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Difference between revisions of "Sonic 3D: Flickies' Island (prototype 819)"

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==General Differences==
 
==General Differences==
 
*Near the end of this proto is the begining of another game. This text was found in its header "NOSEGAY is a word (C)T-SN 1993.MARPSY-Q". All headers are required to contain the word "Sega". Thus it would be No Sega Y.
 
*Near the end of this proto is the begining of another game. This text was found in its header "NOSEGAY is a word (C)T-SN 1993.MARPSY-Q". All headers are required to contain the word "Sega". Thus it would be No Sega Y.
 +
*The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
 +
*No intro movie is played.
 +
*Title screen is similar to the E3 demo released by drx earlier.
 
*Pressing A+Start while playing will skip to the next level. While the game is paused you can press C to frame advance, B is slowmo, A is reset.
 
*Pressing A+Start while playing will skip to the next level. While the game is paused you can press C to frame advance, B is slowmo, A is reset.
  

Revision as of 00:21, 4 April 2008

n/a

Sonic3D73Title.png
Sonic 3D: Flickies' Island (prototype 819)
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: 3D Platform

Sonic 3D: Flickies' Island Beta 819 for the Sega Genesis was released by drx on February 23, 2008. This is the same as the E3 prototype released by drx much earlier only with some weird values added before the country code.

General Differences

  • Near the end of this proto is the begining of another game. This text was found in its header "NOSEGAY is a word (C)T-SN 1993.MARPSY-Q". All headers are required to contain the word "Sega". Thus it would be No Sega Y.
  • The Sega logo has the old "Sega" sound. It also shatters at the end (like when you get a Game Over) instead of the letters zooming off the screen.
  • No intro movie is played.
  • Title screen is similar to the E3 demo released by drx earlier.
  • Pressing A+Start while playing will skip to the next level. While the game is paused you can press C to frame advance, B is slowmo, A is reset.

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