Actions

Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Sleeping Egg Zone

From Sonic Retro

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Sleeping Egg Zone doesn't really exist in this prototype. It loads a broken layout and uses graphics from Mecha Green Hill Zone. Strangely the palette is closer to the final game's Mecha Green Hill Zone than what the zone uses in this prototype.

Act 1

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Acts 1 and 2 are identical - both are unbeatable and both are a mess. Run to the right, run to the left, and get stuck around here. This is as far as you can go through normal play.

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

There's some invisible Super Ring monitors.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Act 3 shows more promise though still loads Mecha Green Hill Zone tiles.

SonicChaos517 GG SEZ3 Boss.png
05-17 prototype
SonicChaos GG SEZ3 Boss.png
Final game

Hopping Egg Vulcan has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prerelease version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Level maps | Hidden content

Part of Sonic Chaos development