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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Neo Green Hill Zone"

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{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}}
 
{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}}
 
[[Aquatic Ruin Zone]], known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives.
 
[[Aquatic Ruin Zone]], known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives.
 +
 +
==General comparisons==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Simon Wai prototype
 +
| game2=Final game
 +
| desc=Water does NOT have any effect on Tails other than palette change.
 +
}}
 +
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Simon Wai prototype
 +
| game2=Final game
 +
| desc=If Sonic gets out of the water during the countdown, the music will be changed to the Emerald Hill theme.
 +
}}
  
 
==Act 1==
 
==Act 1==
 
{{Comparison
 
{{Comparison
 
| image1=Sonic2SW MD Comparison ARZ Act1Waterfall.png
 
| image1=Sonic2SW MD Comparison ARZ Act1Waterfall.png
| image2=Notavailable.svg
+
| image2=Sonic2 MD Comparison ARZ Act1Waterfall.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=You could argue Aquatic Ruin looks better in some sections than the Simon Wai build. The underwater graphics for these waterfalls were broken before release, but they're in-tact in this prototype.
+
| desc=One could argue Aquatic Ruin looks better in some sections than the Simon Wai build. The underwater graphics for these waterfalls were broken before release, but they're intact in this prototype.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Z ngh01.png
 
| image1=Z ngh01.png
| image2=Notavailable.svg
+
| image2=Sonic2 MD Comparison ARZ Act1Splash.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. Tails doesn't make a splash when he enters the water.
+
| desc=The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. [[Miles "Tails" Prower|Tails]] doesn't make a splash when he enters the water. The final game has its own set of issues, so it's fair to say this feature was never completely fixed.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=Z ngh02.png
 
| image1=Z ngh02.png
| image2=Notavailable.svg
+
| image2=Sonic2 MD Comparison ARZ Act1Pit.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this zone in the final game.
+
| desc=Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this Zone in the final game.
 
}}
 
}}
 +
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic2SW MD Map ARZ1.png
 
| image2=S2 map ARZ1.png
 
| image2=S2 map ARZ1.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
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| vertical=true
 
| vertical=true
 
}}
 
}}
 +
 
==Act 2==
 
==Act 2==
 
{{Comparison
 
{{Comparison
 
| image1=Z ngh03.png
 
| image1=Z ngh03.png
| image2=Notavailable.svg
+
| image2=Sonic2 MD Comparison ARZ Act2Swing.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
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{{Comparison
 
{{Comparison
 
| image1=Sonic2SW MD Comparison ARZ Act2Pit.png
 
| image1=Sonic2SW MD Comparison ARZ Act2Pit.png
| image2=Notavailable.svg
+
| image2=Sonic2 MD Comparison ARZ Act2Pit.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=You can see where the underwater sections are meant to go, but they're not here yet.
+
| desc=One can see where the underwater sections are meant to go, but they're not here yet.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=There is no boss, just a weirdly placed signpost.
+
| desc=There is no boss, just a weirdly placed [[signpost]].
 
}}
 
}}
 +
===Map===
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=Sonic2SW MD Map ARZ2.png
 
| image2=S2 map ARZ2.png
 
| image2=S2 map ARZ2.png
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
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<references />
 
<references />
  
{{S2MDOmni}}
+
{{S2SWOmni}}

Latest revision as of 21:45, 14 December 2019

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Aquatic Ruin Zone, known as "Neo Green Hill Zone" here, is the first stage of the Simon Wai prototype, and is mostly complete, save for one important issue - there are no big underwater sections. There are also no enemies here, except the arrow-shooting totems, and little mistakes can cost lives.

General comparisons

Notavailable.svg
Simon Wai prototype
Notavailable.svg
Final game

Water does NOT have any effect on Tails other than palette change.

Notavailable.svg
Simon Wai prototype
Notavailable.svg
Final game

If Sonic gets out of the water during the countdown, the music will be changed to the Emerald Hill theme.

Act 1

Sonic2SW MD Comparison ARZ Act1Waterfall.png
Simon Wai prototype
Sonic2 MD Comparison ARZ Act1Waterfall.png
Final game

One could argue Aquatic Ruin looks better in some sections than the Simon Wai build. The underwater graphics for these waterfalls were broken before release, but they're intact in this prototype.

Z ngh01.png
Simon Wai prototype
Sonic2 MD Comparison ARZ Act1Splash.png
Final game

The splash graphics are corrupted in this prototype, with the game rendering half a bubble and some other garbage instead. Tails doesn't make a splash when he enters the water. The final game has its own set of issues, so it's fair to say this feature was never completely fixed.

Z ngh02.png
Simon Wai prototype
Sonic2 MD Comparison ARZ Act1Pit.png
Final game

Because there isn't a lower level, we get a row of very shallow pits. Pits aren't a feature of this Zone in the final game.

Map

100%
Simon Wai prototype
100%
Final game


Act 2

Z ngh03.png
Simon Wai prototype
Sonic2 MD Comparison ARZ Act2Swing.png
Final game

Miss this swinging platform, and Sonic is history as he falls all the way out of the edge of the screen.

Sonic2SW MD Comparison ARZ Act2Pit.png
Simon Wai prototype
Sonic2 MD Comparison ARZ Act2Pit.png
Final game

One can see where the underwater sections are meant to go, but they're not here yet.

Sonic2SW MD Comparison ARZ Act2End.png
Simon Wai prototype
Notavailable.svg
Final game

There is no boss, just a weirdly placed signpost.

Map

100%
Simon Wai prototype
100%
Final game

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development