Actions

Difference between revisions of "Emerald Hill Zone"

From Sonic Retro

m
m
Line 25: Line 25:
 
|Level Value
 
|Level Value
 
|-
 
|-
|2A22
+
|$2A22
 
|EHZ [[Palette]] (04, 05, 07, 0D)
 
|EHZ [[Palette]] (04, 05, 07, 0D)
 
|-
 
|-
|C57E
+
|$C57E
 
|EHZ layer deformation info
 
|EHZ layer deformation info
 
|-
 
|-
|3FF94
+
|$3FF94
 
|EHZ animated pattern load cue
 
|EHZ animated pattern load cue
 
|-
 
|-
|40372
+
|$40372
 
|EHZ, [[Hill Top Zone|HTZ]] misc [[sprite mappings]]
 
|EHZ, [[Hill Top Zone|HTZ]] misc [[sprite mappings]]
 
|-
 
|-
|41D2E
+
|$41D2E
 
|EHZ/01/02/03/DEZ object [[debug list]]
 
|EHZ/01/02/03/DEZ object [[debug list]]
 
|-
 
|-
|44E50
+
|$44E50
 
|EHZ and [[Hill Top Zone|HTZ]] primary 16x16 [[collision index]]
 
|EHZ and [[Hill Top Zone|HTZ]] primary 16x16 [[collision index]]
 
|-
 
|-
|44F40
+
|$44F40
 
|EHZ and [[Hill Top Zone|HTZ]] secondary 16x16 collision index
 
|EHZ and [[Hill Top Zone|HTZ]] secondary 16x16 collision index
 
|-
 
|-
|45AC4
+
|$45AC4
 
|EHZ act 1 level layout
 
|EHZ act 1 level layout
 
|-
 
|-
|45C84
+
|$45C84
 
|EHZ act 2 level layout
 
|EHZ act 2 level layout
 
|-
 
|-
|4E74
+
|$4E74
 
|EHZ 16x16 [[block mappings]]
 
|EHZ 16x16 [[block mappings]]
 
|-
 
|-
|95C24
+
|$95C24
 
|EHZ/[[Hill Top Zone|HTZ]] main level patterns
 
|EHZ/[[Hill Top Zone|HTZ]] main level patterns
 
|-
 
|-
|98AB4
+
|$98AB4
 
|[[Hill Top Zone|HTZ]] pattern suppliment to EHZ level patterns
 
|[[Hill Top Zone|HTZ]] pattern suppliment to EHZ level patterns
 
|-
 
|-
|99D34
+
|$99D34
 
|EHZ/[[Hill Top Zone|HTZ]] 128x128 block mappings
 
|EHZ/[[Hill Top Zone|HTZ]] 128x128 block mappings
 
|-
 
|-
|E4344
+
|$E4344
 
|EHZ act 1 ring locations
 
|EHZ act 1 ring locations
 
|-
 
|-
|E456A
+
|$E456A
 
|EHZ act 2 ring locations
 
|EHZ act 2 ring locations
 
|-
 
|-
|E684A
+
|$E684A
 
|EHZ act 1 sprite locations
 
|EHZ act 1 sprite locations
 
|-
 
|-
|E6B7A
+
|$E6B7A
 
|EHZ act 2 sprite locations
 
|EHZ act 2 sprite locations
 
|}
 
|}

Revision as of 16:19, 24 November 2006

Emeraldhill.png
Emerald Hill Zone
First level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Emerald Hill Zone Boss

Emerald Hill Zone is the first zone in Sonic 2, and is the analogue of Green Hill Zone. It fills the tropical island cliche for the game.

The zone contains bridges, waterfalls, loops, and flowers like the standard Green Hill Zone. However, it doesn't have totem poles. It introduced a new corkscrew path feature, which became a token symbol for the game, and was later reused in Sonic Advance 2's Leaf Forest.

A slightly modified version of Emerald Hill Zone's art is also used in Hill Top Zone, with different coloration. No one knows why for sure, but Hill Top Zone and Emerald Hill Zone were developed during the same time which can be proven by playing Sonic 2 Beta where they are both completed.

Instruction Manual Description

Speed through this tropical bayside resort with palm trees, loop-de-loops and corkscrew speedways. Watch out for monkey business!

Villains

Enemies

  • Coconuts - Monkey enemy, throws coconuts at you from up a tree.
  • Buzzer - Wasp enemy, flies along and stops to fire a missile at you, then continues flying.
  • Masher - Piranha enemy, jumps vertically from inside waterfalls.

Differences Between Beta and Final

  • In the Beta, Emerald Hill Zone is referred to as Green Hill Zone.
  • There is a snail badnik that did not make it to the final ROM. Its art offset is at 7C514 (Nemesis Format, 26 blocks).
  • At one point, there is a hidden wall which is supposed to contain an extra life; it does not.

Technical Information

00 Level Value
$2A22 EHZ Palette (04, 05, 07, 0D)
$C57E EHZ layer deformation info
$3FF94 EHZ animated pattern load cue
$40372 EHZ, HTZ misc sprite mappings
$41D2E EHZ/01/02/03/DEZ object debug list
$44E50 EHZ and HTZ primary 16x16 collision index
$44F40 EHZ and HTZ secondary 16x16 collision index
$45AC4 EHZ act 1 level layout
$45C84 EHZ act 2 level layout
$4E74 EHZ 16x16 block mappings
$95C24 EHZ/HTZ main level patterns
$98AB4 HTZ pattern suppliment to EHZ level patterns
$99D34 EHZ/HTZ 128x128 block mappings
$E4344 EHZ act 1 ring locations
$E456A EHZ act 2 ring locations
$E684A EHZ act 1 sprite locations
$E6B7A EHZ act 2 sprite locations


Template:Sonic2Levels