Difference between revisions of "Sonic the Hedgehog (16-bit)/Development"
From Sonic Retro
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Image:GHZ-WelcomeSign.gif|A Welcome Sign with Kanji underneath it. A city can be seen in the background. | Image:GHZ-WelcomeSign.gif|A Welcome Sign with Kanji underneath it. A city can be seen in the background. | ||
Image:GHZ-Ball.gif|A rolling ball. This can still be found in debug mode but is not placeable. The sprite was still used for the levels boss. | Image:GHZ-Ball.gif|A rolling ball. This can still be found in debug mode but is not placeable. The sprite was still used for the levels boss. | ||
− | Image:GHZ-Ball2.jpg|The ball again. [[Sonic the Hedgehog: A New Superstar (Game Players Encyclopedia, 1991)|A magazine]] says the ball moves when pushed but can also kill the player. | + | Image:GHZ-Ball2.jpg|The ball again. [[Sonic the Hedgehog: A New Superstar (Game Players Encyclopedia, 1991)|A magazine]] says the ball moves when pushed but can also kill the player. |
Image:GHZ-Ball3.JPG|The ball again, but this time it is in the air. | Image:GHZ-Ball3.JPG|The ball again, but this time it is in the air. | ||
Image:GHZ-JumpPunch.jpg|Sonic punching the air. An early end level celebration. | Image:GHZ-JumpPunch.jpg|Sonic punching the air. An early end level celebration. |
Revision as of 13:52, 9 July 2008
Sonic the Hedgehog has gone through several changes over it's development process. There are several rejected ideas, levels, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Rejected Characters
Interestingly, one of the first designs of Sonic was that of a rabbit which could pick up objects with his ears and throw them at enemies. It was used in early versions of the game but as the game got faster the character design was dropped and Sonic took on his final form, a hedgehog. Below are several other scrapped character designs.
- S1concept-WARRIOR.jpg
Warrior Design with two outfits.
- S1concept-CLOWNNWOLFBOY.jpg
Clown and Warrior wearing head of a animal.
- S1concept-Human.jpg
Human character with Bart Simpson like hair.
- S1concept-MRHEDGEHOG.jpg
A hedgehog with more human-like features.
- S1concept-WINDUPROBOTROOK.jpg
Robot character and two other characters.
- S1concept-eggman.jpg
Man with strange outfit. Definately a prototype version of Robotnik.
- S1concept-WEIRDCREATURE.jpg
Possibly a porcupine?
- S1concept-Chick.jpg
Chicken with an attitude.
- S1concept-WOLF.gif
Wolf wearing an American flag t-shirt.
- S1concept-BULLDOG.gif
Bulldog character.
Sound Test Band
The game was originally intended to feature a sound test menu, with animated graphics based around Sonic break-dancing to the music of a "Sonic Band" consisting of Sharps Chicken (guitar), Max Monkey, (guitar), Mach Rabbit (drums), and Vector the Crocodile (keyboard/synth).[1] Vector was later re-designed and re-used for the games Knuckles' Chaotix and Sonic Heroes. The development schedule meant that the feature had to be scrapped, and Yuji Naka decided to replace the test with the "SEGA!" chant used in TV advertisements, which took up 1/8 of the 4-megabit cartridge. A text-only sound test option remained in the final game's level select cheat menu.
Other Concept Art
The following is concept art for the game which doesn't fit in any of the preceeding sections. What is interesting is the image which features Tails. It was found in the Sonic 1 segment of a "History of Sonic" documentary. It is possible that the image was used in the wrong segment as directly preceeding this image is someone flipping through a art book and one page clearly displays a logo for Sonic 2.
- S1concept-HEDGEHOG.jpg
More Sonic art.
- S1concept-SCENE.jpg
A scene which seems to feature Tails.
Early Game Design
Various
- S1Title.gif
Titlescreen with a black background similar to the 8-bit game.
- S1SpecialStage.gif
Different layout in special stage.
- S1Debug.jpg
Different debug mode. This can be enabled by using the Game Genie code 2E6T-BCS6.
Green Hill Zone
- GHZ-SonicDarkBG.gif
A city can be seen in the background. Trees and a brown rock can be seen in the foreground. The rocks are bluish purple in the final game. Probably a mockup image.
- GHZ-WelcomeSign.gif
A Welcome Sign with Kanji underneath it. A city can be seen in the background.
- GHZ-Ball.gif
A rolling ball. This can still be found in debug mode but is not placeable. The sprite was still used for the levels boss.
The ball again. A magazine says the ball moves when pushed but can also kill the player.
- GHZ-Hurted.gif
Sonic gets knocked back more than in final.
Marble Zone
- MZ-UFO.gif
These UFO's were seen in a short clip on Wayne's world during a promotion for Noahs Arcade. They were also found hidden in the Sonic 1 Mobile game.
- MZ-UFO2.gif
UFO's again.
Spring Yard Zone
- SYZ-Sparkling.gif
Level is called Sparkling Zone and has a different background. The sign behind the counter says good luck.
- SYZ-Sparkling2.gif
Sparkles present.
Labyrinth Zone
- LZ-BlackBG.gif
Completely black background.
- LZ-NewBG.gif
Rock background.
Star Light Zone
- SLZ-Pic.gif
Different layout.
Scrap Brain Zone
- SBZ-Title.gif
Level is called Clockwork Zone, but missing the W. The background is also different.
- SBZ-Pic1.gif
The belts have a steep incline.
- SBZ-Pic4.gif
Different layout.