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Difference between revisions of "Super-Speed Stage"

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'''Mach Speed''' sections are a feature exclusive to [[Sonic]]'s gameplay in ''[[Sonic the Hedgehog (2006 game)]]''. The game engine itself drives Sonic forward at breakneck pace, leaving the player only in control of left/right movement and jumping.
 
'''Mach Speed''' sections are a feature exclusive to [[Sonic]]'s gameplay in ''[[Sonic the Hedgehog (2006 game)]]''. The game engine itself drives Sonic forward at breakneck pace, leaving the player only in control of left/right movement and jumping.
  
Mach speed occurs four times in ''Sonic '06'', namely:
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Mach speed occurs four times in ''Sonic '06'', at the end of the levels:
 
*[[Wave Ocean]], pursuing [[Doctor Robotnik]]'s [[Egg Carrier]],
 
*[[Wave Ocean]], pursuing [[Doctor Robotnik]]'s [[Egg Carrier]],
 
*[[Crisis City]], evading a car-throwing fire cyclone,
 
*[[Crisis City]], evading a car-throwing fire cyclone,
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*[[Kingdom Valley]], rushing towards [[Aquatic Base]].
 
*[[Kingdom Valley]], rushing towards [[Aquatic Base]].
  
These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing [[ring]]s, which could easily thwart efforts to achieve an S-rank on any level.
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These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing [[ring]]s - and often send him careening right off the side of the level - which would thwart many efforts to achieve an S-rank on the level.
  
  
 
{{SonicHedgehog2006}}
 
{{SonicHedgehog2006}}
 
[[Category:Moves]]
 
[[Category:Moves]]

Revision as of 13:51, 3 January 2010

File:Kingdomval.jpg
The Mach Speed section in Kingdom Valley.

Mach Speed sections are a feature exclusive to Sonic's gameplay in Sonic the Hedgehog (2006 game). The game engine itself drives Sonic forward at breakneck pace, leaving the player only in control of left/right movement and jumping.

Mach speed occurs four times in Sonic '06, at the end of the levels:

These sections were notoriously difficult to control for many players. Crashing into any obstacles at all would result in Sonic losing rings - and often send him careening right off the side of the level - which would thwart many efforts to achieve an S-rank on the level.


Template:SonicHedgehog2006