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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content"

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| desc=Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in ''[[Sonic Triple Trouble]]'' as the "Pogo Spring"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}.
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| desc=Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in ''[[Sonic the Hedgehog Triple Trouble]]'' as the "[[Pogo Spring]]"{{fileref|SonicTripleTrouble GG US manual.pdf|page=12}}.
 
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Revision as of 08:59, 10 November 2019

Back to: Sonic the Hedgehog 2 (Simon Wai prototype).

Level select

Ss.s2bls.png

Enabled by default. Simply press A+Start on the title screen. You can also manually enable it by pressing Up Down Down Down Down Up then A+Start

Edit mode

Sonic2SW MD Edit.png

Press C C C C Up Down Down Down Down Up then A+Start on the title screen, then highlight a zone in the stage select and press and hold: A+Start

Cht 2p02.png

Highlight a zone in the stage select and press B+Start to play the level in 2-player split-screen mode. This does not work on levels with water in them.

Cht night01.png

Highlight a zone in the stage select and press C+Start.

Unused content

Art

Description
Also found in the Nick Arcade prototype, a monitor with a spring icon. A similar item can be found in Sonic the Hedgehog Triple Trouble as the "Pogo Spring"Media:SonicTripleTrouble GG US manual.pdf[1].
Fish
Bubbler's Mother
Bubbler
Crawl prototype
Crocodile
Triceratops
Aquis prototype
Octus prototype
Flaming log
Ball
Prototype section of Hidden Palace Zone background
Horizontal drill
Vertical drill
Leftover sprite from Chiki Chiki Boys prototype.
Leftover sprite from Chiki Chiki Boys prototype.
Water Eggman animation
Sonic ledge animation
Leftovers from earlier builds, such as the Nick Arcade prototype.
Sonic rotating animation
Sonic pulling animation
Mystic Cave Zone switch
Mystic Cave Zone vine

Super Sonic

Ss.supersonic.png

A palette for Super Sonic exists in the prototype. The player can see this by setting any monitor's subtype to 08, then breaking it. Super Sonic's unique sprites, speed, invincibility, jump height, and ring drain are not yet present.

Leftover Chemical Plant Zone tiles

Ss.s2cpznem.PNG

A set of Chemical Plant Zone tiles from a previous iteration of the game can be found in the ROM.

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development