Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Sleeping Egg Zone"
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[[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]]. | [[Sleeping Egg Zone]] doesn't really exist in this prototype. It loads a broken layout and uses graphics from [[Mecha Green Hill Zone]]. | ||
− | == | + | ==Act 1== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game2=Final game | | game2=Final game | ||
| desc=There's some invisible [[Super Ring]] monitors. | | desc=There's some invisible [[Super Ring]] monitors. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SC 8bit sez1 map.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | |||
+ | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SC 8bit sez2 map.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc= | ||
}} | }} | ||
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| game2=Final game | | game2=Final game | ||
| desc=[[Hopping Egg Vulcan]] has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though. | | desc=[[Hopping Egg Vulcan]] has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=SC 8bit sez3 map.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc= | ||
}} | }} | ||
Revision as of 12:41, 3 November 2019
Sleeping Egg Zone doesn't really exist in this prototype. It loads a broken layout and uses graphics from Mecha Green Hill Zone.
Contents
Act 1
05-17 prototype |
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Final game |
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Acts 1 and 2 are identical - both are unbeatable and both are a mess. Run to the right, run to the left, and get stuck around here. This is as far as you can go through normal play.
05-17 prototype |
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Final game |
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There's some invisible Super Ring monitors.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
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Act 3 shows more promise though still loads Mecha Green Hill Zone tiles.
05-17 prototype |
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Final game |
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Hopping Egg Vulcan has been implemented, though you fight it against a completely white background. It also uses the Master System layout, so the boss spends most of its time off-screen. It can be defeated though.
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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