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Difference between revisions of "Sonic the Hedgehog Spinball/Bugs"

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{{back}}[[Category:Bugs]]
 
{{back}}[[Category:Bugs]]
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==General bugs==
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===Brake dust error===
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{{Bug
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| image=SonicSpinball MD Bug BrakeDust1.png
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| image2=SonicSpinball MD Bug BrakeDust2.png
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| caption=Correct
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| caption2=Incorrect
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| desc=When [[Sonic the Hedgehog|Sonic]] skids while braking, dust would appear behind his feet much like in the main platformers. This dust is displayed correctly behind Sonic's feet when he is facing right, but is incorrectly shown in front of him if he is facing left.
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}}
  
 
==Level-specific bugs==
 
==Level-specific bugs==
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| caption3=...and then die again.
 
| caption3=...and then die again.
 
| caption4=256 lives for me!
 
| caption4=256 lives for me!
| desc=If [[Sonic the Hedgehog|Sonic]] has one life left, rides one of the barrels to the furthest edges of the level, and jumps into the slime right next to the barrel as possible while facing it, he will die twice. Though the game registers a Game Over, the second death will set the "Extra Ball" flag and make the game think the player has previously earned an extra life, thus will restart the level with a "LAUNCHING EXTRA BALL" message.
+
| desc=If Sonic has one life left, rides one of the barrels to the furthest edges of the level, and jumps into the slime right next to the barrel as possible while facing it, he will die twice. Though the game registers a Game Over, the second death will set the "Extra Ball" flag and make the game think the player has previously earned an extra life, thus will restart the level with a "LAUNCHING EXTRA BALL" message.
  
 
After this, the lives counter will display 0 lives, and dying again will underflow the player's lives to 255 which is displayed as random characters on the status bar as it can only represent up to 9 lives. As with [[Sonic the Hedgehog (16-bit)/Bugs#255 lives|a similar case]] in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', lives are represented by a signed integer and therefore cannot represent negative numbers for lives, so 1-2 equates to 255.
 
After this, the lives counter will display 0 lives, and dying again will underflow the player's lives to 255 which is displayed as random characters on the status bar as it can only represent up to 9 lives. As with [[Sonic the Hedgehog (16-bit)/Bugs#255 lives|a similar case]] in ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', lives are represented by a signed integer and therefore cannot represent negative numbers for lives, so 1-2 equates to 255.
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====Skip the Worm Loop====
 
====Skip the Worm Loop====
 
{{Bug
 
{{Bug
| image=
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| image=SonicSpinball MD Bug ToxicCaves SkipWormLoop.png
| desc=It is sometimes possible to grab the ledge by a Worm Loop door when launching Sonic directly towards it and clip through the door, skipping the Worm Loop entirely.
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| desc=It is sometimes possible to grab the ledge by a Worm Loop door when launching Sonic directly towards it and clip through the door, skipping the Worm Loop entirely. The angle at which Sonic needs to be launched at is incredibly precise, so it may take several tries to do it.
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}}
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===[[Showdown]]===
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===="Get 0 more Emeralds"====
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{{Bug
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| image=SonicSpinball MD Bug Showdown Need0Emeralds.png
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| desc=Normally, grabbing the hooks underneath the wings of [[Robotnik's Ship]] without enough [[Chaos Emeralds]] will tell the player how many more they need to get before they can enter, and once they have enough the nearby hatch will open and the player will be told to [[Spin Dash|dash away]]. If the player immediately grabs the hook again after opening the hatch, the game will erroneously tell the player they need more Emeralds, instructing them to get 0 more.
 
}}
 
}}
  

Revision as of 18:36, 23 April 2022

Back to: Sonic the Hedgehog Spinball.

General bugs

Brake dust error

SonicSpinball MD Bug BrakeDust1.png
Correct
SonicSpinball MD Bug BrakeDust2.png
Incorrect

When Sonic skids while braking, dust would appear behind his feet much like in the main platformers. This dust is displayed correctly behind Sonic's feet when he is facing right, but is incorrectly shown in front of him if he is facing left.

Not fixed in any version.

Level-specific bugs

Toxic Caves

256 lives

SonicSpinball MD Bug 255Lives 1.png
Jump into the slime facing the barrel...
SonicSpinball MD Bug 255Lives 2.png
...and then Sonic will die...
SonicSpinball MD Bug 255Lives 3.png
...and then die again.
SonicSpinball MD Bug 255Lives 4.png
256 lives for me!

If Sonic has one life left, rides one of the barrels to the furthest edges of the level, and jumps into the slime right next to the barrel as possible while facing it, he will die twice. Though the game registers a Game Over, the second death will set the "Extra Ball" flag and make the game think the player has previously earned an extra life, thus will restart the level with a "LAUNCHING EXTRA BALL" message.

After this, the lives counter will display 0 lives, and dying again will underflow the player's lives to 255 which is displayed as random characters on the status bar as it can only represent up to 9 lives. As with a similar case in Sonic the Hedgehog, lives are represented by a signed integer and therefore cannot represent negative numbers for lives, so 1-2 equates to 255.

YouTube
YouTube video showing the bug in action

Not fixed in any version.

Skip the Worm Loop

SonicSpinball MD Bug ToxicCaves SkipWormLoop.png

It is sometimes possible to grab the ledge by a Worm Loop door when launching Sonic directly towards it and clip through the door, skipping the Worm Loop entirely. The angle at which Sonic needs to be launched at is incredibly precise, so it may take several tries to do it.

Not fixed in any version.

Showdown

"Get 0 more Emeralds"

SonicSpinball MD Bug Showdown Need0Emeralds.png

Normally, grabbing the hooks underneath the wings of Robotnik's Ship without enough Chaos Emeralds will tell the player how many more they need to get before they can enter, and once they have enough the nearby hatch will open and the player will be told to dash away. If the player immediately grabs the hook again after opening the hatch, the game will erroneously tell the player they need more Emeralds, instructing them to get 0 more.

Not fixed in any version.

References


Sonic the Hedgehog Spinball (16-bit)
Spinball title.png

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