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Difference between revisions of "Aquatic Ruin Zone"

From Sonic Retro

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==Technical Information==
 
==Technical Information==
 
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{|
 
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| width="60" | 0F
0F
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| Aquatic Ruin Zone
Aquatic Ruin Zone
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|-
 
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| 2F42
 
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| ARZ [[Palette]]
2F42
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|-
ARZ [[Palette]]
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| 2FA2
 
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| ARZ Underwater Palette
 
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|-
2FA2
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| D4AE
ARZ Underwater Palette
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| ARZ layer deformation info
 
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|-
 
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| 3FF24
D4AE
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| Dynamic pattern reloading for ARZ
ARZ layer deformation info
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|-
 
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| 4077A
 
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| ARZ misc sprite mappings
3FF24
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|-
Dynamic pattern reloading for ARZ
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| 42438
 
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| ARZ object debug list
 
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|-
4077A
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| 45610
ARZ misc sprite mappings
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| ARZ primary 16x16 [[collision index]]
 
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|-
 
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| 45760
42438
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| ARZ secondary 16x16 [[collision index]]
ARZ object debug list
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|-
 
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| 48E94
 
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| ARZ act 1 level layout
45610
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|-
ARZ primary 16x16 [[collision index]]
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| 49264
 
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| ARZ act 2 level layout
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|-
45760
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| BB944
ARZ secondary 16x16 [[collision index]]
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| ARZ 16x16 block mappings
 
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|-
 
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| BCC24
48E94
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| ARZ main level patterns
ARZ act 1 level layout
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|-
 
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| C1434
 
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| ARZ 128x128 block mappings
49264
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|-
ARZ act 2 level layout
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| E6294
 
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| ARZ act 1 ring locations
 
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|-
BB944
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| E642E
ARZ 16x16 block mappings
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| ARZ act 2 ring locations
 
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|}
 
 
BCC24
 
ARZ main level patterns
 
 
 
 
 
C1434
 
ARZ 128x128 block mappings
 
 
 
 
 
E6294
 
ARZ act 1 ring locations
 
 
 
 
 
E642E
 
ARZ act 2 ring locations
 
  
  

Revision as of 16:06, 21 June 2006

Aquatic Ruin Zone, Act 1

Aquatic Ruin Zone is the third zone in Sonic 2.

Instruction Manual Description

Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.

Villains

Enemies

  • Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
  • Whisp - Fly enemy, attacks in swarms.
  • Chop Chop - Piranha enemy, moves around slowly underwater.

Boss

Differences between beta and final

  • In the Beta, this zone is referred to as Neo Green Hill Zone (not to be confused with the Sonic Advance level of the same name.)
  • There are no enemies except the arrow-shooting totems.
  • The layout is half-completed.
  • There is a weird splashing animation consisting of misaligned bubbles instead of a splashing sprite. Tails has no splashing effects.

Technical Information

0F Aquatic Ruin Zone
2F42 ARZ Palette
2FA2 ARZ Underwater Palette
D4AE ARZ layer deformation info
3FF24 Dynamic pattern reloading for ARZ
4077A ARZ misc sprite mappings
42438 ARZ object debug list
45610 ARZ primary 16x16 collision index
45760 ARZ secondary 16x16 collision index
48E94 ARZ act 1 level layout
49264 ARZ act 2 level layout
BB944 ARZ 16x16 block mappings
BCC24 ARZ main level patterns
C1434 ARZ 128x128 block mappings
E6294 ARZ act 1 ring locations
E642E ARZ act 2 ring locations


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