Difference between revisions of "Sonic R (Saturn prototype; 1997-09-10)/Comparisons"
From Sonic Retro
(→General comparisons) |
BSonirachi (talk | contribs) (→General comparisons: The prototype title screen art was used for the end of the credits in the final.) |
||
Line 7: | Line 7: | ||
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but | + | | desc=The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but was relegated to the end of the credits in the final product. The final game clarifies that {{start}} is a "button". Extra shading was also added to the SONIC text before release. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 21: | Line 21: | ||
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The first five characters can be selected, including Dr. Eggman who in the final needs to be unlocked. | + | | desc=The first five characters can be selected, including [[Dr. Eggman]] who, in the final, needs to be unlocked. |
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 19:03, 1 May 2018
- Back to: Sonic R (preview).
General comparisons
Preview build |
---|
Final game |
---|
The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but was relegated to the end of the credits in the final product. The final game clarifies that is a "button". Extra shading was also added to the SONIC text before release.
Preview build |
---|
Final game |
---|
The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens.
Preview build |
---|
Final game |
---|
The first five characters can be selected, including Dr. Eggman who, in the final, needs to be unlocked.
Preview build |
---|
Final game |
---|
Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.
Preview build |
---|
Final game |
---|
Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.
Gameplay comparisons
Preview build |
---|
Final game |
---|
The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map.
Preview build |
---|
Final game |
---|
Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference.
Preview build |
---|
Final game |
---|
The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground.
Preview build |
---|
Final game |
---|
Spinny things don't spin.
Preview build |
---|
Final game |
---|
The doors that exist require more rings than the final.
Preview build |
---|
Final game |
---|
Chaos emeralds are a different shape.
Course comparisons
References
Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R | |
---|---|
Main page | Comparisons |