Difference between revisions of "Aquatic Ruin Zone"
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==Technical Information== | ==Technical Information== | ||
− | + | {| | |
− | + | | width="60" | 0F | |
− | 0F | + | | Aquatic Ruin Zone |
− | Aquatic Ruin Zone | + | |- |
− | + | | 2F42 | |
− | + | | ARZ [[Palette]] | |
− | 2F42 | + | |- |
− | ARZ [[Palette]] | + | | 2FA2 |
− | + | | ARZ Underwater Palette | |
− | + | |- | |
− | 2FA2 | + | | D4AE |
− | ARZ Underwater Palette | + | | ARZ layer deformation info |
− | + | |- | |
− | + | | 3FF24 | |
− | D4AE | + | | Dynamic pattern reloading for ARZ |
− | ARZ layer deformation info | + | |- |
− | + | | 4077A | |
− | + | | ARZ misc sprite mappings | |
− | 3FF24 | + | |- |
− | Dynamic pattern reloading for ARZ | + | | 42438 |
− | + | | ARZ object debug list | |
− | + | |- | |
− | 4077A | + | | 45610 |
− | ARZ misc sprite mappings | + | | ARZ primary 16x16 [[collision index]] |
− | + | |- | |
− | + | | 45760 | |
− | 42438 | + | | ARZ secondary 16x16 [[collision index]] |
− | ARZ object debug list | + | |- |
− | + | | 48E94 | |
− | + | | ARZ act 1 level layout | |
− | 45610 | + | |- |
− | ARZ primary 16x16 [[collision index]] | + | | 49264 |
− | + | | ARZ act 2 level layout | |
− | + | |- | |
− | 45760 | + | | BB944 |
− | ARZ secondary 16x16 [[collision index]] | + | | ARZ 16x16 block mappings |
− | + | |- | |
− | + | | BCC24 | |
− | 48E94 | + | | ARZ main level patterns |
− | ARZ act 1 level layout | + | |- |
− | + | | C1434 | |
− | + | | ARZ 128x128 block mappings | |
− | 49264 | + | |- |
− | ARZ act 2 level layout | + | | E6294 |
− | + | | ARZ act 1 ring locations | |
− | + | |- | |
− | BB944 | + | | E642E |
− | ARZ 16x16 block mappings | + | | ARZ act 2 ring locations |
− | + | |} | |
− | |||
− | BCC24 | ||
− | ARZ main level patterns | ||
− | |||
− | |||
− | C1434 | ||
− | ARZ 128x128 block mappings | ||
− | |||
− | |||
− | E6294 | ||
− | ARZ act 1 ring locations | ||
− | |||
− | |||
− | E642E | ||
− | ARZ act 2 ring locations | ||
Revision as of 16:06, 21 June 2006
Aquatic Ruin Zone is the third zone in Sonic 2.
Contents
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Villains
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Boss
- Boss: Dr. Robotnik's Hammer Machine
- Hits: 8
Differences between beta and final
- In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
- There are no enemies except the arrow-shooting totems.
- The layout is half-completed.
- There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.
Technical Information
0F | Aquatic Ruin Zone |
2F42 | ARZ Palette |
2FA2 | ARZ Underwater Palette |
D4AE | ARZ layer deformation info |
3FF24 | Dynamic pattern reloading for ARZ |
4077A | ARZ misc sprite mappings |
42438 | ARZ object debug list |
45610 | ARZ primary 16x16 collision index |
45760 | ARZ secondary 16x16 collision index |
48E94 | ARZ act 1 level layout |
49264 | ARZ act 2 level layout |
BB944 | ARZ 16x16 block mappings |
BCC24 | ARZ main level patterns |
C1434 | ARZ 128x128 block mappings |
E6294 | ARZ act 1 ring locations |
E642E | ARZ act 2 ring locations |