Sonic the Hedgehog (2013 game)/Hidden content
From Sonic Retro
Revision as of 14:40, 3 April 2019 by Black Squirrel (talk | contribs) (Text replacement - "==Unused artwork==" to "==Unused content== ===Art===")
Revision as of 14:40, 3 April 2019 by Black Squirrel (talk | contribs) (Text replacement - "==Unused artwork==" to "==Unused content== ===Art===")
Contents
Unused content
Art
Various unused sprites found through debug or other methods.[1]
Special Stage art
Unused monitors
Artwork | Name | Description |
---|---|---|
Eggman monitor | Causes the player to take damage when the monitor is broken. Was present in the original game but was not fully functional. | |
Goggles monitor | Adds the unused goggle sprites from the previous version of Sonic 1 and increases the amount of time the player can spend underwater. | |
"S" monitor | Not a new monitor but functional in this version. Causes the player to become "Super". | |
Spike monitor | New monitor that toggles the spike damage behavior when the monitor is broken. | |
Three Shields monitor | May toggle the elemental shields option. | |
Emerald Monitor | May toggle the max Emerald count. Sonic Triple Trouble is the first game to include a Emerald monitor. | |
Unknown | Either an exclamation point or the shrink powerup from Knuckles' Chaotix. Not used in debug mode. |
Zone-specific art
Other
Hidden Japanese Credits
Too view the Japanese credits start a "No Save" game and choose a character. When the SEGA logo screen appears type the letters A-G-E-S in that specific order. A ring will chime if done correctly. This code will also change Tails name to "Miles" during gameplay.
The Credits translated:
Position | Person |
---|---|
Program | Naka Yuuji |
Plan | Yasuhara Hirokazu |
Design | Ooshima Naoto Ishiwatari Jina Kataoka Rieko |
Sound Produce | Nakamura Masato |
Sound Program | Kubota Hiroshi Makino Yukifumi |
Sonic the Hedgehog (16-bit) | |
---|---|
Main page (Gen|2013|3D|Ages) Manuals Development |
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Scrapped Enemies: |