MK/timeline
From Sonic Retro
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Contents
Sonic 2 Prototype Development Timeline
Information
This table operates under the assumption that the Nick Arcade proto and the Sega Visions '92 proto are one and the same, as there is no evidence to suggest otherwise. Likewise, it assumes that the title screen pictured in the Sonic 2 manual is that of Beta 4.
Betas 1 through 3 are not within our possession (yet) so I didn't bother adding empty columns.
Table
NA Alpha | Wai Alpha | Mean Machines VHS | Beta 4 | Beta 5 | Beta 6 | Beta 7 | Beta 8 | Final | |
---|---|---|---|---|---|---|---|---|---|
Title screen | Old | Old | Old | Old (2P) | Final (no Options) | Final | Final | Final | Final |
Level Select | Sonic 1 Rev01 | under construction | |||||||
Title cards | None | None | ? | Final | Final | Final | Final | Final | Final |
Spindash trail | N | N | ? | Y | Y | Y | Y | Y | Y |
Spike bug | Y | Y | Y | Y | N | N | N | N | N |
Lie down pose | N | N | ? | Y | Y | Y | Y | Y | Y |
EHZ Coconuts | N | N | Y | Y | Y | Y | Y | Y | Y |
EHZ Snail | Y | Y | N | N | N | N | N | N | N |
Boss explosions | Y (S1 style) | N | ? | Y | Y | Y | Y | Y | Y |
HTZ Seesaw | Green Orb | Sol | Sol | Sol | Sol | Sol | Sol | Sol | Sol |
MTZ Nets | n/a | N | ? | Y | Y | Y | Y | Y | Y |
Zone slots
NA Alpha | Wai Alpha | Beta 4 | Beta 5 | Beta 6 | Beta 7 | Beta 8 | Final | ||
---|---|---|---|---|---|---|---|---|---|
00 | 00: Green Hill (from Sonic 1) |
Green Hill Zone (EHZ) | ? | Emerald Hill | 00 | ||||
01 | empty | empty | 01 | ||||||
02 | 01: Labyrinth (empty / broken) |
Wood Zone | empty | 02 | |||||
03 | empty | empty | 03 | ||||||
04 | 02: Marble (Chemical Plant) |
Metropolis Zone | Metropolis | 04 | |||||
05 | Metropolis Zone | Metropolis (2) | 05 | ||||||
06 | 03: Starlight (Emerald Hill) |
Wing Fortress | Wing Fortress | 06 | |||||
07 | Hill Top Zone | Hill Top | 07 | ||||||
08 | 04: Spring Yard (Hidden Palace) |
Hidden Palace Zone | Hidden Palace (broken) | 08 | |||||
09 | empty | empty | 09 | ||||||
0A | 05: Scrap Brain (Hill Top) |
Oil Ocean Zone | Oil Ocean | 0A | |||||
0B | Dust Hill Zone | Mystic Cave | 0B | ||||||
0C | n/a | Casino Night Zone | Casino Night | 0C | |||||
0D | Chemical Plant Zone | Chemical Plant | 0D | ||||||
0E | Genocide City Zone | Death Egg | 0E | ||||||
0F | Neo Green Hill Zone | Aquatic Ruin | 0F | ||||||
10 | Death Egg Zone | Sky Chase | 10 |
Palette slots
NA Alpha | Wai Alpha | Mean Machines VHS | Beta 4 | Beta 5 | Beta 6 | Beta 7 | Beta 8 | Final |
---|
Sonic 3 Prototype Development Timeline
Yeah I'm going there.
Information
The S&K 0525 prototype will be examined while locked on to Sonic 3 final as dumped (it's a garbled mess otherwise as they hadn't finished splitting it). For reference, all of these were from 1994.
Table
S3C 0408 | S3C 0517 | S&K 0525 | S&K 0606 | S&K 0608 | S&K 0610 | S&K 0612 | S&K 0618 | S&K 0619 | S3 final | S&K final | S3K final | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Title | S3 | S3 | S3 | S&K | S&K | S&K | S&K | S&K | S&K | S3 | S&K | S3K |