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Difference between revisions of "Aquatic Ruin Zone"

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{{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Dr. Robotnik's Hammer Machine|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
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{{LevelBob|levelscreen=aquaticruin.png|levelno=Third|game=Sonic the Hedgehog 2|acts=2|boss=Aquatic Ruin Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
 
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''.
 
'''Aquatic Ruin Zone''' is the third zone in ''[[Sonic 2]]''.
  
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Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
 
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
  
==Villains==
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==Enemies==
===Enemies===
 
 
*[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches.
 
*[[Grounder]] - Drill enemy, hides behind walls and appears when Sonic approaches.
 
*[[Whisp]] - Fly enemy, attacks in swarms.
 
*[[Whisp]] - Fly enemy, attacks in swarms.
 
*[[Chop Chop]] - Piranha enemy, moves around slowly underwater.
 
*[[Chop Chop]] - Piranha enemy, moves around slowly underwater.
  
===Boss===
 
*Boss: [[Dr. Robotnik's Hammer Machine]]
 
*Hits: 8
 
  
 
==Differences between beta and final==
 
==Differences between beta and final==
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| Aquatic Ruin Zone
 
| Aquatic Ruin Zone
 
|-
 
|-
| 2F42
+
| $2F42
 
| ARZ [[Palette]]
 
| ARZ [[Palette]]
 
|-
 
|-
| 2FA2
+
| $2FA2
 
| ARZ Underwater Palette
 
| ARZ Underwater Palette
 
|-
 
|-
| D4AE
+
| $D4AE
 
| ARZ layer deformation info
 
| ARZ layer deformation info
 
|-
 
|-
| 3FF24
+
| $3FF24
 
| Dynamic pattern reloading for ARZ
 
| Dynamic pattern reloading for ARZ
 
|-
 
|-
| 4077A
+
| $4077A
 
| ARZ misc sprite mappings
 
| ARZ misc sprite mappings
 
|-
 
|-
| 42438
+
| $42438
 
| ARZ object debug list
 
| ARZ object debug list
 
|-
 
|-
| 45610
+
| $45610
 
| ARZ primary 16x16 [[collision index]]
 
| ARZ primary 16x16 [[collision index]]
 
|-
 
|-
| 45760
+
| $45760
 
| ARZ secondary 16x16 [[collision index]]
 
| ARZ secondary 16x16 [[collision index]]
 
|-
 
|-
| 48E94
+
| $48E94
 
| ARZ act 1 level layout
 
| ARZ act 1 level layout
 
|-
 
|-
| 49264
+
| $49264
 
| ARZ act 2 level layout
 
| ARZ act 2 level layout
 
|-
 
|-
| BB944
+
| $BB944
 
| ARZ 16x16 block mappings
 
| ARZ 16x16 block mappings
 
|-
 
|-
| BCC24
+
| $BCC24
 
| ARZ main level patterns
 
| ARZ main level patterns
 
|-
 
|-
| C1434
+
| $C1434
 
| ARZ 128x128 block mappings
 
| ARZ 128x128 block mappings
 
|-
 
|-
| E6294
+
| $E6294
 
| ARZ act 1 ring locations
 
| ARZ act 1 ring locations
 
|-
 
|-
| E642E
+
| $E642E
 
| ARZ act 2 ring locations
 
| ARZ act 2 ring locations
 
|}
 
|}

Revision as of 16:31, 24 November 2006

Aquaticruin.png
Aquatic Ruin Zone
Third level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Aquatic Ruin Zone Boss

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Enemies

  • Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
  • Whisp - Fly enemy, attacks in swarms.
  • Chop Chop - Piranha enemy, moves around slowly underwater.


Differences between beta and final

  • In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
  • There are no enemies except the arrow-shooting totems.
  • The layout is half-completed.
  • There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.

Technical Information

0F Aquatic Ruin Zone
$2F42 ARZ Palette
$2FA2 ARZ Underwater Palette
$D4AE ARZ layer deformation info
$3FF24 Dynamic pattern reloading for ARZ
$4077A ARZ misc sprite mappings
$42438 ARZ object debug list
$45610 ARZ primary 16x16 collision index
$45760 ARZ secondary 16x16 collision index
$48E94 ARZ act 1 level layout
$49264 ARZ act 2 level layout
$BB944 ARZ 16x16 block mappings
$BCC24 ARZ main level patterns
$C1434 ARZ 128x128 block mappings
$E6294 ARZ act 1 ring locations
$E642E ARZ act 2 ring locations


Template:Sonic2Levels