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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Hidden content"

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(Created page with "{{back}} ==Unused content== ===Art=== {{UnusedTable| {{UnusedRow | sprite= | desc=Drowning sprite for Sonic. There's no water in this prototype so this is never seen. }} {{Un...")
 
m (Text replacement - "{{UnusedRow | sprite=" to "{{UnusedRow | content=")
 
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==Unused content==
 
==Unused content==
 
===Art===
 
===Art===
{{UnusedTable|
+
====Characters====
 +
{{UnusedTable|type=Art|
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
| desc=Drowning sprite for Sonic. There's no water in this prototype so this is never seen.
+
| desc=Drowning sprite for [[Sonic the Hedgehog|Sonic]]. There's no water in this prototype so this is never seen.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
| desc=Air bubble swallowing sprites. Again, no water.
+
| desc=[[Air bubbles|Air bubble]] swallowing sprites. Again, no water.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
| desc=Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
+
| desc=Pushing sprite for [[Miles "Tails" Prower|Tails]]. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=Hanging sprite for Sonic. There's nothing to hang on to.
 
| desc=Hanging sprite for Sonic. There's nothing to hang on to.
 
}}
 
}}
 
{{UnusedRow
 
{{UnusedRow
| sprite=
+
| content=
 
| desc=Minecart sprites for [[Electric Egg Zone]]. The objects haven't been implemented yet so these frames of animation aren't used.
 
| desc=Minecart sprites for [[Electric Egg Zone]]. The objects haven't been implemented yet so these frames of animation aren't used.
 
}}
 
}}
 +
}}
 +
====Levels====
 +
=====[[Aqua Planet Zone]]=====
 +
Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.
 +
{{UnusedTable|type=Art|
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=0}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=0}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=32}}
 +
| desc=Red blocks, to complement the yellow ones.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=32}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=128}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=128}}
 +
| desc=Half height blocks.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=96}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=96}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=128}}
 +
| desc=Ramps and a shadow for inside sections.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=0|crop_y=128}}
 +
| desc=An underwater pillar.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=160}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=160}}<br/>
 +
{{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=0|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=192}}
 +
| desc=Springs for every occasion.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=192}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=576}}
 +
| desc=Spikes.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=32|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=64|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=96|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=128|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=160|crop_y=224}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=224}}
 +
| desc=Rings.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=256|crop_y=224}}
 +
| desc=A [[Super Ring]] monitor is also loaded in.
 +
}}
 +
{{UnusedRow
 +
| content={{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=192|crop_y=832}} {{spriteImage|SonicChaos517 GG APZ1 Blocks.png|crop_width=32|crop_height=32|crop_x=224|crop_y=832}}
 +
| desc=A couple of background tiles.
 +
}}
 +
}}
 +
 +
==Build date==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Similar to other games developed by [[sega:Aspect|Aspect]], the following build date can be located at ROM address {{hex|$C0}}:
 +
<pre>MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd</pre>
 +
Considering its version number and build date, this may have been unchanged from a previous build.
 
}}
 
}}
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{SonicChaosGG0517Omni}}
 
{{SonicChaosGG0517Omni}}

Latest revision as of 18:25, 3 December 2022

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17).

Unused content

Art

Characters

Art Description
Drowning sprite for Sonic. There's no water in this prototype so this is never seen.
Air bubble swallowing sprites. Again, no water.
Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
Hanging sprite for Sonic. There's nothing to hang on to.
Minecart sprites for Electric Egg Zone. The objects haven't been implemented yet so these frames of animation aren't used.

Levels

Aqua Planet Zone

Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.

Art Description
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Red blocks, to complement the yellow ones.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Half height blocks.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Ramps and a shadow for inside sections.
SonicChaos517 GG APZ1 Blocks.png
An underwater pillar.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png

SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Springs for every occasion.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Spikes.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
Rings.
SonicChaos517 GG APZ1 Blocks.png
A Super Ring monitor is also loaded in.
SonicChaos517 GG APZ1 Blocks.png
SonicChaos517 GG APZ1 Blocks.png
A couple of background tiles.

Build date

Similar to other games developed by Aspect, the following build date can be located at ROM address $C0:

MS SONIC¥THE¥HEDGEHOG.3 Ver0.00 1993/02/01 @SEGA/Aspect Co.,Ltd

Considering its version number and build date, this may have been unchanged from a previous build.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development