Actions

Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Sandopolis Zone

From Sonic Retro

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.

Sandopolis Zone isn't that much different from later builds and Sonic & Knuckles in Act 1, but Act 2 has many significant layout differences.

Act 1

Sonic3C0408 MD Comparison SZ1 Start.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ1 Start.png
Sonic 3 & Knuckles final

The player enters Act 1 in a rolling state, but does not get stuck in the sand. The controls also aren't locked, meaning they are permitted to move left or right before they land.

Sonic3C0408 MD Comparison SZ1 StoneBlockSpikes.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ1 StoneBlockSpikes.png
Sonic 3 & Knuckles final

The first instance of pushing a stone block has additional spikes on the ceiling.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So1.png
Sonic 3 & Knuckles final

This bonus room originally had a Star Post. It was later replaced with a Giant Ring, and the two Super Ring monitors would be removed.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So1.png
Sonic 3 & Knuckles final

This area was redesigned later on. The diagonal catapult was removed in favour of a ceiling ramp, and the two sandfalls were moved closer to each other.

Sonic3C0408 MD Comparison SZ1 BonusMonitors1.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ1 BonusMonitors1.png
Sonic 3 & Knuckles final

For some reason, the hidden monitor locations are all shown before, during and after the Guardian mini-boss.

Sonic3C0408 MD Comparison SZ1 BonusMonitors2.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ1 BonusMonitors2.png
Sonic 3 & Knuckles final

For some stranger reason, the monitors have reversed gravity when released by the Signpost, causing them to shoot off the top of the screen.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


Act 2

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The end of Knuckles' first exclusive path is very different. The Giant Ring is at a dead end, and Knuckles would have to open a door and drop down to Sonic's route prior to releasing the Hyudoros. Later builds changed the route to lead directly to the sand slides.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

A swinging platform was later added here to help the player switch sand slides. Rings would also be removed from here.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This piece of terrain holding a Skorp and a Fire Shield was shifted down by one 128x128 chunk.

Sonic3C0408 MD Comparison SZ2 StarPost.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ2 StarPost.png
Sonic 3 & Knuckles final

There is no Star Post after the dual sandfalls.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

There is a door that has to be opened here, which runs on a seperate timer from the door above. It was later removed to improve pacing.

Sonic3C0408 MD Comparison SZ2 SandHatchDoor.png
Sonic 3C 0408
Sonic3&K MD Comparison SZ2 SandHatchDoor.png
Sonic 3 & Knuckles final

The door before the first sand-release hatch is a little more to the left. It also closes from the floor rather than the ceiling.

Sonic3C0408 MD Comparison SZ2 SandSpeed.gif
Sonic 3C 0408
Sonic3&K MD Comparison SZ2 SandSpeed.gif
Sonic 3 & Knuckles final

The sand rises more slowly.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

There is a Star Post before the second sand hatch, along with a moving pillar beyond the door. The door here closes more quickly.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The monitors in this section are further out and consist of all three Shield types and a 1-Up. They were later changed to a Super Ring and Power Sneakers. The springs in the ceiling were also shifted up.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This room is also very different. Later builds not only reshaped the room, but also took out the moving pillars, and added spikes and a second door holding a 1-Up.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

In addition to raised ground, a second Super Ring monitor was added.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This section is larger, consisting of a diagonal catapult and a pair of sandfalls. Later builds simplified it to an indoor swinging platform.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This loop-de-loop section leading to a quicksand pit and to one of Knuckles' paths is longer in width.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The aforementioned Knuckles path is shorter, lacking a quicksand pit.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This loop launches the player into a ceiling ramp and down a path leading to a sand slide. In later builds, it would launch the player directly onto the slide, and a Fire Shield monitor was added.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

This section is completely different, consisting of a network of sand slides with the loop coming after the first slide. In later builds and the final, all of this was majorly cut to consist of a single sand slide straight to the next section.

What is interesting about the loop here is that it uses unique 128x128 chunks that do not exist in later Sonic 3C and Sonic & Knuckles prototypes or the final game.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

Half of a loop was later added to this section. The spiked pillar's movement was changed from horizontal to vertical as a measure to prevent Knuckles from taking Sonic/Tails' path.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The slopey path in Sonic/Tails' route has no wall with a spring to stop the player.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

Sonic/Tails' sand puzzle room is different. In later builds, the left pillar was removed and the Skorp near the sand-release hatch was moved down to accompany the other Skorp.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The spikes and pillar were later removed here, with a hidden yellow spring and a light switch added in their place. The Rings would be moved to the left, as well.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

Meanwhile in Knuckles' path, the path to reach Knuckles' sand puzzle room is longer, taking the player through multiple swinging platforms and a stone block ride.

Notavailable.svg
Sonic 3C 0408
SonicandKnuckles MD Map So2.png
Sonic 3 & Knuckles final

The exit of Knuckles' path has two extra pillars, a rock instead of a Skorp, and the breakable walls are closer together. The light switch is also further away from the door.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


References


Sonic the Hedgehog 3C (prototype 0408), prerelease version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development