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Difference between revisions of "Sonic X-treme/Development"

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(merged concept art page into this)
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*[[Sonic X-treme/Development/E3 1996|E3 1996]]
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==E3 1996==
*[[Sonic X-treme (718 prototype)|718 prototype]]
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{{mainArticle|{{PAGENAME}}/E3 1996}}
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==Storylines==
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{{mainArticle|{{PAGENAME}}/Storylines}}
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==Concept art==
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Over the course of ''[[Sonic X-treme|Sonic X-treme's]]'' development cycle, a slew of concept art and other various images were created as the team behind the game brainstormed how best to go about producing Sonic's first appearance on the [[sega:Sega Saturn|Sega Saturn]]. Some of these ideas never went beyond the drawing board, while others evolved into various forms of playable content until ''X-treme's'' cancellation.
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===General===
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<gallery>
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Image:V08_CS_TestBackground.jpg
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Image:EnvironmentSketch1.jpg
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Image:EnvironmentSketch2.jpg
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Image:EnvironmentSketch3.jpg
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Image:FloatingStones.jpg
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Image:IceWorld.jpg
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Image:SonicXtremeConceptArt01.jpg|By Fei Cheng.
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Image:SonicXtremeConceptArt02.jpg|By Fei Cheng.
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Image:SonicXtremeConceptArt03.jpg|
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Image:SonicXtremeConceptArt04.jpg|By [[Ofer Alon]].
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Image:Environment_Flowchart.png
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Image:sxc_title_test.gif|Animation test of a simplified title screen.
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</gallery>
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===Storyboards===
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<gallery>
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Image:sonicsb.jpg|Storyboard for an animated version of the [[sega:Sega Technical Institute|Sega Technical Institute]] logo.
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Image:storysgiza.jpg|The title card to an act of Red Sands Zone, "Giza Speedway.
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Image:gizaspeedway.jpg|The last panel of the previous storyboard in full color.
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Image:sxc_boards1a.jpg|The first page of one possible opening sequence.
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Image:sxc_boards1b.jpg|Page two.
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Image:sxc_boards1c.jpg|Page three.
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Image:sxc_boards1d.jpg|Page four.
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Image:sxc_boards1e.jpg|Page five. Note the only known design of Professor Gazebo Boobowski.
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Image:sxc_boards1f.jpg|Page six.
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Image:sxc_fmv_test.png|An early attempt at an introductory FMV.
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</gallery>
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===Sonic the Hedgehog===
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During the early development of ''X-treme'', part of the team's ambitious ideas was to feature numerous playable characters, each with their own individual play style. [[sega:Chris Senn|Chris Senn]], the game's lead designer, wanted Sonic to be controlled in an isometric view's similar to what would eventually be seen in ''[[Sonic 3D: Flickies' Island]]'', but was convinced otherwise by lead programmer Ofer Alon.
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<gallery>
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Image:sonic_3dviews.jpg
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Image:sonic_download.jpg
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Image:sonic_santa.png|Sonic wearing a strange Santa Claus hat, likely related to the [[Sonic X-treme levels#Christmas Level|unfinished Christmas level]].
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Image:sxc_sonicisometric.png|A test animation of Sonic running in an isometric, 3/4 view.
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</gallery>
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===Miles "Tails" Prower===
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Though not demonstrated in the below concept art, [[Miles "Tails" Prower]]'s gameplay was envisioned to be that found in most modern 3D games, with a third-person, camera-behind-you perspective. When the game was focused onto just Sonic, the titular character inherited this format of perspective.
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<gallery>
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Image:3Dtails.png
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Image:tails_3dviews.jpg
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Image:tails_download.jpg
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</gallery>
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 +
===Knuckles the Echidna===
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To keep things fresh, the player was to control [[Knuckles the Echidna]] from a top-down view, the camera showing off the maze surrounding their character.
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 +
<gallery>
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Image:3Dknuckles.png
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Image:sxc_knuckles_runs.gif|An animated gif of Knuckles' running in various positions.
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Image:sxc_overhead_knuckles.gif|A test animation of Knuckles playing from an overhead perspective.
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</gallery>
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 +
===Tiara Boobowski===
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[[Tiara Boobowski]], commonly mistaken for a hedgehog but actually a Minx Kitten, was meant to be the new character introduced in ''Sonic X-treme.'' First conceived as a princess, she later become the daughter of a professor, but each time was meant to be a love interest for Sonic. Though later game outlines made her nothing but plot fodder, she was originally meant to be playable, to be controlled in traditional side-scrolling platformer levels.
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<gallery>
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Image:Sxc tiara0.jpg|The initial Tiara sketch.
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Image:sxc_tiara1.jpg|The base Tiara design.
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Image:sxc_tiara2.jpg
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Image:sxc_tiara3.jpg
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Image:sxc_tiara4.jpg
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Image:sxc_tiara5b.jpg
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Image:sxc_tiara6b.jpg
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Image:sxc_tiara7b.jpg
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Image:sxc_tiara8.jpg|stick pose concepts.
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Image:sxc_tiara1.gif
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Image:sxc_tiara2.gif
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Image:sxc_tiara3.gif
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Image:sxc_tiara_pineapple.jpg
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Image:sxc_tiara_sequence.jpg
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Image:sxc_side.png|Tiara's original method of play, the classic side-scrolling view.
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Image:tiara_boobowski.jpg|The final design of Tiara, revealed to the world in black and white.
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</gallery>
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===Other characters===
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====Chaz/Gabby====
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Included within the "PackageX" leak of 2009, a set of sprites for two characters, "Chaz" and "Gabby," were found within. They were created by Chris Senn for a personal, unrelated side-project using the X-Treme level editor, and were used as test art.
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<gallery>
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Image:chazfront.gif|Chaz
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Image:chazside.gif|Chaz
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Image:chazback.gif|Chaz
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Image:gabbyfront.gif|Gabby
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Image:gabbyside.gif|Gabby
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Image:gabbyback.gif|Gabby
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</gallery>
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 +
===Hirokazu Yasuhara concept art===
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Near the tail-end of development for ''Sonic X-treme'' on the Saturn, [[sega:Sega|Sega of America]] called upon veteran Sonic game designer [[sega:Hirokazu Yasuhara|Hirokazu Yasuhara]] to lend his expertise in the ever-problematic ''X-treme'' development cycle. His concepts continued to be used during the "Project Condor" phase of the project, but none were successfully utilized in a complete game.
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<gallery>
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Image:YH_WS1.gif|"The System of Sonic World," laying out the flow of the game.
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Image:YH_WS2.gif|The flow of Jade Gully Zone.
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Image:YH_WS3.gif|The flow of Crystal Frost Zone.
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Image:YH_WS4.gif|The flow of Candy Mountain Zone.
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Image:YH_WS5.gif|The flow into Red Sands Zone.
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Image:YH_WS6.gif|The layout to enter the [[Death Egg]] Zone.
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Image:SonicXtremeYasuharaConceptDrawing01.jpg|A drawing of Sonic at the beginning of a zone, possibly Jade Gully.
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Image:zoneX_act1_2.gif|Zone 1, Act 1, Page 2
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Image:zoneX_act1_2n.gif|Notes to Zone 1, Act 1, Page 2
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Image:zoneX_act1_3.gif|Zone 1, Act 1, Page 3
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Image:zoneX_act1_3n.gif|First set of notes to Zone 1, Act 1, Page 3
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Image:zoneX_act1_3n2.gif|Second set of notes to Zone 1, Act 1, Page 3
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Image:zoneX_act1_4.gif|Zone 1, Act 1, Page 4
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Image:zoneX_act1_4n.gif|Notes to Zone 1, Act 1, Page 4
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Image:zoneX_act1_5.gif|Zone 1, Act 1, Page 5
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Image:zoneX_act1_5n.gif|Notes to Zone 1, Act 1, Page 5
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Image:zoneX_act2_1.gif|Zone 1, Act 2, Page 1
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Image:zoneX_act2_1n.gif|First set of notes to Zone 1, Act 2, Page 1
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Image:zoneX_act2_1n2.gif|Second set of notes to Zone 1, Act 2, Page 1
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Image:zoneX_act2_2.gif|Zone 1, Act 2, Page 2
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Image:zoneX_act2_2n.gif|Notes to Zone 1, Act 2, Page 2
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Image:zoneX_act2_3.gif|Zone 1, Act 2, Page 3
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Image:zoneX_act2_3n.gif|Notes to Zone 1, Act 2, Page 3
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Image:zoneX_act2_4.gif|Zone 1, Act 2, Page 4
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Image:zoneX_act2_4n.gif|Notes to Zone 1, Act 2, Page 4
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Image:zoneX_act2_5.gif|Zone 1, Act 2, Page 5
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Image:zoneX_act2_5n.gif|Notes to Zone 1, Act 2, Page 5
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Image:zoneX_act3_1.gif|Zone 1, Act 3, Page 1
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Image:zoneX_act3_1n.gif|Notes to Zone 1, Act 3, Page 1
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Image:zoneX_act3_2.gif|Zone 1, Act 3, Page 2
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Image:zoneX_act3_2n.gif|Notes to Zone 1, Act 3, Page 2
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Image:zoneX_act3_3.gif|Zone 1, Act 3, Page 3
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Image:zoneX_act3_3n.gif|Notes to Zone 1, Act 3, Page 3
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Image:zoneX_act3_4.gif|Zone 1, Act 3, Page 4
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Image:zoneX_act3_4n.gif|Notes to Zone 1, Act 3, Page 4
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Image:zoneX_act3_5.gif|Zone 1, Act 3, Page 5
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Image:zoneX_act3_5n.gif|Notes to Zone 1, Act 3, Page 5
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Image:zone2_act1_1.gif|Zone 2, Act 1, Page 1
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Image:zone2_act1_1n.gif|First set of notes to Zone 2, Act 1, Page 1
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Image:zone2_act1_1n2.gif|Second set of notes to Zone 2, Act 1, Page 1
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Image:zone2_act1_2.gif|Zone 2, Act 1, Page 2
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Image:zone2_act1_2n.gif|Notes to Zone 2, Act 1, Page 2
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Image:zone2_act1_3.gif|Zone 2, Act 1, Page 3
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Image:zone2_act1_3n.gif|First set of notes to Zone 2, Act 1, Page 3
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Image:zone2_act1_3n2.gif|Second set of notes to Zone 2, Act 1, Page 3
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Image:Zone4 act2 1.jpg|
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Image:Zone4 act2 5.jpg|
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</gallery>
 +
 
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===Box art===
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<gallery>
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sxc_cover_concept.jpg|Conceptual cover art
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Sonic X-treme Coverart.png|Early promotional cover art
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Sonic Xtreme cover v2.jpg|Later promotional cover art
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</gallery>
 +
 
 +
==References==
 +
<references/>
  
 
{{SonicXtremeOmni}}
 
{{SonicXtremeOmni}}

Revision as of 17:19, 8 March 2021

Back to: Sonic X-treme.

E3 1996

Sonic Retro emblem.svg Main article: Sonic X-treme/Development/E3 1996

Storylines

Sonic Retro emblem.svg Main article: Sonic X-treme/Development/Storylines

Concept art

Over the course of Sonic X-treme's development cycle, a slew of concept art and other various images were created as the team behind the game brainstormed how best to go about producing Sonic's first appearance on the Sega Saturn. Some of these ideas never went beyond the drawing board, while others evolved into various forms of playable content until X-treme's cancellation.

General

Storyboards

Sonic the Hedgehog

During the early development of X-treme, part of the team's ambitious ideas was to feature numerous playable characters, each with their own individual play style. Chris Senn, the game's lead designer, wanted Sonic to be controlled in an isometric view's similar to what would eventually be seen in Sonic 3D: Flickies' Island, but was convinced otherwise by lead programmer Ofer Alon.

Miles "Tails" Prower

Though not demonstrated in the below concept art, Miles "Tails" Prower's gameplay was envisioned to be that found in most modern 3D games, with a third-person, camera-behind-you perspective. When the game was focused onto just Sonic, the titular character inherited this format of perspective.

Knuckles the Echidna

To keep things fresh, the player was to control Knuckles the Echidna from a top-down view, the camera showing off the maze surrounding their character.

Tiara Boobowski

Tiara Boobowski, commonly mistaken for a hedgehog but actually a Minx Kitten, was meant to be the new character introduced in Sonic X-treme. First conceived as a princess, she later become the daughter of a professor, but each time was meant to be a love interest for Sonic. Though later game outlines made her nothing but plot fodder, she was originally meant to be playable, to be controlled in traditional side-scrolling platformer levels.

Other characters

Chaz/Gabby

Included within the "PackageX" leak of 2009, a set of sprites for two characters, "Chaz" and "Gabby," were found within. They were created by Chris Senn for a personal, unrelated side-project using the X-Treme level editor, and were used as test art.

Hirokazu Yasuhara concept art

Near the tail-end of development for Sonic X-treme on the Saturn, Sega of America called upon veteran Sonic game designer Hirokazu Yasuhara to lend his expertise in the ever-problematic X-treme development cycle. His concepts continued to be used during the "Project Condor" phase of the project, but none were successfully utilized in a complete game.

Box art

References


Sonic X-treme
SonicX-treme Saturn Title.png

Main page (Point of View|Project Condor|SonicPC)


Magazine articles


Development
Hidden content