
Special Thanks: Shinya Matsunami, Yusuke Nasuo, Chie Maekawa, Sawako Sogabe, Greg Thomas, Sandra Castagnola, Greg Drumnller, Jane Thompson, Yukio Aoyama, Keiko Lull, [[Yojiro Ogawa]], [[Satoshi Okano]], [[Yoshinari Amaike]], [[Shun Nakamura]], [[Kenichi Fujiwara]], Hiroyuki Watanabe, Hozomi Yamauchi, Tomoyuki Maruyama, Yasuko Maruyama, Masae Hirosawa<br>
+
Commercial Manager: Mark Horneff<br>
Cooperation With: Soap, MPEG Sofdec, [[ADX Codec|ADX]]<br>
+
Localization Team: Brigitte Nadesan, Giuseppe Rizzo, Marta Lois Gonzalez, Eva Backmann<br>
 
+
QA: Darius Sadeghian, Roy Boateng<br>
''For production of the original Sonic Adventure 2, see [[Sonic Adventure 2#Production Credits|Sonic Adventure 2's Production Credits]].''
+
Special Thanks: Akira Nishikawa, Yutaka Kawasaki, Yuji Nakamura, Shoko Goto, Kaori Asano, Takahiro Yoshida, Yoshiharu Honda, Yuktaka Shoji, Junichi Ohno ,Masaomi Kawamoto, Tomoya Hirano, Hiroki Hayami, Takanobu Kimura, Yasuko Maruyama<br>
  
 
==Resources==
 
==Resources==
 
===Scans===
 
===Scans===
 +
====GameCube Version====
 
<gallery>
 
<gallery>
Image:sa2b_us_boxart.jpg|US Cover
+
Image:Sadventuredx-box-us.jpg|US cover
Image:Sa2b us disc.jpg|US Disc
+
Image:Sadx jp boxart.jpg|JP cover
Image:sa2b_us_pc.JPG|US Player's Choice Cover
+
Image:sadx pc gc jp.jpg|JP Player's Choice cover
Image:sa2b_jp_pc.jpg|JP Player's Choice Cover
+
Image:Sadventuredx-box-eu.jpg|EU cover
Image:sa2b_eu_boxart.jpg|EU Cover
+
Image:Sadventuredx-box-eu-pc.jpg|EU Player's Choice cover
Image:Sa2-gc-eu-disc.jpg|EU Disc
+
Image:Sadx-gc-eu-disc.jpg|EU disc
Image:Sa2b gc fr cover.jpg|French Cover
+
Image:Sadx gc de cover.jpg|German cover
Image:Sa2b gc de cover.jpg|German Cover
 
Image:Sa2b gc es cover.jpg|Spanish Cover
 
 
</gallery>
 
</gallery>
  
===Artwork===
+
====PC Version====
<gallery perrow="5">
+
<gallery>
Image:Sa2b sonic.png
+
Image:Sadx-pc-eu-disc1.jpg|EU Disc #1
Image:Sa2b sonic02.png
+
Image:Sadx-pc-eu-disc2.jpg|EU Disc #2
Image:Sa2b sonic03.png
+
Image:Sadx-pc-eu-box.jpg|EU Cover
Image:Sa2b tails pic0036.png
+
</gallery>
Image:Sa2b tails walker.png
+
 
Image:Sa2b knuckles.png
+
<gallery>
Image:Sa2b amy.png
+
Image:Sadx pc jp.jpg|Japanese Cover
Image:Sa2b eggman walker.png
 
Image:Sa2b shadow.png
 
Image:Sa2b shadow02.png
 
Image:Sa2b rouge.png
 
Image:Sa2b rouge02.png
 
Image:Chr ch0.png
 
Image:Chr mso.png
 
Image:Chr tik.png
 
Image:Sa2b chao walker.png
 
Image:Sa2b darkchao walker.png
 
Image:Neutral chao.png
 
Image:Angel chao.png
 
Image:Darkchao.png
 
Image:Omochao.gif
 
 
</gallery>
 
</gallery>
  
{{SA2Levels}}
+
{{SALevels}}
 
{{SonicGamecubeGames}}
 
{{SonicGamecubeGames}}
 
[[Category:GameCube Games]]
 
[[Category:GameCube Games]]
 +
[[Category:PC Games]]
 +
[[Category:Game Compilations]]

Revision as of 18:40, 4 August 2008

n/a

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<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
Sonic Adventure DX: Director's Cut
System(s): GameCube / PC
Publisher: Sega
Developer:
Genre: 3D Platform/Compilation

</div>

Sonic Adventure DX: Director's Cut is a remake of Sonic Adventure from the Dreamcast. First released in the US, Japan, and Europe for the GameCube, it was later also released for the PC to Japan and Europe only. Unfortunately, it didn't do quite as well with reviews as its Dreamcast predecessor.

You can also transfer one Chao from this game to Sonic Advance, Sonic Advance 2, and Sonic Pinball Party with the GCN-GBA Link Cable.

Changes Between Dreamcast and GameCube Versions

Main Game

  • New mission mode
  • Mini game collection of 12 Game Gear games (see below)
  • Downloadable Tiny Chao Garden minigame.
  • Unlockable character available after all 130 emblems have been collected (merely a model replacement of Sonic, no new moves or storyline)
  • Removed glitches
  • Upgraded character models and
  • Better sound
  • Better camera (includes a free camera option)
  • Map option available
  • Cream the Rabbit makes cameo appearances after certain events
  • Revamped graphics in Speed Highway

Chao Garden

  • The Black Market from Sonic Adventure 2: Battle has been added to the Station Square Chao Garden
  • Use of Sonic Adventure 2:Battle's advanced Chao raising system (on screen stats, petting, whistling)
  • Chao allegiances can be changed between Hero, Neutral, and Dark. However, players have to use Chao fruits to do so.
  • Flat colored, shiny, and jewel Chao can be purchased.
  • The Chao Transporter allows manual Chao naming, as well as Sonic Adventure 2's "Goodbye" feature.
  • Chao can be seamlessly transported between Sonic Adventure 2: Battle and Sonic Adventure: DX.
  • The Chao Stadium uses Sonic Adventure 2's music and GUI.

Included Game Gear Games

Manuals

Production Credits

Executive Supervisor: Isao Okawa
Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Kenjiro Morimoto
Art Director: Yuji Uekawa
Technical Director: Masanobu Yamamoto
A‑Life System Director: Yoshihisa Hashimoto
Sound Director: Jun Senoue
Lead Game Designer: Kenjiro Morimoto
Game Designers: Takaaki Kodera, Hiroki Atoji, Kentaro Kiyono
Mission Mode Game Designers: Kenjiro Morimoto, Takashi Iizuka, Yojiro Ogawa, Daisuke Mori, Eitaro Toyoda, Hidenobu Hasebe, Mizuki Hosoyamada, Kazuyuki Miyamoto
Lead Character Designer: Yuji Uekawa
Character Designers: Kazuyuki Hoshino, Tomonori Dobashi, Yasutaka Maeki, Mashiro Hoshino
Lead Field Artist: Hideaki Moriya
Field Artists: Misako Ikoma, Tsuyoshi Enomura, Mutsumi Oda, Kazuhito Tominaga, Takashi Yoshida, Yoichi Takeda
Lead Visual Artist: Yuji Uekawa
Visual Artist: Masatoshi Yasumura
Lead System Programmer: Masanobu Yamamoto
Programmers: Kenichi Koshida, Yoshiharu Kanai, Makoto Shimoda, Masashi Kitamura, Takeshi Maeda, Makoto Ikeda, Hitoshi Motoda, Takashi Taketa, Takanori Yoshioka, Hiroyuki Kikui
Graphic Engine Programmers: Yoshitaka Kawabata, Shinya Matsunami, Takaaki Saito
Graphic Tool Programmer: Koji Ogino
Technical Support: Tetsu Katano
A‑Life System Designers: Yoshihisa Hashimoto, Sachiko Kawamura
A‑Life System Artists: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
A‑Life System Programmers: Yoshihisa Hashimoto, Takaaki Saito
GBA Minigame Designer: Kenjiro Morimoto
GBA Minigame Artist: Sachiko Kawamura
GBA Minigame Programmer: Takahiro Hamano
Movie Arrange Designer: Michio Abe
Executive Sound Coordinator: Yukifumi Makino
Sound Coordinator: Tatsuya Kousaki
Lead Music Composer: Jun Senoue
Surround System Programmer: Shigeharu Isoda
Sound Programmers: Yoshiharu Kanai, Makoto Shinoda
Minigame Collection Director: Hisatoku Yamada
Minigame Collection Programmers: Junji Takahashi, In cooperation with VR1 JAPAN INC., Shinya Matsunami
Minigame Collection Coordinators: Yojiro Ogawa, Daisuke Mori

For production of the original Sonic Adventure, see SA's Production Credits.

Sega Corporation

Executive Manahement: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
Promotion Manahement: Seijio Sannabe, Yasushi Yamashita, Hideki Yokaichiya, Naoko Ooka, Youko Nagasawa
Public Relations: Yasushi Nagumo, Mariko Takeda
Technical Support: Takashi Ando
Package & Manual Production: Yoshihiro Sakuta, Takashi Nishimura, Masaru Kobayashi
Product Development: Hiroyuki Miyazaki, Tatsuyuki Miyazaki, Yusuke Suai

Sega of America, Inc.

President/COO: Tetsu Kayama
Executive Vice President: Chris Gilbert, Shinobu Toyoda
Localization Producer: Yosuke Moriya
Localization Manger: Osamu Shibamiya
VP Of Product Development: Jin Shimazaki
Project Test Lead: Joseph Mora
Senior Project Manager: Rob Alvarez
Project Manager: Cord Smith
VP Of Markrting: Mike Fischer
Creative Service: Robert Schonfisch, Erica Forte, Vicki Morawietz
Public Relations: Kirsten Merit, Bryce Baer

Sega Europe, Ltd.

CEO: Naoya Tsurumi
Director Of Produvt Development: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Senior Producer: Matt O'Driscol
Technical Producer: Elliot Martin
Commercial Manager: Mark Horneff
Localization Team: Brigitte Nadesan, Giuseppe Rizzo, Marta Lois Gonzalez, Eva Backmann
QA: Darius Sadeghian, Roy Boateng
Special Thanks: Akira Nishikawa, Yutaka Kawasaki, Yuji Nakamura, Shoko Goto, Kaori Asano, Takahiro Yoshida, Yoshiharu Honda, Yuktaka Shoji, Junichi Ohno ,Masaomi Kawamoto, Tomoya Hirano, Hiroki Hayami, Takanobu Kimura, Yasuko Maruyama

Resources

Scans

GameCube Version

PC Version

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