Difference between revisions of "Sonic the Hedgehog 3 & Knuckles"
From Sonic Retro
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==Production Credits== | ==Production Credits== | ||
Executive Producer: [[Hayao Nakayama]]<br> | Executive Producer: [[Hayao Nakayama]]<br> | ||
− | + | Project Managers: [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]]<br> | |
− | |||
− | |||
Producer: [[Yuji Naka]]<br> | Producer: [[Yuji Naka]]<br> | ||
Director: [[Hirokazu Yasuhara]]<br> | Director: [[Hirokazu Yasuhara]]<br> | ||
Lead Game Designer: [[Hirokazu Yasuhara]]<br> | Lead Game Designer: [[Hirokazu Yasuhara]]<br> | ||
− | Senior Game Designers: [[ | + | Senior Game Designers: [[Hisayoshi Yoshida]], [[Takashi Iizuka]]<br> |
Lead Programmer: [[Yuji Naka]]<br> | Lead Programmer: [[Yuji Naka]]<br> | ||
− | Senior Programmers: [[ | + | Senior Programmers: [[Takahiro Hamano]], [[Masanobu Yamamoto]]<br> |
Character Designer: [[Takashi Thomas Yuda]]<br> | Character Designer: [[Takashi Thomas Yuda]]<br> | ||
− | + | C.G. Artist: [[Kunitake Aoki]]<br> | |
− | |||
Enemy Artist: [[Satoshi Yokokawa]]<br> | Enemy Artist: [[Satoshi Yokokawa]]<br> | ||
− | Scene Artists: [[ | + | Scene Artists: [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]]<br> |
Art Assistant: [[Osamu Ohashi]]<br> | Art Assistant: [[Osamu Ohashi]]<br> | ||
− | Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, | + | Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]]<br> |
− | SEGA Sound Team: [[Tokuhiko Uwabo| | + | SEGA Sound Team: [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]]<br> |
− | Sound | + | Sound Coordinator: [[sega:Hisaki Nimiya|Hisaki Nimiya]]<br> |
+ | Executive Management: [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]]<br> | ||
Product Manager: Pamela Kelly<br> | Product Manager: Pamela Kelly<br> | ||
− | + | Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]<br> | |
− | Sound Special Thanks: Mayumi Nina Sakazaki( | + | Testers: [[Jason Kuo]], Rick Greer, Mike Williams<br> |
− | Special Thanks: [[ | + | Sound Special Thanks: Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who)<br> |
+ | Special Thanks: [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino<br> | ||
+ | Presented by: [[Sega]]<br> | ||
==Sound Test== | ==Sound Test== |
Revision as of 20:41, 25 March 2012
Expression error: Unexpected < operator. |
Sonic the Hedgehog 3 & Knuckles |
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System(s): Sega Mega Drive |
Publisher: Sega |
Developer: Sonic Team |
</div>
Sonic 3 & Knuckles is a game that results when Sonic 3 is locked-on to Sonic & Knuckles via Lock-On Technology. It acts as one large combined game and all the levels from Sonic 3 and Sonic & Knuckles become available. In Sonic Classic Collection, for unknown reasons, the game was renamed to Knuckles in Sonic 3.
There are several noticeable differences when playing the games combined. Knuckles is playable in the Sonic 3 levels and Tails becomes available in the Sonic & Knuckles levels. Also, all of the levels from both games are accessible, starting from Sonic 3. Once these levels are completed the Death Egg falls off screen intact instead of being destroyed, and then the play continues straight to the levels of Sonic & Knuckles. The final boss of Sonic 3 is also omitted for Sonic and Tails.
After collecting all the Chaos Emeralds of Sonic 3 a new quest becomes available when entering the first special Stage in Mushroom Hill Zone which allows you to collect seven new Emeralds called "Super Emeralds". When these Emeralds are collected, Hidden Palace Zone will become available, and Sonic can transform into Hyper Sonic and Knuckles can transform into Hyper Knuckles. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into Super Tails, as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games.
- Game progress can be saved in Sonic & Knuckles by using Sonic 3's save feature (there are now 8 save slots instead of 6).
- Save slots now display information about continues and lives remaining. It also shows the amount of Emeralds collected.
- The music used in Sonic & Knuckles is used in the combined game. Thus, the songs that were different between Sonic 3 and Sonic & Knuckles (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the Sonic & Knuckles version.
- Passing a star post makes all 3 Bonus Stages from both games available, including the slot machine stage (20-34 rings required), magnetic orbs stage (35–49 rings required), and the gumball machine (50–65 rings required).
- Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.
- There are slight differences in object placement in some of the Sonic 3 Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base). The Sonic & Knuckles levels are the same, except that Mushroom Hill now has an intro (Tails airlifts Sonic in).
Contents
Also Released for
- Sonic & Knuckles Collection for PC (1997)
- Sonic Jam for Sega Saturn (1997)
- Sonic & Garfield Pack for PC (1999)
- Sonic Action Pack for PC (2000)
- Sonic Action 4 Pack for PC (2001)
- Twin Pack: Sonic CD and Sonic & Knuckles Collection (2002)
- Sonic Mega Collection for Nintendo GameCube (2002)
- Sega PC Mega Pack for the PC (2003)
- Sonic Mega Collection Plus for Sony PlayStation 2 and Microsoft Xbox (2004)
- Sonic Mega Collection Plus & Super Monkey Ball Deluxe for the Microsoft Xbox (2005)
- Sega Fun Pack: Sonic Mega Collection Plus & Shadow the Hedgehog for the Sony PlayStation 2 (2009)
- Sonic PC Collection for the PC (2009)
- Sonic Classic Collection for the Nintendo DS (2010)
- Virtual Console on Nintendo Wii (2010)
- Sega Mega Drive Classic Collection Volume 3 (2010)
- Sega Mega Drive Classic Collection Gold Edition (2011)
Production Credits
Executive Producer: Hayao Nakayama
Project Managers: Hisashi Suzuki, Shinobu Toyoda, Masaharu Yoshii
Producer: Yuji Naka
Director: Hirokazu Yasuhara
Lead Game Designer: Hirokazu Yasuhara
Senior Game Designers: Hisayoshi Yoshida, Takashi Iizuka
Lead Programmer: Yuji Naka
Senior Programmers: Takahiro Hamano, Masanobu Yamamoto
Character Designer: Takashi Thomas Yuda
C.G. Artist: Kunitake Aoki
Enemy Artist: Satoshi Yokokawa
Scene Artists: Kunitake Aoki, Chie Yoshida, Tsuneko Aoki, Shigeru Okada, Takashi Thomas Yuda, Satoshi Yokokawa
Art Assistant: Osamu Ohashi
Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, Howard Drossin
SEGA Sound Team: Bo, Sachio Ogawa, Milpo, Masaru Setsumaru, Tatsuyuki Maeda, Tomonori Sawada, Masayuki Nagao, Jun Senoue
Sound Coordinator: Hisaki Nimiya
Executive Management: Shouichirou Irimajiri, Tom Kalinske, Paul Rioux
Product Manager: Pamela Kelly
Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya
Testers: Jason Kuo, Rick Greer, Mike Williams
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), Cube Corp., Opus Corp., Masanori Nakayama (Studio Who)
Special Thanks: Jina Ishiwatari, Emi Kawamura, Deborah McCracken, Taku Makino
Presented by: Sega
Sound Test
Here is a list of the music featured in Sonic 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the zone select code.
- 01: Angel Island Zone Act 1
- 02: Angel Island Zone Act 2
- 03: Hydrocity Zone Act 1
- 04: Hydrocity Zone Act 2
- 05: Marble Garden Zone Act 1
- 06: Marble Garden Zone Act 2
- 07: Carnival Night Zone Act 1
- 08: Carnival Night Zone Act 2
- 09: Flying Battery Zone Act 1
- 0A: Flying Battery Zone Act 2
- 0B: Icecap Zone Act 1
- 0C: Icecap Zone Act 2
- 0D: Launch Base Zone Act 1
- 0E: Launch Base Zone Act 2
- 0F: Mushroom Hill Zone Act 1
- 10: Mushroom Hill Zone Act 2
- 11: Sandopolis Zone Act 1
- 12: Sandopolis Zone Act 2
- 13: Lava Reef Zone Act 1
- 14: Lava Reef Zone Act 2/Hidden Palace Zone
- 15: Sky Sanctuary Zone
- 16: Death Egg Zone Act 1
- 17: Death Egg Zone Act 2
- 18: Act 1 Boss
- 19: Act 2 Boss
- 1A: The Doomsday Zone
- 1B: Bonus Stage: Magnetic Orbs
- 1C: Special Stage
- 1D: Bonus Stage: Slot Machine
- 1E: Bonus Stage: Gumball Machine
- 1F: Knuckles' Theme (Sonic & Knuckles)
- 20: Azure Lake Zone
- 21: Balloon Park Zone
- 22: Desert Palace Zone
- 23: Chrome Gadget Zone
- 24: Endless Mine Zone
- 25: Title (Sonic & Knuckles)
- 26: Staff Roll (Sonic 3) (unused)
- 27: Game Over
- 28: Continue/Competition Results
- 29: Act Clear
- 2A: 1-Up (Sonic & Knuckles)
- 2B: Chaos Emerald
- 2C: Invincibility/Super Theme (Sonic & Knuckles)
- 2D: Competition
- 2E: Act 1 Boss (Sonic & Knuckles)
- 2F: Data Select
- 30: Final Boss
- 31: Drowning
- 32: All Clear (Sonic & Knuckles)
- DC: Staff Roll (Sonic & Knuckles)
- FF :Sega (From Title Screen) In Poor Quality Sound
Resources
Hacking Guides
Cartridge Image
Sonic the Hedgehog games for the following systems | |
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|
1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |