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Difference between revisions of "Sonic R (Saturn prototype; 1997-09-10)/Comparisons"

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==General comparisons==
 
==General comparisons==

Revision as of 13:35, 11 January 2021

Back to: Sonic R (Saturn prototype; 1997-09-10).

General comparisons

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Preview build
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Final game

A standard Traveller's Tales logo is used in the introduction, rather than a pre-rendered variant floating on water.

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Preview build
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Final game

The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but was relegated to the end of the credits in the final product. The final game clarifies that Start is a "button". Extra shading was also added to the SONIC text before release.

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Preview build
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Final game

The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens.

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Preview build
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Final game

The first five characters can be selected, including Dr. Eggman who, in the final, needs to be unlocked.

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Preview build
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Final game

Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.

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Preview build
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Final game

Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.

Gameplay comparisons

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Preview build
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Final game

The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. All elements are also semi-transparent, while in the final, only the map is. Every course in the game uses Resort Island's map.

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Preview build
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Final game

Pausing the game just shows the text "PAUSE", rather than a menu.

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Preview build
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Final game

Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference.

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Preview build
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Final game

The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground, and come to a standing stop when three laps are over.

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Preview build
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Final game

Sonic, Tails and Knuckles can't spin dash on the starting line, and it is harder to stop rolling when in motion.

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Preview build
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Final game

The ligntning shield looks a bit different.

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Preview build
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Final game

The doors that exist require more rings than the final.

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Preview build
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Final game

Chaos emeralds are a different shape.

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Preview build
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Final game

A different font is used when completing a race.

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Preview build
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Final game

And if the player comes in 4th or 5th, it says GAME OVER.

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Preview build
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Final game

After completing a race, there is an option to watch a broken replay of it. Selecting "NO" restarts the race.

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Preview build
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Final game

In 2-player mode, you can only race against Tails (or Sonic, if player one is Tails) in Resort Island. The HUD is again arranged differently (with the map only being visible on the second player's half).

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Preview build
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Final game

Tokens and chaos emeralds still appear in 2-player mode.

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Preview build
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Final game

Finish and you'll be awarded 1st and 2nd place, as opposed to "WIN" and "LOSE".

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Preview build
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Final game

Time attack is to all intents and purposes, the same as grand prix, just without any AI opponents.

Course comparisons

References


Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R
Sonic R proto title.png

Main page | Comparisons

Part of Sonic R development