Trick Action
From Sonic Retro
Revision as of 15:37, 25 March 2019 by BSonirachi (talk | contribs) (I have a lot on my plate right now, so I'll leave a WIP notice and get back to this later.)
This article is a work in progress. Its content and location may change completely and frequently until this notice is removed. |
The Trick Action[1] (トリックアクション Torikku Akushon)[2], also known as the Mid-Air Trick Action[3], is a recurring technique in the Sonic the Hedgehog series that was first introduced in Sonic Advance 2. By inputting button commands in midair, the player can gain point bonuses, propel the player character in a given direction, or build up the player's Boost Gauge.
Contents
Game appearances
Sonic Advance series
Sonic Advance 2 is the first game to feature Trick Actions, and are usable by all characters except Super Sonic. Whenever a character is launched from a spring, ramp or other object, the player can press the button along with one of four cardinal directions to perform a Trick Action that varies depending on the direction. These propel the character in the given direction, and may double as an attack. Usually, these are for accessing additional routes, but from Sky Canyon onwards it becomes necessary for the player to master them in order to progress.
Trick Action | Sonic | Cream | Tails | Knuckles | Amy |
---|---|---|---|---|---|
Big Air[4] ( + ) |
Hop Jump |
Petit Step |
Happy Spring |
Spiral Upper |
Hop Jump |
Long Wind Jump[4] ( + facing right / + facing left) |
Humming Top |
Sweet Roll |
Window Jump |
Burning Straight |
Humming Top |
Quick Reverse[4] ( + facing right / + facing left) |
Back Star |
Milky Turn |
Back Rotor |
Back Attack |
Back Star |
Stop 'n' Slam[4] ( + ) |
Bound |
Soft Bomber |
Propeller Descent |
Drill Claw |
Mid-Air Hammer Swirl[9] |
Trick Actions also appear in Sonic Advance 3 and are usable by all characters except Knuckles and Super Sonic, but only with certain character combos, specifically the duo consisting of Sonic and Tails, and the duo consisting of Amy and Cream. The Trick Actions work exactly like in Sonic Advance 2 and include all the maneuvers for the characters except for the Quick Reverse. They are activated in the same way by pressing and the D-Pad in certain directions when being launched by a gimmick, and just pressing triggers the Long Wind Jump maneuver.
Sonic Rush series
In Sonic Rush and Sonic Rush Adventure, the + trick allows Sonic or Blaze to perform a double-jump of sorts, by which you can reach areas that are otherwise inaccessible. Likewise, the / + trick launches Sonic or Blaze forward in that direction, and, for Sonic, damages enemies. In addition, tricks can be chained together for higher and higher bonuses.
Sonic Riders series
Sonic Colours
Sonic Generations
Sonic Runners
References
- ↑ File:SonicAdvance2 GBA US manual.pdf, page 12
- ↑ File:SonicAdvance2 GBA JP manual.pdf, page 13
- ↑ File:SonicAdvance3 GBA US manual.pdf, page 10
- ↑ 4.0 4.1 4.2 4.3 File:SonicAdvance2 Prima digital guide.pdf, page 8
- ↑ 5.0 5.1 5.2 5.3 File:SonicAdvance2 GBA JP manual.pdf, page 15
- ↑ 6.0 6.1 6.2 6.3 File:SonicAdvance2 GBA JP manual.pdf, page 17
- ↑ 7.0 7.1 7.2 7.3 File:SonicAdvance2 GBA JP manual.pdf, page 19
- ↑ 8.0 8.1 8.2 8.3 File:SonicAdvance2 GBA JP manual.pdf, page 21
- ↑ File:SonicAdvance2 GBA US manual.pdf, page 17