Difference between revisions of "Sonic R (Saturn prototype; 1997-09-10)/Comparisons"
From Sonic Retro
(Created page with "{{back|Sonic R (preview)}} ==General comparisons== {{Comparison | image1=Sonic R proto title.png | image2=Sonic r title.png | game1=Preview build | game2=Final game | desc=Th...") |
(→General comparisons) |
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| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens | + | | desc=The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=Final game | | game2=Final game | ||
| desc=Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head. | | desc=Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head. | ||
+ | }} | ||
+ | |||
+ | ==Gameplay comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Spinny things don't spin. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=The doors that exist require more rings than the final. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Chaos emeralds are a different shape. | ||
}} | }} | ||
Revision as of 17:20, 1 May 2018
- Back to: Sonic R (preview).
General comparisons
Preview build |
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Final game |
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The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but is practically missing from the final product. The final game clarifies that is a "button". Extra shading was also added to the SONIC text before release.
Preview build |
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Final game |
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The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens.
Preview build |
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Final game |
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The first five characters can be selected, including Dr. Eggman who in the final needs to be unlocked.
Preview build |
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Final game |
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Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.
Preview build |
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Final game |
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Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.
Gameplay comparisons
Preview build |
---|
Final game |
---|
The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map.
Preview build |
---|
Final game |
---|
Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference.
Preview build |
---|
Final game |
---|
The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground.
Preview build |
---|
Final game |
---|
Spinny things don't spin.
Preview build |
---|
Final game |
---|
The doors that exist require more rings than the final.
Preview build |
---|
Final game |
---|
Chaos emeralds are a different shape.
Course comparisons
References
Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R | |
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Main page | Comparisons |