Difference between revisions of "Green Hill Zone (Sonic the Hedgehog 16-bit)"
From Sonic Retro
Scarred Sun (talk | contribs) |
Scarred Sun (talk | contribs) |
(No difference)
|
Revision as of 14:44, 25 March 2005
Green Hill Zone is the first zone in Sonic 1, the first of the Sonic the Hedgehog series. It is a picturesque paradise with green forests and beautiful blue lakes and has brown checkered soil. Green Hill Zone has many flowers in the foreground, as well as waterfalls and clouds in the backdrop. Hazards include crumbling platforms and spikes.
Green Hill Zone's beta is thought to have been set at night (though one screenshot of the same place is at day, thus suggesting a bad emulator shot) and had a WELCOME SONIC sign and a rolling ball. This rolling ball was eventually sheltered as Robotnik's wrecking ball for the Act 3 boss.
This zone is so famous in the Sonic series that it reappears in later games such as Sonic Battle and Sonic Adventure 2. Even Sonic Advance 3's Sunset Hill Zone has a remix of Green Hill Zone music.
After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence.
Contents
Instruction Manual Description
Go around the giant loop, tumble down tunnels, and jump over crumbling cliffs before you get a chance to blink. Bounce on Springboards but not on spikes. Ouch!
Villains
Enemies
- Chopper - A pirahna bot that jumps up from under bridges
- Moto Bug - Insect bot that rides around
- Crabmeat - Crab bot that shoots fireballs from its pincers
- Buzz Bomber - Insect bot that shoots stinging fireballs
- Newtron - Disappearing lizard bot
Boss
- Boss: Dr. Robotnik's Ball-n-Chain Machine
- Hits: 8
Ah, the classic. Anyways, jump on one of the ledges. When he first appears, hit him 2-3 times before he brings out his weapon, a ball and chain. The easiest way to defeat him is to hit him when the ball is swinging to the opposite direction, then run under the ledge all the way to the edge of the screen, then when the ball is gone, jump up, hit him again, and repeat. He's a goner after 8 solid hits.
Technical Information
23A8 GHZ level palette
6DDE
GHZ dynamic screen resizing
1C054
GHZ animated pattern load cue
1D17C
GHZ object debug list
3BCF2
GHZ 16x16 block mappings
3C692
GHZ Primary pattern block
3DCF2
GHZ secondary pattern block
3F09A
GHZ 256x256 block mappings
64A00
GHZ 16x16 collision index
68C7E
GHZ act 1 foreground
68D74
GHZ act 2 foreground
68E40
GHZ act 3 foreground
68F62
GHZ act 1/2/3/ending sequence background
6B096
GHZ act 1/4 sprite locations
6B5A0
GHZ act 2 sprite locations
6BB5E
GHZ act 3 sprite locations
Techinical Notes
Green Hill Zone is followed by Marble Zone, which uses some of Green Hill Zone's tiles.
There are some bizarre bumper-flower-things you can place in the ending with debug mode. There is also one pink flower. This bumper is actually one of the bumpers from Spring Yard Zone, using art from Green Hill Zone to define itself.
Green Hill Zone is a very commonly hacked level, and is usually the level of choice for beggining hackers, since it uses relatively little tags and the tiles, for the most part, fit together.