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From Sonic Retro

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In Chapter 10, the Kron outfit the Cyclone with energy-deflecting alloys that enable the heroes to break through the Nocturne's forcefield defences.
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==Animals & Enemies==
  
{| style="float:right; border:1px solid #BBB;margin:.46em 0 0 .2em"
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{|border="1" class="prettytable" align="left"
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!Name
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!Number
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!Number (Hard Mode)
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|-
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|[[Gold Beetle]]
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|1
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|1
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|-
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|[[Gun Hawk]]
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|2
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|6
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|-
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|[[Rhino Cannon]]
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|2
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|4
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|-
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|[[Boo]]
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|
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|
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|-
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|[[Boom Boo]]
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|0
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|5
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|}
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{|border="1" class="prettytable"
 
!Animal
 
!Animal
 
!Number
 
!Number
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|}
 
|}
  
The Kron are a race of rock-like aliens first encountered by Sonic and friends during Chapter 7 of Sonic Chronicles: The Dark Brotherhood, when the Cyclone crash-lands on the Kron Colony.  
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==Locations==
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{|border="1" class="prettytable"
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!Emerald shard
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!Requirements
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!Hints
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|-
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|#1
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|
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|Under the mountain?
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A rusty steel platform above.
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Under the mountain with round tracks.
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|-
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|#2
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|[[Shovel Claw]]
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|Lively cheer from the skulls.
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In the rocky wall.
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A place where the flame crosses.
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|-
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|#3
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|[[Sunglasses]]
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|There is a secret in that church!
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Do you have your sunglasses?
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Try wearing your sunglasses at the top of the Church...
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|}
  
The eldest of the extant species imprisoned by Argus within the Twilight Cage, the Kron are a powerful and stubborn people, known mostly for their mining and metallurgical talents. They require little sustenance or luxury to survive, and are extremly long-lived; their leader, Foreman Krag, remembers being torn from their homeworld by Argus thousands of years ago. The Kron talk in an odd, Yoda-esque dialect, although they maintain that the grammar malfunction is an error on the part of the listener rather than the speaker.
 
  
Subdued long ago by Imperator Ix, the Kron were induced to build weapons and ships for the Nocturnus Clan, although when the player arrives they are in the midst of a rebellion. Initially mistaking Sonic and his companions for Nocturnus agents, the rock-people attack, and prove highly resistant to conventional damage. The heroes eventually agree to aid the Kron in their uprising, and liberate the main Kron factory from Nocturnus occupation.
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==Moar Blah==
  
In Chapter 10, the Kron outfit the Cyclone with energy-deflecting alloys that enable the heroes to break through the Nocturne's forcefield defences.
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Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah

Revision as of 15:24, 2 June 2009

Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah

Animals & Enemies

Name Number Number (Hard Mode)
Gold Beetle 1 1
Gun Hawk 2 6
Rhino Cannon 2 4
Boo
Boom Boo 0 5
Animal Number
Bat 4
Boar 1
Cheetah 2
Half fish 1
Skeleton Dog 2
Total 10

Locations

Emerald shard Requirements Hints
#1 Under the mountain?

A rusty steel platform above.

Under the mountain with round tracks.

#2 Shovel Claw Lively cheer from the skulls.

In the rocky wall.

A place where the flame crosses.

#3 Sunglasses There is a secret in that church!

Do you have your sunglasses?

Try wearing your sunglasses at the top of the Church...


Moar Blah

Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah Blah blah blah blah blah blah