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Sky Chase Act 2

From Sonic Retro

Revision as of 13:35, 13 August 2006 by Blanche Hodapp (talk | contribs)
Miles "Tails" Prower
Level number: Sub Game After SG2
Areas: 1
A-rank requirement: 20000pt
Sonic the Hedgehog
Level number: Sub Game After 7
Areas: 1
A-rank requirement: 20000pt

The second part of the Sky Chase subgame takes place after Red Mountain in Sonic's game and Sand Hill in Tails'. The two are reunited in Tails' Tornado 2 and take two a cloudy sky to combat Eggman a second time. This level is more difficult than the first, as Eggman has fitted the Egg Carrier with missile launchers along the hull, and is surrounded by several floating mines, reminiscent of the Nebula badnik from the original Sky Chase Zone in Sonic the Hedgehog 2. This level is also separated into two parts by a cutscene.


In the first part, the Tornado simply flies around the Egg Carrier, as in Sky Chase Act 1. The floating mines and the bombs launched from the hull-mounted launchers can be targetted with the Tornado 2's laser, however the launchers themselves must be destroyed by the Tornado's gun. This is the longer of the two parts. After flying around the Egg Carrier and coming up behind, a cutscene is triggered in which Tails brings the 'plane about and transforms it into its fighter mode. The 'plane is propelled faster by its more powerful rocket and flies around to the front of the Egg Carrier, again through a slew of mines and bombs, where the craft takes on Eggman's powerful front-mounted cannon. The attack pattern of the cannon is simple - it opens to charge, fires, and then closes. It is only vulnerable when charging, and is easy to avoid. When the cannon charges, energy is seen drawing into it. It is ready to fire when this stops. At this point, fly the Tornado to one of the corners of the screen to dodge. A halo flashes around the cannon, indicating it has fired. After the covers close over it, it is safe to return to the centre of the screen by simply releasing the control stick. After a few rounds of fire, the cannon explodes and the level ends with a cutscene.


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