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Aquatic Ruin Zone

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Revision as of 16:06, 21 June 2006 by Scarred Sun (talk | contribs) (Technical Information)
Aquatic Ruin Zone, Act 1

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Villains

Enemies

  • Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
  • Whisp - Fly enemy, attacks in swarms.
  • Chop Chop - Piranha enemy, moves around slowly underwater.

Boss

Differences between beta and final

  • In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
  • There are no enemies except the arrow-shooting totems.
  • The layout is half-completed.
  • There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.

Technical Information

0F Aquatic Ruin Zone
2F42 ARZ Palette
2FA2 ARZ Underwater Palette
D4AE ARZ layer deformation info
3FF24 Dynamic pattern reloading for ARZ
4077A ARZ misc sprite mappings
42438 ARZ object debug list
45610 ARZ primary 16x16 collision index
45760 ARZ secondary 16x16 collision index
48E94 ARZ act 1 level layout
49264 ARZ act 2 level layout
BB944 ARZ 16x16 block mappings
BCC24 ARZ main level patterns
C1434 ARZ 128x128 block mappings
E6294 ARZ act 1 ring locations
E642E ARZ act 2 ring locations


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