Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone"
From Sonic Retro
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| desc=The [[Bane Motora]] enemies are using a red palette similar to [[Turquoise Hill Zone]], rather than blue. They also don't move very far. | | desc=The [[Bane Motora]] enemies are using a red palette similar to [[Turquoise Hill Zone]], rather than blue. They also don't move very far. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos517 GG MGHZ1 Platform.png | ||
+ | | image2=SonicChaos GG MGHZ1 Platform.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Platforms have a slightly different look in this prototype. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 14:47, 9 November 2019
Contents
Act 1
05-17 prototype |
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Final game (Game Gear) |
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Final game (Master System) |
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Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
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Final game |
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The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.
05-17 prototype |
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Final game |
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Platforms have a slightly different look in this prototype.
05-17 prototype |
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Final game |
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Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
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Sonic and Tails start next to a blank monitor. It functions as a Super Ring.
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |