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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Sleeping Egg Zone"

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(Act 3)
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[[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]].
 
[[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]].
  
==Acts 1 and 2==
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==Act 1==
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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| game2=Final game
 
| game2=Final game
 
| desc=There's some invisible [[Super Ring]] monitors.
 
| desc=There's some invisible [[Super Ring]] monitors.
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}}
 +
{{Comparison
 +
| image1=Notavailable.svg
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| image2=SC 8bit sez1 map.png
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| game1=05-17 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
 +
==Act 2==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SC 8bit sez2 map.png
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| game1=05-17 prototype
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| game2=Final game
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
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| game2=Final game
 
| game2=Final game
 
| desc=[[Hopping Egg Vulcan]] has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.  
 
| desc=[[Hopping Egg Vulcan]] has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.  
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SC 8bit sez3 map.png
 +
| game1=05-17 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  

Revision as of 12:41, 3 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Sleeping Egg Zone doesn't really exist in this prototype. It loads a broken layout and uses graphics from Mecha Green Hill Zone.

Act 1

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Acts 1 and 2 are identical - both are unbeatable and both are a mess. Run to the right, run to the left, and get stuck around here. This is as far as you can go through normal play.

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

There's some invisible Super Ring monitors.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Act 3 shows more promise though still loads Mecha Green Hill Zone tiles.

SonicChaos517 GG SEZ3 Boss.png
05-17 prototype
SonicChaos GG SEZ3 Boss.png
Final game

Hopping Egg Vulcan has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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Part of Sonic Chaos development