Difference between revisions of "Sonic Collision Viewer"
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| version=1.0.3 | | version=1.0.3 | ||
| system=Microsoft Windows | | system=Microsoft Windows | ||
− | | games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Beta]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], [[Sonic the Hedgehog 3|Sonic 3]], [[Sonic & Knuckles]], [[Sonic the Hedgehog CD (prototype 510)|Sonic CD 510]] | + | | games=[[Sonic the Hedgehog (16-bit)|Sonic 1]], [[Sonic the Hedgehog 2 (Simon Wai prototype)|Sonic 2 Beta]], [[Sonic the Hedgehog 2 (16-bit)|Sonic 2]], <br>[[Sonic the Hedgehog 3|Sonic 3]], [[Sonic & Knuckles]], [[Sonic the Hedgehog CD (prototype 510)|Sonic CD 510]] |
| credits=ErikJS | | credits=ErikJS | ||
| obsolete=yes | | obsolete=yes |
Revision as of 14:27, 23 September 2012
Template:Program Sonic Collision Viewer is a program by ErikJS that shows 16x16 collision block mappings. The program uses a chart which represents a 16x16 block using the currently selected collision box. The yellow part is solid; the grey isn't. The location of the collision box and its 16 bytes are also shown. SCV supports Sonic 1 (JUE and Rev01), Sonic 2 Beta, Sonic 2, Sonic 3, Sonic & Knuckles, and CD Sonic the Hedgehog build 510.
You can save the current collision box as a bitmap image (48KB,128x128,24b). Just press F5 or double-click the chart.
Key Summary
- F5: saves BMP picture of collision box
- F6: changes language
- F7: shows information about Windows default language
- Numpad+/-: go to next/previous collision box
Download Sonic Collision Viewer
File: Sonic Collision Viewer 1.0.3.7z (13 kB) (info)
Current version: 1.0.3 |