Difference between revisions of "Sonic the Hedgehog (Game Gear prototype)/Comparisons"
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc=There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version. | + | | desc=There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version. There is also no ™ symbol regardless of system region. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc=The map screen uses similar colours to the Master System version, but the stage points are misplaced | + | | desc=The map screen uses the same smoke graphics and similar colours to the Master System version, but the stage points are misplaced. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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}} | }} | ||
− | ==Green Hill Zone== | + | ==[[Green Hill Zone (8-bit)|Green Hill Zone]]== |
{{Comparison | {{Comparison | ||
| image1=Sonic1 SMS Comparison GHZ Act1Start.png | | image1=Sonic1 SMS Comparison GHZ Act1Start.png | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc=Sonic starts in an odd position, slightly further ahead of two | + | | desc=[[Sonic the Hedgehog|Sonic]] starts in an odd position, slightly further ahead of two [[Ring]]s. Some of the new Game Gear scenery is in place (such as the sunflowers), but parts are still missing. Sonic is also still using graphics from the Master System version of the game. In the final, the character would be made slightly smaller to better suit the Game Gear's resolution (though no such provisions were made for future Master System-to-Game Gear conversions). |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc= | + | | desc=Jumping up will reveal a strip of ground tiles graphics hovering in mid-air. This is thought to be a glitch from the porting process, and disappears after repeatedly moving the camera away from it. The camera is also less "rigid" in the prototype - Sonic has to move closer to the edge for the screen to start scrolling vertically in the final game. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc=Master System-style invincibility stars are still being used. | + | | desc=Master System-style [[invincibility]] stars are still being used. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc=Sonic changes colour when he nears the | + | | desc=Sonic changes colour when he nears the [[Bonus Panel]]. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Game Gear prototype | | game2=Game Gear prototype | ||
| game3=Game Gear final | | game3=Game Gear final | ||
− | | desc= | + | | desc=Beating Act 1 will restart the player from the beginning. That is, unless they've hit the [[Checkpoint|Arrow]] [[monitor]], in which case they'll be taken to the level's mid-point. This is a one-level demo of the game so no other stages can be accessed during normal play. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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==References== | ==References== | ||
− | <references /> | + | <references/> |
{{S1GGProtoOmni}} | {{S1GGProtoOmni}} |
Revision as of 17:46, 12 November 2021
- Back to: Sonic the Hedgehog (Game Gear prototype).
General comparisons
Master System version |
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Game Gear prototype |
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Game Gear final |
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There is no Sega logo in the prototype - the game jumps straight to the title screen like the Master System version. There is also no ™ symbol regardless of system region.
Master System version |
---|
Game Gear prototype |
---|
Game Gear final |
---|
The map screen uses the same smoke graphics and similar colours to the Master System version, but the stage points are misplaced.
Master System version |
---|
Game Gear prototype |
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Game Gear final |
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The "Game Over" screen is corrupted.
Green Hill Zone
Master System version |
---|
Game Gear prototype |
---|
Game Gear final |
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Sonic starts in an odd position, slightly further ahead of two Rings. Some of the new Game Gear scenery is in place (such as the sunflowers), but parts are still missing. Sonic is also still using graphics from the Master System version of the game. In the final, the character would be made slightly smaller to better suit the Game Gear's resolution (though no such provisions were made for future Master System-to-Game Gear conversions).
Master System version |
---|
Game Gear prototype |
---|
Game Gear final |
---|
Jumping up will reveal a strip of ground tiles graphics hovering in mid-air. This is thought to be a glitch from the porting process, and disappears after repeatedly moving the camera away from it. The camera is also less "rigid" in the prototype - Sonic has to move closer to the edge for the screen to start scrolling vertically in the final game.
Master System version |
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Game Gear prototype |
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Game Gear final |
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The developers are still playing with this totem pole. It's five "heads" high in the Master System and only two in the Game Gear final, but here it's three.
Master System version |
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Game Gear prototype |
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Game Gear final |
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The mountains in the background are still using Master System colours.
Master System version |
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Game Gear prototype |
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Game Gear final |
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Master System-style invincibility stars are still being used.
Master System version |
---|
Game Gear prototype |
---|
Game Gear final |
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Sonic changes colour when he nears the Bonus Panel.
Master System version |
---|
Game Gear prototype |
---|
Game Gear final |
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Beating Act 1 will restart the player from the beginning. That is, unless they've hit the Arrow monitor, in which case they'll be taken to the level's mid-point. This is a one-level demo of the game so no other stages can be accessed during normal play.
Master System version |
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Game Gear prototype |
Game Gear final |
References
Sonic the Hedgehog (Game Gear prototype), prototype version of Sonic the Hedgehog (8-bit) | |
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Main page | Comparisons | Maps | Hidden content |