Difference between revisions of "Mars Sample Program"
From Sonic Retro
m |
m |
||
(2 intermediate revisions by the same user not shown) | |||
Line 10: | Line 10: | ||
==Contents== | ==Contents== | ||
{{PAGENAME}} features no controls, and only contains a single rotating 3D model of [[Sonic the Hedgehog]]; the same model used for ''[[Sonic Mars]]''' in-game cutscenes, as well as the [[Amiga|Amiga 3000]]-based pitch videos created by [[Chris Senn]]. Internally, the ROM contains both the model of Sonic and the playfield seen in [[:File:Sxc sonicdemo1.gif|the first pitch]] - despite neither being created on the [[Sega 32X]]. | {{PAGENAME}} features no controls, and only contains a single rotating 3D model of [[Sonic the Hedgehog]]; the same model used for ''[[Sonic Mars]]''' in-game cutscenes, as well as the [[Amiga|Amiga 3000]]-based pitch videos created by [[Chris Senn]]. Internally, the ROM contains both the model of Sonic and the playfield seen in [[:File:Sxc sonicdemo1.gif|the first pitch]] - despite neither being created on the [[Sega 32X]]. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *[[Chris Senn]]{{ref|https://web.archive.org/web/20230901082151/http://www.lostlevels.org/200403/200403-xtreme.shtml}} | ||
+ | | source=Developer statements | ||
+ | | pdf= | ||
+ | | console=32X | ||
+ | }} | ||
==References== | ==References== |
Latest revision as of 07:23, 14 April 2024
Mars Sample Program |
---|
System(s): Sega 32X |
Developer: Sega Technical Institute |
Development timeframe: 1994[1] |
This short article is in need of work. You can help Sonic Retro by adding to it. |
Mars Sample Program is a Sega 32X sample program created during the development of the 1994 action-platform game Sonic Mars. It contains a single, three-dimensional polygonal model of Sonic the Hedgehog.
Contents
Mars Sample Program features no controls, and only contains a single rotating 3D model of Sonic the Hedgehog; the same model used for Sonic Mars' in-game cutscenes, as well as the Amiga 3000-based pitch videos created by Chris Senn. Internally, the ROM contains both the model of Sonic and the playfield seen in the first pitch - despite neither being created on the Sega 32X.
Production credits
- Source: Developer statements
References
- ↑ 1.0 1.1 http://www.lostlevels.org/200403/200403-xtreme.shtml (Wayback Machine: 2023-09-01 08:21)
Sonic the Hedgehog games for the following systems | |
---|---|
|
1991 Sonic the Hedgehog | Sonic Eraser 1992 Sonic the Hedgehog 2 1993 Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball 1994 Sonic the Hedgehog 3 | Sonic & Knuckles 1995 Chaotix | Sonic Classics 1996 Sonic 3D: Flickies' Island |
Unreleased Sonic the Hedgehog games |
---|
Sonic's Edusoft | Sonic the Hedgehog (home computers) | Sonic the Hedgehog | Sonic the Hedgehog 2 CD | SegaSonic Bros. | Sister Sonic | Treasure Tails | Pre-May 1993 Sonic arcade games | Sonic the Hedgehog 3 Limited Edition | Sonic Sports | Sonic Ride | Sonic Saturn | Sonic X: Chaos Emerald Chaos | Sonic DS | Sonic the Hedgehog Extreme | Sonic Riders | Sonic the Hedgehog: Awakening | Sonic Central | Sonic Demo |
Sonic X-treme incarnations |
Sonic Mars | Sonic X-treme (Point Of View | Project Condor | SonicPC) |