Difference between revisions of "Sonic Heroes (PlayStation 2 prototype; 2003-09-28)/Comparisons"
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==General comparisons== | ==General comparisons== | ||
+ | ===Title screen=== | ||
{{Comparison | {{Comparison | ||
− | | image1=Notavailable.svg | + | | image1=SonicHeroes20030928 PS2 Sega.png |
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc= | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 SonicTeam.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=The [[Sega]] and [[Sonic Team]] logos do not have added "Presented by" and "Created by" text respectively. The title music's timing is also not adjusted for PAL speeds and starts sooner than usual. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 ADXLogo.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=The [[Sofdec]] logo is absent, leaving just the [[ADX]] logo. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 Title.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=The Dolby Digital Pro Logic II logo is not present yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 Title.png | ||
| image2=SonicHeroes20031008 GC Title.png | | image2=SonicHeroes20031008 GC Title.png | ||
− | | image3= | + | | image3=SonicHeroes PS2 US Title.png |
| game1=PlayStation 2 09-28 prototype | | game1=PlayStation 2 09-28 prototype | ||
| game2=GameCube 10-08 prototype | | game2=GameCube 10-08 prototype | ||
| game3=PlayStation 2 final | | game3=PlayStation 2 final | ||
− | | desc=Despite predating the [[Sonic Heroes (GameCube prototype; 2003-10-08)|GameCube 10-08 build]], this prototype uses the final title screen. The sole difference from the final PlayStation 2 build is that the "Press START button" text is in all caps. | + | | desc=Despite predating the [[Sonic Heroes (GameCube prototype; 2003-10-08)|GameCube 10-08 build]], this prototype uses the final title screen. The sole difference from the final PlayStation 2 build is that the "Press START button" text is in all caps and still features the pulsing button icon from the GameCube version. |
}} | }} | ||
+ | ===Menus=== | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 LanguageSetting.png | ||
+ | | image2=Notavailable.svg | ||
+ | | image3=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final (US/EU) | ||
+ | | game3=PlayStation 2 final (KR) | ||
+ | | desc=The language select is mostly functional, albeit with differences: | ||
+ | *Selection is buggy in that German can only be selected after Spanish despite being listed after French. | ||
+ | *A Korean language option is available. This language is only available in the final PC and Korean PS2 versions, and is displayed with a different font. | ||
+ | *The English voice language option is untranslated. | ||
+ | }} | ||
+ | ===FMVs=== | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=FMV streaming has problems in this build in that the FMVs stutter and feature corruption at the bottom of the screen. Additionally, FMVs which have subtitles present display the subtitles in black boxes. | ||
+ | }} | ||
+ | ===Gameplay=== | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 TitleCard.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=Title cards do not feature "NOW LOADING" text in the top-right corner. In addition, the mission description text is in a different font and the "MISSION" header blinks. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicHeroes20030928 PS2 Pause.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=09-28 prototype | | game1=09-28 prototype | ||
Line 24: | Line 82: | ||
| game2=PlayStation 2 final | | game2=PlayStation 2 final | ||
| desc=[[Emblem]]s have a different design from the final game, and no counter is displayed. | | desc=[[Emblem]]s have a different design from the final game, and no counter is displayed. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=09-28 prototype | ||
+ | | game2=PlayStation 2 final | ||
+ | | desc=The HUD in 2P mode features [[Xbox]] buttons and a black bar at the bottom of the screen. | ||
}} | }} | ||
Latest revision as of 16:01, 3 January 2024
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This list is incomplete. The following list has been marked as incomplete. If you can, please complete it. |
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Contents
General comparisons
Title screen
09-28 prototype |
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PlayStation 2 final |
---|
09-28 prototype |
---|
PlayStation 2 final |
---|
The Sega and Sonic Team logos do not have added "Presented by" and "Created by" text respectively. The title music's timing is also not adjusted for PAL speeds and starts sooner than usual.
09-28 prototype |
---|
PlayStation 2 final |
---|
The Sofdec logo is absent, leaving just the ADX logo.
09-28 prototype |
---|
PlayStation 2 final |
---|
The Dolby Digital Pro Logic II logo is not present yet.
PlayStation 2 09-28 prototype |
---|
GameCube 10-08 prototype |
---|
PlayStation 2 final |
---|
Despite predating the GameCube 10-08 build, this prototype uses the final title screen. The sole difference from the final PlayStation 2 build is that the "Press START button" text is in all caps and still features the pulsing button icon from the GameCube version.
Menus
09-28 prototype |
---|
PlayStation 2 final (US/EU) |
---|
PlayStation 2 final (KR) |
---|
The language select is mostly functional, albeit with differences:
- Selection is buggy in that German can only be selected after Spanish despite being listed after French.
- A Korean language option is available. This language is only available in the final PC and Korean PS2 versions, and is displayed with a different font.
- The English voice language option is untranslated.
FMVs
09-28 prototype |
---|
PlayStation 2 final |
---|
FMV streaming has problems in this build in that the FMVs stutter and feature corruption at the bottom of the screen. Additionally, FMVs which have subtitles present display the subtitles in black boxes.
Gameplay
09-28 prototype |
---|
PlayStation 2 final |
---|
Title cards do not feature "NOW LOADING" text in the top-right corner. In addition, the mission description text is in a different font and the "MISSION" header blinks.
09-28 prototype |
---|
PlayStation 2 final |
---|
The "Quit" text is stretched out in the pause menu.
09-28 prototype |
---|
PlayStation 2 final |
---|
Emblems have a different design from the final game, and no counter is displayed.
09-28 prototype |
---|
PlayStation 2 final |
---|
The HUD in 2P mode features Xbox buttons and a black bar at the bottom of the screen.
Audio comparisons
Almost all songs are absent in this build, with the only level themes on the disc being those that were present in E3 and TGS builds of the game (Seaside Hill, Rail Canyon and Bullet Station). The Speed Up and Stage Clear themes have been added since the E3 builds and play as intended.
Rail Canyon's theme is the same as in the E3 version, using the same drum samples.
The sound effect when points are being tallied on the results screen is different.
Level comparisons
References
Sonic Heroes (PlayStation 2 prototype; 2003-09-28), prototype version of Sonic Heroes | |
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Main page | Comparisons |