Sonic Advance/Bugs
From Sonic Retro
Revision as of 06:33, 13 January 2019 by Black Squirrel (talk | contribs) (Text replacement - " bug list" to "/Bugs")
This is the/Bugs for Sonic Advance.
Contents
General bugs
Path swapper glitch
Players using Sonic, Knuckles or Amy can crouch near certain loop-de-loops with their back to them, wait for the camera to go down and move with the camera locked on that position, causing the map to lose its solidity. This can be reverted by triggering a path swapper, which is not easy to do because the ground is not solid as a result of the glitch. This glitch is useful to time attack Angel Island Zone Act 1 as Knuckles, and it can be seen in this video.
Acts affected:
- Neo Green Hill Zone Act 1
- Secret Base Zone Act 2
- Angel Island Zone Act 1
Not fixed in any version.
Tiny Chao Garden glitch
The Tiny Chao Garden mini-game has a major glitch. If the game data is deleted, rings obtained in the main game no longer transfer to the mini-game. There are two ways to revert this; using a video game enhancer such as GameShark or collecting the same number of rings that had been collected before the game data was deleted.
Fixed in v1.1, released only in Japan.
Emulator bugs
Broken Multiplayer Mode on startup
Sonic Advance uses some of the link cable registers to determine if it's running in multiplayer mode. Some older emulators don't implement this correctly, which can result in multiplayer mode loading on startup with blank player slates. Soft-resetting (+++) can usually get to the main title screen.
Fixed in newer emulators.
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