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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons/Wacky Workbench"

From Sonic Retro

 
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==Zone 1==
 
==Zone 1==
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicCD051 MCD WW1 Past Start.png
 
| image2=SonicCD MCD Comparison WW Act1PastStart.png
 
| image2=SonicCD MCD Comparison WW Act1PastStart.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=A different palette is still used for the past version of Wacky Workbench.
+
| desc=A different, broken palette is still used for the past version of Wacky Workbench.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD051 MCD WW1 Present Door.png
 
| image1=SonicCD051 MCD WW1 Present Door.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD WW1 Present Door.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
 
| desc=Moments in and Sonic will encounter a flashing door - one which uses the wrong palette. It's wrong in all time zones.
 
| desc=Moments in and Sonic will encounter a flashing door - one which uses the wrong palette. It's wrong in all time zones.
 +
 +
While doors do exist in Wacky Workbench in the final game, they use completely different graphics. This particular door doesn't appear in the present time zone, but it appears in all the others.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicCD051 MCD WW1 Past Coils.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The electric coils still have bits missing from the sides.
+
| desc=The electric coils still have bits missing from the sides in the past and future versions of the Zone.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicCD051 MCD WW1 GF Coils.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD WW1 GF Coils.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=...and they still don't work in the future versions of the stage.
+
| desc=The coils are disabled in the good future, as is the case with the final game, except here they've stopped on a flashing palette rather than an "off" one. The same applies to the bad future, except there they ''should'' work.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=SonicCD051 MCD WW1 BF StatueRoom.png
 
| image2=SonicCD MCD WW StatueRoomBadFuture.png
 
| image2=SonicCD MCD WW StatueRoomBadFuture.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
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{{Comparison
 
{{Comparison
 
| image1=SonicCD051 MCD WW1 BF BouncingPlatforms.png
 
| image1=SonicCD051 MCD WW1 BF BouncingPlatforms.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD WW1 BF BouncingPlatforms.png
 
| game1=v0.51 prototype
 
| game1=v0.51 prototype
 
| game2=Final game
 
| game2=Final game
| desc=...or is it? The graphics for these bouncing platforms have been corrupted in the future zones, and it looks like Eggman's statue is to blame.  
+
| desc=...or is it? The graphics for these bouncing platforms have been corrupted in the future zones, and it looks like Eggman's statue is to blame. It was fixed in the final game, but the layout was adusted too - in the future, no bouncing platforms exist in the first half of Zone 1.
 
}}
 
}}
 
===Maps===
 
===Maps===
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==Zone 2==
 
==Zone 2==
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW2 BF RobotTransporter.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=A corrupted [[Robot transporter]] appears in the bad future. It shouldn't be there.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW2 GF MissingCircle.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=This object that takes Sonic around in a circle is missing in the good future.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW2 Present Blocks.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=Sonic's greatest nemesis in Wacky Workbench are these moving blocks. They aren't much of a threat, but they're slow to get out of your way. The final game has some, but they're far less obtrusive.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW2 Past VerticalSpinners.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=The vertical spinners don't work in the past, although you can stand on top of them, which isn't possible in the final game.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW2 Past IceFlame.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=The icy flame things are also corrupted in the past. Thanks Metal Sonic!
 +
}}
 
===Maps===
 
===Maps===
 
{{Comparison
 
{{Comparison
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==Zone 3==
 
==Zone 3==
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW3 GF Electricity.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=Create a good future, and electricty will no longer hurt you. Unless it's the boss. The final game removes this object.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD051 MCD WW3 BF Blocks.png
 +
| image2=Notavailable.svg
 +
| game1=v0.51 prototype
 +
| game2=Final game
 +
| desc=You won't be getting to the boss area in a hurry. The blocks are back and are keen to make Sonic wait for an opening. This Zone is block-free in the final game.
 +
}}
 +
 
===Maps===
 
===Maps===
 
{{Comparison
 
{{Comparison

Latest revision as of 14:41, 25 February 2023

Back to: Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21)/Comparisons.

Zone 1

SonicCD051 MCD WW1 Past Start.png
v0.51 prototype
SonicCD MCD Comparison WW Act1PastStart.png
Final game

A different, broken palette is still used for the past version of Wacky Workbench.

SonicCD051 MCD WW1 Present Door.png
v0.51 prototype
SonicCD MCD WW1 Present Door.png
Final game

Moments in and Sonic will encounter a flashing door - one which uses the wrong palette. It's wrong in all time zones.

While doors do exist in Wacky Workbench in the final game, they use completely different graphics. This particular door doesn't appear in the present time zone, but it appears in all the others.

SonicCD051 MCD WW1 Past Coils.png
v0.51 prototype
Notavailable.svg
Final game

The electric coils still have bits missing from the sides in the past and future versions of the Zone.

SonicCD051 MCD WW1 GF Coils.png
v0.51 prototype
SonicCD MCD WW1 GF Coils.png
Final game

The coils are disabled in the good future, as is the case with the final game, except here they've stopped on a flashing palette rather than an "off" one. The same applies to the bad future, except there they should work.

SonicCD051 MCD Comparison WW1 PastAngel.png
v0.51 prototype
SonicCD MCD Comparison WW Act1PastAngel.png
Final game

The secret angel statue still doesn't dispense rings.

SonicCD051 MCD WW1 BF StatueRoom.png
v0.51 prototype
SonicCD MCD WW StatueRoomBadFuture.png
Final game

Eggman's statue still isn't here.

SonicCD051 MCD WW1 BF BouncingPlatforms.png
v0.51 prototype
SonicCD MCD WW1 BF BouncingPlatforms.png
Final game

...or is it? The graphics for these bouncing platforms have been corrupted in the future zones, and it looks like Eggman's statue is to blame. It was fixed in the final game, but the layout was adusted too - in the future, no bouncing platforms exist in the first half of Zone 1.

Maps

100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


Zone 2

SonicCD051 MCD WW2 BF RobotTransporter.png
v0.51 prototype
Notavailable.svg
Final game

A corrupted Robot transporter appears in the bad future. It shouldn't be there.

SonicCD051 MCD WW2 GF MissingCircle.png
v0.51 prototype
Notavailable.svg
Final game

This object that takes Sonic around in a circle is missing in the good future.

SonicCD051 MCD WW2 Present Blocks.png
v0.51 prototype
Notavailable.svg
Final game

Sonic's greatest nemesis in Wacky Workbench are these moving blocks. They aren't much of a threat, but they're slow to get out of your way. The final game has some, but they're far less obtrusive.

SonicCD051 MCD WW2 Past VerticalSpinners.png
v0.51 prototype
Notavailable.svg
Final game

The vertical spinners don't work in the past, although you can stand on top of them, which isn't possible in the final game.

SonicCD051 MCD WW2 Past IceFlame.png
v0.51 prototype
Notavailable.svg
Final game

The icy flame things are also corrupted in the past. Thanks Metal Sonic!

Maps

100%
v0.51 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


Zone 3

SonicCD051 MCD WW3 GF Electricity.png
v0.51 prototype
Notavailable.svg
Final game

Create a good future, and electricty will no longer hurt you. Unless it's the boss. The final game removes this object.

SonicCD051 MCD WW3 BF Blocks.png
v0.51 prototype
Notavailable.svg
Final game

You won't be getting to the boss area in a hurry. The blocks are back and are keen to make Sonic wait for an opening. This Zone is block-free in the final game.

Maps

100%
v0.51 prototype
100%
Final game


100%
v0.51 prototype
100%
Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-06-21), prototype version of Sonic the Hedgehog CD
SonicCD621 MCD TitleScreen.png

Main page | Comparisons | Hidden content

Part of Sonic the Hedgehog CD development