Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Hidden content"
From Sonic Retro
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BSonirachi (talk | contribs) m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=") |
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==Unused content== | ==Unused content== | ||
===Art=== | ===Art=== | ||
− | {{UnusedTable| | + | ====Characters==== |
+ | {{UnusedTable|type=Art| | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content= |
− | | desc=Drowning sprite for Sonic. There's no water in this prototype so this is never seen. | + | | desc=Drowning sprite for [[Sonic the Hedgehog|Sonic]]. There's no water in this prototype so this is never seen. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content= |
− | | desc=Air bubble swallowing sprites. Again, no water. | + | | desc=[[Air bubbles|Air bubble]] swallowing sprites. Again, no water. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content= |
− | | desc=Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object. | + | | desc=Pushing sprite for [[Miles "Tails" Prower|Tails]]. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object. |
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content= |
| desc=Hanging sprite for Sonic. There's nothing to hang on to. | | desc=Hanging sprite for Sonic. There's nothing to hang on to. | ||
}} | }} | ||
{{UnusedRow | {{UnusedRow | ||
− | | | + | | content= |
| desc=Minecart sprites for [[Electric Egg Zone]]. The objects haven't been implemented yet so these frames of animation aren't used. | | desc=Minecart sprites for [[Electric Egg Zone]]. The objects haven't been implemented yet so these frames of animation aren't used. | ||
}} | }} | ||
+ | }} | ||
+ | ====Levels==== | ||
+ | =====[[Aqua Planet Zone]]===== | ||
+ | Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused. | ||
+ | {{UnusedTable|type=Art| | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=0}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=0}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=32}} | ||
+ | | desc=Red blocks, to complement the yellow ones. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=32}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=128}} | ||
+ | | desc=Half height blocks. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=96}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=96}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=128}} | ||
+ | | desc=Ramps and a shadow for inside sections. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=0|crop_y=128}} | ||
+ | | desc=An underwater pillar. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=160}}<br/> | ||
+ | {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=0|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=192}} | ||
+ | | desc=Springs for every occasion. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=576}} | ||
+ | | desc=Spikes. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=224}} | ||
+ | | desc=Rings. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=224}} | ||
+ | | desc=A [[Super Ring]] monitor is also loaded in. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=832}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=832}} | ||
+ | | desc=A couple of background tiles. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Build date== | ||
+ | {{HiddenContent | ||
+ | | noimage=yes | ||
+ | | desc=Similar to other games developed by [[sega:Aspect|Aspect]], the following build date can be located at ROM address {{hex|$C0}}: | ||
+ | <pre>MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd</pre> | ||
+ | Considering its version number and build date, this may have been unchanged from a previous build. | ||
}} | }} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
{{SonicChaosGG0517Omni}} | {{SonicChaosGG0517Omni}} |
Latest revision as of 18:25, 3 December 2022
Contents
Unused content
Art
Characters
Art | Description |
---|---|
Drowning sprite for Sonic. There's no water in this prototype so this is never seen. | |
Air bubble swallowing sprites. Again, no water. | |
Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object. | |
Hanging sprite for Sonic. There's nothing to hang on to. | |
Minecart sprites for Electric Egg Zone. The objects haven't been implemented yet so these frames of animation aren't used. |
Levels
Aqua Planet Zone
Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.
Art | Description |
---|---|
Red blocks, to complement the yellow ones. | |
Half height blocks. | |
Ramps and a shadow for inside sections. | |
An underwater pillar. | |
Springs for every occasion. | |
Spikes. | |
Rings. | |
A Super Ring monitor is also loaded in. | |
A couple of background tiles. |
Build date
Similar to other games developed by Aspect, the following build date can be located at ROM address $C0:
MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd
Considering its version number and build date, this may have been unchanged from a previous build.
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
---|---|
Main page | Comparisons | Maps | Hidden content |