Difference between revisions of "Aquatic Ruin Zone"
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− | {{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss= | + | {{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Aquatic Ruin Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}} |
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | '''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''. | ||
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Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out. | Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out. | ||
− | + | ==Enemies== | |
− | |||
*[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches. | *[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches. | ||
*[[Whisp]] - Fly enemy, attacks in swarms. | *[[Whisp]] - Fly enemy, attacks in swarms. | ||
*[[Chop Chop]] - Piranha enemy, moves around slowly underwater. | *[[Chop Chop]] - Piranha enemy, moves around slowly underwater. | ||
− | |||
− | |||
− | |||
==Differences between beta and final== | ==Differences between beta and final== | ||
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| Aquatic Ruin Zone | | Aquatic Ruin Zone | ||
|- | |- | ||
− | | 2F42 | + | | $2F42 |
| ARZ [[Palette]] | | ARZ [[Palette]] | ||
|- | |- | ||
− | | 2FA2 | + | | $2FA2 |
| ARZ Underwater Palette | | ARZ Underwater Palette | ||
|- | |- | ||
− | | D4AE | + | | $D4AE |
| ARZ layer deformation info | | ARZ layer deformation info | ||
|- | |- | ||
− | | 3FF24 | + | | $3FF24 |
| Dynamic pattern reloading for ARZ | | Dynamic pattern reloading for ARZ | ||
|- | |- | ||
− | | 4077A | + | | $4077A |
| ARZ misc sprite mappings | | ARZ misc sprite mappings | ||
|- | |- | ||
− | | 42438 | + | | $42438 |
| ARZ object debug list | | ARZ object debug list | ||
|- | |- | ||
− | | 45610 | + | | $45610 |
| ARZ primary 16x16 [[collision index]] | | ARZ primary 16x16 [[collision index]] | ||
|- | |- | ||
− | | 45760 | + | | $45760 |
| ARZ secondary 16x16 [[collision index]] | | ARZ secondary 16x16 [[collision index]] | ||
|- | |- | ||
− | | 48E94 | + | | $48E94 |
| ARZ act 1 level layout | | ARZ act 1 level layout | ||
|- | |- | ||
− | | 49264 | + | | $49264 |
| ARZ act 2 level layout | | ARZ act 2 level layout | ||
|- | |- | ||
− | | BB944 | + | | $BB944 |
| ARZ 16x16 block mappings | | ARZ 16x16 block mappings | ||
|- | |- | ||
− | | BCC24 | + | | $BCC24 |
| ARZ main level patterns | | ARZ main level patterns | ||
|- | |- | ||
− | | C1434 | + | | $C1434 |
| ARZ 128x128 block mappings | | ARZ 128x128 block mappings | ||
|- | |- | ||
− | | E6294 | + | | $E6294 |
| ARZ act 1 ring locations | | ARZ act 1 ring locations | ||
|- | |- | ||
− | | E642E | + | | $E642E |
| ARZ act 2 ring locations | | ARZ act 2 ring locations | ||
|} | |} |
Revision as of 16:31, 24 November 2006
Aquatic Ruin Zone |
---|
Third level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Aquatic Ruin Zone Boss |
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Differences between beta and final
- In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
- There are no enemies except the arrow-shooting totems.
- The layout is half-completed.
- There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.
Technical Information
0F | Aquatic Ruin Zone |
$2F42 | ARZ Palette |
$2FA2 | ARZ Underwater Palette |
$D4AE | ARZ layer deformation info |
$3FF24 | Dynamic pattern reloading for ARZ |
$4077A | ARZ misc sprite mappings |
$42438 | ARZ object debug list |
$45610 | ARZ primary 16x16 collision index |
$45760 | ARZ secondary 16x16 collision index |
$48E94 | ARZ act 1 level layout |
$49264 | ARZ act 2 level layout |
$BB944 | ARZ 16x16 block mappings |
$BCC24 | ARZ main level patterns |
$C1434 | ARZ 128x128 block mappings |
$E6294 | ARZ act 1 ring locations |
$E642E | ARZ act 2 ring locations |