Difference between revisions of "Comparisons"
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Here you will find a list of general differences between the prototypes and final version of Sonic 2. For zone layout comparisons, go to the zones section. | Here you will find a list of general differences between the prototypes and final version of Sonic 2. For zone layout comparisons, go to the zones section. | ||
− | |||
− | + | <table border="1" cellpadding="0" id="AutoNumber2" bordercolor="#252525" style="border-collapse: collapse" cellspacing="0" width="100%"> | |
+ | <tr> | ||
+ | <td align="center" width=30px><b>Topic</b><td align="center" width=150px><b>S2 Early Prototype</b><td align="center" width=150px><b>S2 Beta</b><td align="center" width=150px><b>S2 Final</b><td align="center"><b>Description</b> | ||
+ | |||
+ | <tr> | ||
+ | <td width="78" align="center" rowspan="2"><font size="1">Running<br>Animation | ||
+ | <td colspan="2" align="center" valign="center">[[Image:betaspin.gif]] | ||
+ | <td align="center" valign="center">[[Image:finalspin.gif]] | ||
+ | |||
+ | <!-- Description --> | ||
+ | |||
+ | <td align="left" rowspan="2"><font size="1"> | ||
+ | <p>In his prototype running animation, Sonic has a very distinctive swirling pattern in his legs, however upon closer inspection this is just part of a larger change. The entire running animation is different in the prototype compared to the final, and most importantly uses more frames.</p> | ||
+ | |||
+ | |||
+ | <tr> | ||
+ | <!-- Running continued --> | ||
− | + | <td colspan="2" align="center" valign="center">[[Image:betarun.gif]] | |
− | + | <td align="center" valign="center">[[Image:finalrun.gif]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <!-- Table break --> | |
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
− | ===Jumping/Spinning Animation | + | <tr> |
+ | <td width="78" align="center" rowspan="1"><font size="1">Tails Jumping/Spinning Animation | ||
− | Tails' jumping/spinning set of sprites doesn't have the reflective white spot in the prototypes. | + | <td colspan="2" align="center">[[Image:comp_tailspinp.gif]] |
+ | <td align="center">[[Image:comp_tailspinf.gif]] | ||
+ | |||
+ | <!-- Description --> | ||
+ | |||
+ | <td align="left" rowspan="1"><font size="1"> | ||
+ | <p>Tails' jumping/spinning set of sprites doesn't have the reflective white spot in the prototypes.</p> | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | |
+ | |||
+ | <!-- Table break --> | ||
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
− | + | <tr> | |
+ | <td width="78" align="center" rowspan="1"><font size="1">Spindash | ||
+ | |||
− | + | <td colspan="2" align="center">[[Image:comp_spinp.gif]] | |
− | + | <td align="center">[[Image:comp_spinf.gif]] | |
− | + | ||
− | + | <!-- Description --> | |
− | + | ||
− | + | <td align="left" rowspan="1"><font size="1"> | |
− | + | <p>There is no dust when Sonic or Tails is charging up for a spindash. The prototype charge-up sound is the normal spinning sound, and there is no release sound effect. Also you cannot re-charge a spindash in the prototype -- tapping the button does nothing.</p> | |
− | + | <p>In both prototypes the spindash is unfinished - multiple taps of the button do not increase the speed of the spindash afterwards. The final has a complex system to decide the speed of the spindash. You can also hold a spindash on a breakable platform and Sonic will float in the air, instead of falling as he does in the other versions.</p> | |
− | + | ||
− | |||
+ | |||
+ | |||
+ | <!-- Table break --> | ||
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
− | === | + | <tr> |
+ | <td width="78" align="center" rowspan="1"><font size="1">Spikes | ||
+ | |||
− | + | <td align="center">[[Image:comp_smspikesb.gif]][[Image:comp_tailsspikes.gif]] | |
+ | <td align="center">[[Image:comp_smspikesb.gif]][[Image:comp_tailsrings.gif]] | ||
+ | <td align="center">[[Image:comp_smspikesf.gif]][[Image:comp_tailsringsf.gif]] | ||
+ | |||
+ | <!-- Description --> | ||
− | + | <td align="left" rowspan="1"><font size="1"> | |
− | + | <p>In both prototypes, Sonic dies immediately, just like in Sonic 1. In the final he becomes invincible for a short while and stands on the spikes unharmed.</p> | |
− | + | <p>It's worth mentioning that while Tails is invulnerable to spikes in the Beta-E prototype, he is still capable of losing rings in both prototypes (and <b>is</b> vulnerable to spikes in the Beta). He does not lose rings in the final release.</p> | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | == | + | |
− | + | ||
+ | <!-- Table break --> | ||
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
− | + | <tr> | |
+ | <td width="78" align="center" rowspan="1"><font size="1">Spinposts | ||
+ | |||
− | + | <td align="center">[[Image:comp_signposta.gif]] | |
− | + | <td align="center" colspan=2>[[Image:comp_signpostf.gif]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | |
+ | <!-- Description --> | ||
+ | |||
+ | <td align="left" rowspan="1"><font size="1"> | ||
+ | <p>The signposts in the Beta-E prototype are different to the ones in both Sonic 1 and Sonic 2. They are symmetrical and the faces are looking directly forward. The Robotnik image is the only one out of the three that hasn't been changed.</p> | ||
+ | |||
− | + | ||
− | + | <!-- Table break --> | |
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
+ | <tr> | ||
+ | <td width="78" align="center" rowspan="1"><font size="1">Wall<br>Collision | ||
+ | |||
− | + | <td align="center">[[Image:comp_sms2protohit.gif]] | |
+ | <td align="center"><i>No effect, though<br>sprites are in ROM:</i><br>[[Image:comp_htired.gif]] | ||
+ | <td align="center"><i>No effect</i> | ||
+ | |||
+ | <!-- Description --> | ||
+ | |||
+ | <td align="left" rowspan="1"><font size="1"> | ||
+ | <p>The sprites featuring Sonic sitting and standing up in the Sonic 2 Beta-M ROM caused many theories at the time they were discovered ("Would Sonic get tired?" for example), but thanks to the Beta-E prototype, we now know they were used when Sonic collides into a wall in this rather unique gameplay element.</p> | ||
+ | <p>With this and the unused <a href=/?p=s2-lostdata>Chemical Plant Zone failed boss</a> in mind, you could think the game was perhaps originally intended to be more cartoon-humour based.</p> | ||
+ | |||
+ | |||
+ | |||
+ | <!-- Table break --> | ||
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
+ | <tr> | ||
+ | <td width="78" align="center" rowspan="2"><font size="1">Braking<br>Animation | ||
+ | |||
− | + | <td align="center" colspan="2">[[Image:comp_smsonbrakep.gif]] | |
+ | <td align="center">[[Image:comp_sonbrakef.gif]][[Image:comp_sonbrakef2.gif]] | ||
− | + | <!-- Description --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Braking | + | <td align="left" rowspan="2"><font size="1"> |
+ | <p>Two of Sonic's braking frames are based on Sonic 1. There's a bunch of weird ones that didn't make it into Sonic 2 final.</p> | ||
+ | <p>Tails' braking animation hasn't been implemented. He simply slides across the floor, with his tails disappeared.</p> | ||
+ | |||
+ | |||
+ | <tr> | ||
+ | <!-- Braking continued --> | ||
− | + | <td colspan="2" align="center">[[Image:comp_tailsslide.gif]] | |
+ | <td>[[Image:comp_tailsbrakef.gif]] | ||
+ | |||
− | + | <!-- Table break --> | |
− | + | <tr> | |
− | + | <td colspan=5><font size="1"> </font> | |
− | + | ||
− | + | <tr> | |
− | + | <td width="78" align="center" rowspan="2"><font size="1">Ledge<br>Animations | |
− | + | ||
− | |||
− | + | <td align="center" colspan="2">[[Image:comp_sonledgep.gif]] | |
+ | <td align="center">[[Image:comp_smsonledgef.gif]] | ||
+ | <!-- Description --> | ||
+ | |||
+ | <td align="left" rowspan="2"><font size="1"> | ||
+ | <p>Sonic's ledge animation is also based on Sonic 1.</p> | ||
+ | <p>Fear the tailless Tails!</p> | ||
+ | |||
+ | |||
+ | <tr> | ||
+ | <!-- Ledges continued --> | ||
− | + | <td colspan="2" align="center">[[Image:comp_tailsslide.gif]] | |
− | + | <td align="center">[[Image:comp_tailsledgef.gif]] | |
− | + | ||
− | + | <!-- Table break --> | |
− | + | <tr> | |
− | + | <td colspan=5><font size="1"> </font> | |
− | + | ||
− | + | <tr> | |
+ | <td width="78" align="center"><font size="1">Tails<br>Pushing<br>Animation | ||
+ | |||
− | === | + | <td align="center" colspan="2">[[Image:comp_tailspushp.gif]] |
+ | <td align="center">[[Image:comp_tailspushf.gif]] | ||
− | + | <!-- Description --> | |
+ | |||
+ | <td align="left"><font size="1"> | ||
+ | <p>Tails has no pushing sprites in either prototype. He simply keeps "walking" towards the wall or whatever obstacle is in his path.</p> | ||
+ | |||
+ | |||
+ | |||
+ | <!-- Table break --> | ||
+ | <tr> | ||
+ | <td colspan=5><font size="1"> </font> | ||
+ | |||
+ | <tr> | ||
+ | <td width="78" align="center"><font size="1">[[Image:comp_invincible.gif]] | ||
+ | |||
− | + | <td colspan="2"><font size="1"><center><b>S2 Early Prototype</b></center> | |
− | + | <li>Makes Sonic invincible | |
− | + | <li>Plays Sonic 1 invincibility music | |
− | + | <li>Shows no stars | |
− | + | ||
− | |||
− | |||
− | |||
− | + | <td colspan="2"><font size="1"><center><b>S2 Beta</b></center> | |
+ | <li>Makes Sonic invincible | ||
+ | <li>Plays music which is used as the SuperSonic music in the Final | ||
+ | <li>Shows smaller stars than in final | ||
+ | |||
− | + | ||
− | + | ||
− | + | <tr> | |
− | + | <td width="78" align="center"><font size="1">[[Image:comp_sneakers.gif]] | |
− | + | ||
− | |||
− | |||
− | |||
− | == | + | <td colspan="2"><font size="1"> |
+ | <li>Makes Sonic faster | ||
+ | <li>Background music speeds up | ||
+ | <li>Sound effects are not sped up | ||
+ | |||
− | + | <td colspan="2"><font size="1"> <br> | |
+ | <li>Makes Sonic faster | ||
+ | <li>Background music speeds up in some cases. As MesterKeel pointed out, using <b>FB</b> in the sound test allows you to apply the speed shoes effect. <b>FC</b> slows the music down again. | ||
+ | <li>Sound effects are sped up | ||
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[[Category:The Sonic 2 Beta Wiki]] | [[Category:The Sonic 2 Beta Wiki]] |
Revision as of 12:25, 3 February 2008
Sonic 2 Beta vs. Final Comparisons
Here you will find a list of general differences between the prototypes and final version of Sonic 2. For zone layout comparisons, go to the zones section.
Topic | S2 Early Prototype | S2 Beta | S2 Final | Description |
Running Animation |
|
In his prototype running animation, Sonic has a very distinctive swirling pattern in his legs, however upon closer inspection this is just part of a larger change. The entire running animation is different in the prototype compared to the final, and most importantly uses more frames.
| ||
| ||||
Tails Jumping/Spinning Animation | File:Comp tailspinp.gif | File:Comp tailspinf.gif
|
Tails' jumping/spinning set of sprites doesn't have the reflective white spot in the prototypes.
| |
| ||||
Spindash
| File:Comp spinp.gif | File:Comp spinf.gif
|
There is no dust when Sonic or Tails is charging up for a spindash. The prototype charge-up sound is the normal spinning sound, and there is no release sound effect. Also you cannot re-charge a spindash in the prototype -- tapping the button does nothing. In both prototypes the spindash is unfinished - multiple taps of the button do not increase the speed of the spindash afterwards. The final has a complex system to decide the speed of the spindash. You can also hold a spindash on a breakable platform and Sonic will float in the air, instead of falling as he does in the other versions.
| |
| ||||
Spikes
| File:Comp smspikesb.gifFile:Comp tailsspikes.gif | File:Comp smspikesb.gifFile:Comp tailsrings.gif | File:Comp tailsringsf.gif
|
In both prototypes, Sonic dies immediately, just like in Sonic 1. In the final he becomes invincible for a short while and stands on the spikes unharmed. It's worth mentioning that while Tails is invulnerable to spikes in the Beta-E prototype, he is still capable of losing rings in both prototypes (and is vulnerable to spikes in the Beta). He does not lose rings in the final release.
|
| ||||
Spinposts
| File:Comp signposta.gif | File:Comp signpostf.gif
|
The signposts in the Beta-E prototype are different to the ones in both Sonic 1 and Sonic 2. They are symmetrical and the faces are looking directly forward. The Robotnik image is the only one out of the three that hasn't been changed.
| |
Wall Collision
| No effect, though sprites are in ROM: File:Comp htired.gif | No effect
|
The sprites featuring Sonic sitting and standing up in the Sonic 2 Beta-M ROM caused many theories at the time they were discovered ("Would Sonic get tired?" for example), but thanks to the Beta-E prototype, we now know they were used when Sonic collides into a wall in this rather unique gameplay element. With this and the unused <a href=/?p=s2-lostdata>Chemical Plant Zone failed boss</a> in mind, you could think the game was perhaps originally intended to be more cartoon-humour based.
| |
Braking Animation
| File:Comp smsonbrakep.gif | File:Comp sonbrakef.gifFile:Comp sonbrakef2.gif
|
Two of Sonic's braking frames are based on Sonic 1. There's a bunch of weird ones that didn't make it into Sonic 2 final. Tails' braking animation hasn't been implemented. He simply slides across the floor, with his tails disappeared.
| |
File:Comp tailsslide.gif | File:Comp tailsbrakef.gif
| |||
Ledge Animations
| File:Comp sonledgep.gif | File:Comp smsonledgef.gif |
Sonic's ledge animation is also based on Sonic 1. Fear the tailless Tails!
| |
File:Comp tailsslide.gif | File:Comp tailsledgef.gif | |||
Tails Pushing Animation
| File:Comp tailspushp.gif | File:Comp tailspushf.gif
|
Tails has no pushing sprites in either prototype. He simply keeps "walking" towards the wall or whatever obstacle is in his path.
| |
File:Comp invincible.gif
| ||||
File:Comp sneakers.gif
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