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Sonic Heroes (PlayStation 2 prototype; 2003-09-28)/Comparisons

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General comparisons

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PlayStation 2 09-28 prototype
SonicHeroes20031008 GC Title.png
GameCube 10-08 prototype
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PlayStation 2 final

Despite predating the GameCube 10-08 build, this prototype uses the final title screen. The sole difference from the final PlayStation 2 build is that the "Press START button" text is in all caps.

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09-28 prototype
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PlayStation 2 final

The "Quit" text is stretched out in the pause menu.

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09-28 prototype
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PlayStation 2 final

Emblems have a different design from the final game, and no counter is displayed.

Audio comparisons

Almost all songs are absent in this build, with the only level themes on the disc being those that were present in E3 and TGS builds of the game (Seaside Hill, Rail Canyon and Bullet Station). The Speed Up and Stage Clear themes have been added since the E3 builds and play as intended.

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09-28 prototype
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Final game

Rail Canyon's theme is the same as in the E3 version, using the same drum samples.

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09-28 prototype
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Final game

The sound effect when points are being tallied on the results screen is different.

Level comparisons

References


Sonic Heroes (PlayStation 2 prototype; 2003-09-28), prototype version of Sonic Heroes
SonicHeroes20030928 PS2 Title.png

Main page | Comparisons

Part of Sonic Heroes development