Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Sleeping Egg Zone"
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− | [[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]]. | + | [[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]]. Strangely the palette is closer to the final game's Mecha Green Hill Zone than what the zone uses in this prototype. |
==Act 1== | ==Act 1== |
Latest revision as of 15:22, 3 November 2019
Sleeping Egg Zone doesn't really exist in this prototype. It loads a broken layout and uses graphics from Mecha Green Hill Zone. Strangely the palette is closer to the final game's Mecha Green Hill Zone than what the zone uses in this prototype.
Contents
Act 1
05-17 prototype |
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Final game |
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Acts 1 and 2 are identical - both are unbeatable and both are a mess. Run to the right, run to the left, and get stuck around here. This is as far as you can go through normal play.
05-17 prototype |
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Final game |
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There's some invisible Super Ring monitors.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
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Act 3 shows more promise though still loads Mecha Green Hill Zone tiles.
05-17 prototype |
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Final game |
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Hopping Egg Vulcan has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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