Difference between revisions of "Sonic the Hedgehog 3 (prototype; 1993-11-03)/Hidden content"
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{{HiddenContent | {{HiddenContent | ||
| image1=Sonic3LevelSelect.png | | image1=Sonic3LevelSelect.png | ||
− | | desc=Enabled by default. Simply press {{start}} on the title screen. | + | | desc=Enabled by default. Simply press {{start}} on the title screen. [[Mushroom Valley]] and [[Sandopolis]] do not lead anywhere. {{C}} increments a counter that in the final game determines which character you're playing as, but in this prototype it does nothing. |
}} | }} | ||
Revision as of 15:41, 17 November 2019
Contents
Level select
Enabled by default. Simply press on the title screen. Mushroom Valley and Sandopolis do not lead anywhere. increments a counter that in the final game determines which character you're playing as, but in this prototype it does nothing.
Edit mode
Play sounds 01, 03, 05, 07 in the sound test, or press on the title screen, then highlight a Zone and press +.
Night mode
Enable the edit mode code above and hold + when selecting a level.
All Chaos Emeralds
Play sounds 02, 04, 05, 06 in the sound test. A Chaos Emerald sound will confirm correct entry. However, transformation into Super Sonic is not possible.
Unused content
Art
Description |
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Objects
Placeable in edit mode
Description | |
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The "S" monitor, which transforms Sonic into Super Sonic when broken. It can only be placed in Hydrocity Zone in this prototype. | |
Blaster, placeable in Flying Battery Zone. Like in Sonic 3 final, its projectiles can be destroyed like regular Badniks. | |
Technosqueek, placeable in Flying Battery Zone. |
Others
Description | |
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The Guardian, normally reserved as the mini-boss of Sandopolis Zone. |
Moves
References
Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3 | |
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Main page | Comparisons | Maps | Hidden content |