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Difference between revisions of "Green Hill Zone (Sonic the Hedgehog 16-bit)"

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[[Image:ghz.png|frame|right|Green Hill Zone]]
 
[[Image:ghz.png|frame|right|Green Hill Zone]]
'''Green Hill Zone''' is the first zone in [[Sonic 1]], the first of the [[Sonic the Hedgehog]] series. It is a picturesque paradise with green forests and beautiful blue lakes and has brown checkered soil. Green Hill Zone has many flowers in the foreground, as well as waterfalls and clouds in the backdrop. Hazards include crumbling platforms and spikes.
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''For other similarly named levels, see [[Green Hill Zone (disambiguation)]].''
  
Green Hill Zone's beta is thought to have been set at night (though one screenshot of the same place is at day, thus suggesting a bad emulator shot) and had a WELCOME SONIC sign and a rolling ball. This rolling ball was eventually sheltered as [[Robotnik]]'s wrecking ball for the Act 3 boss.
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'''Green Hill Zone''' is the first zone in ''[[Sonic 1]]''. It is a picturesque paradise with green forests and beautiful blue lakes and has brown checkered soil. Green Hill Zone has many flowers in the foreground, as well as waterfalls and clouds in the backdrop. Hazards include crumbling platforms and spikes.
  
This zone is so famous in the Sonic series that it reappears in later games such as [[Sonic Battle]] and [[Sonic Adventure 2]]. Even [[Sonic Advance 3]]'s [[Sunset Hill Zone]] has a remix of Green Hill Zone music.
+
Green Hill Zone's beta is thought to have been set at night (though this is more likely due to poor contrast in the screenshots) and had a WELCOME SONIC sign and a rolling ball. This rolling ball was eventually sheltered as [[Robotnik]]'s wrecking ball for the Act 3 boss.
 +
 
 +
This zone is so famous in the Sonic series that it reappears in later games such as ''[[Sonic Battle]]'' and ''[[Sonic Adventure 2]]''. Even ''[[Sonic Advance 3]]'''s [[Sunset Hill Zone]] has a remix of Green Hill Zone music.
  
 
After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.
 
After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.
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==Technical Information==
 
==Technical Information==
 +
{|
 +
| width="60" | 23A8
 +
| GHZ level [[palette]]
 +
|-
 +
| 6DDE
 +
| GHZ [[dynamic screen resizing]]
 +
|-
 +
| 1C054
 +
| GHZ [[animated pattern load cue]]
 +
|-
 +
| 1D17C
 +
| GHZ [[object debug list]]
 +
|-
 +
| 3BCF2
 +
| GHZ 16x16 [[block mappings]]
 +
|-
 +
| 3C692
 +
| GHZ Primary pattern block
 +
|-
 +
| 3DCF2
 +
| GHZ secondary pattern block
 +
|-
 +
| 3F09A
 +
| GHZ 256x256 block mappings
 +
|-
 +
| 64A00
 +
| GHZ 16x16 collision index
 +
|-
 +
| 68C7E
 +
| GHZ act 1 foreground
 +
|-
 +
| 68D74
 +
| GHZ act 2 foreground
 +
|-
 +
| 68E40
 +
| GHZ act 3 foreground
 +
|-
 +
| 68F62
 +
| GHZ act 1/2/3/ending sequence background
 +
|-
 +
| 6B096
 +
| GHZ act 1/4 sprite locations
 +
|-
 +
| 6B5A0
 +
| GHZ act 2 sprite locations
 +
|-
 +
| 6BB5E
 +
| GHZ act 3 sprite locations
 +
|}
  
 
+
==Technical Notes==
23A8
 
GHZ level [[palette]]
 
 
 
 
 
6DDE
 
GHZ dynamic screen resizing
 
 
 
 
 
1C054
 
GHZ animated pattern load cue
 
 
 
 
 
1D17C
 
GHZ object debug list
 
 
 
 
 
3BCF2
 
GHZ 16x16 block mappings
 
 
 
 
 
3C692
 
GHZ Primary pattern block
 
 
 
 
 
3DCF2
 
GHZ secondary pattern block
 
 
 
 
 
3F09A
 
GHZ 256x256 block mappings
 
 
 
 
 
64A00
 
GHZ 16x16 collision index
 
 
 
 
 
68C7E
 
GHZ act 1 foreground
 
 
 
 
 
68D74
 
GHZ act 2 foreground
 
 
 
 
 
68E40
 
GHZ act 3 foreground
 
 
 
 
 
68F62
 
GHZ act 1/2/3/ending sequence background
 
 
 
 
 
6B096
 
GHZ act 1/4 sprite locations
 
 
 
 
 
6B5A0
 
GHZ act 2 sprite locations
 
 
 
 
 
6BB5E
 
GHZ act 3 sprite locations
 
 
 
 
 
 
 
==Techinical Notes==
 
 
Green Hill Zone is followed by [[Marble Zone]], which uses some of Green Hill Zone's tiles.
 
Green Hill Zone is followed by [[Marble Zone]], which uses some of Green Hill Zone's tiles.
  
There are some bizarre bumper-flower-things you can place in the ending with debug mode. There is also one pink flower.  This bumper is actually one of the bumpers from [[Spring Yard Zone]], using art from Green Hill Zone to define itself.
+
There are some bizarre bumper-flower-things you can place in the ending with debug mode. There is also one pink flower.  This bumper is actually one of the bumpers from [[Spring Yard Zone]] and the [[Special Stage (Sonic 1)|special stage]], using art from Green Hill Zone to define itself.
  
 
Green Hill Zone is a very commonly hacked level, and is usually the level of choice for beggining hackers, since it uses relatively little tags and the tiles, for the most part, fit together.
 
Green Hill Zone is a very commonly hacked level, and is usually the level of choice for beggining hackers, since it uses relatively little tags and the tiles, for the most part, fit together.

Revision as of 20:40, 19 January 2006

Green Hill Zone

For other similarly named levels, see Green Hill Zone (disambiguation).

Green Hill Zone is the first zone in Sonic 1. It is a picturesque paradise with green forests and beautiful blue lakes and has brown checkered soil. Green Hill Zone has many flowers in the foreground, as well as waterfalls and clouds in the backdrop. Hazards include crumbling platforms and spikes.

Green Hill Zone's beta is thought to have been set at night (though this is more likely due to poor contrast in the screenshots) and had a WELCOME SONIC sign and a rolling ball. This rolling ball was eventually sheltered as Robotnik's wrecking ball for the Act 3 boss.

This zone is so famous in the Sonic series that it reappears in later games such as Sonic Battle and Sonic Adventure 2. Even Sonic Advance 3's Sunset Hill Zone has a remix of Green Hill Zone music.

After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.

Instruction Manual Description

Go around the giant loop, tumble down tunnels, and jump over crumbling cliffs before you get a chance to blink. Bounce on Springboards but not on spikes. Ouch!

Villains

Enemies

  • Chopper - A pirahna bot that jumps up from under bridges
  • Moto Bug - Insect bot that rides around
  • Crabmeat - Crab bot that shoots fireballs from its pincers
  • Buzz Bomber - Insect bot that shoots stinging fireballs
  • Newtron - Disappearing lizard bot

Boss

  • Boss: Dr. Robotnik's Ball-n-Chain Machine
  • Hits: 8

Ah, the classic. Anyways, jump on one of the ledges. When he first appears, hit him 2-3 times before he brings out his weapon, a ball and chain. The easiest way to defeat him is to hit him when the ball is swinging to the opposite direction, then run under the ledge all the way to the edge of the screen, then when the ball is gone, jump up, hit him again, and repeat. He's a goner after 8 solid hits.

Technical Information

23A8 GHZ level palette
6DDE GHZ dynamic screen resizing
1C054 GHZ animated pattern load cue
1D17C GHZ object debug list
3BCF2 GHZ 16x16 block mappings
3C692 GHZ Primary pattern block
3DCF2 GHZ secondary pattern block
3F09A GHZ 256x256 block mappings
64A00 GHZ 16x16 collision index
68C7E GHZ act 1 foreground
68D74 GHZ act 2 foreground
68E40 GHZ act 3 foreground
68F62 GHZ act 1/2/3/ending sequence background
6B096 GHZ act 1/4 sprite locations
6B5A0 GHZ act 2 sprite locations
6BB5E GHZ act 3 sprite locations

Technical Notes

Green Hill Zone is followed by Marble Zone, which uses some of Green Hill Zone's tiles.

There are some bizarre bumper-flower-things you can place in the ending with debug mode. There is also one pink flower. This bumper is actually one of the bumpers from Spring Yard Zone and the special stage, using art from Green Hill Zone to define itself.

Green Hill Zone is a very commonly hacked level, and is usually the level of choice for beggining hackers, since it uses relatively little tags and the tiles, for the most part, fit together.

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