Difference between revisions of "Fix Rexon crash"
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Done! The rexon crash will no longer happen. | Done! The rexon crash will no longer happen. |
Revision as of 10:17, 6 March 2019
(Original guide by redhotsonic)
On Hill Top Zone, it is possible to crash the game when hitting Rexon (the plesiosaur-like badnik that sits in the lava). Conflicts in the code cause it to jump to a section of code earlier than it was meant to jump to. This results in invalid opcodes being processed and an eventual crash.
XenoWhirl
Go to "loc_37454:" and you should see this:
loc_37454:
bsr.w loc_3750C
subq.b #1,objoff_2A(a0)
bmi.s loc_37462
bra.w JmpTo39_MarkObjGone
That "branch to subroutine - loc_3750C" is what is causing the problem. It's happening too early. We need to move that command down a little bit. So change it to this:
loc_37454:
subq.b #1,objoff_2A(a0)
bmi.s loc_37462
bsr.w loc_3750C ; Now moved here to fix Rexon crash
bra.w JmpTo39_MarkObjGone
One more, go to "loc_37488:" and you should see this:
loc_37488:
bsr.w loc_3750C
moveq #$10,d0
add.w d0,x_vel(a0)
subq.b #1,objoff_2A(a0)
bmi.s loc_374A0
bsr.w JmpTo26_ObjectMove
bra.w JmpTo39_MarkObjGone
Again, "branch to subroutine - loc_3750C" is too early. So change it to this:
loc_37488:
moveq #$10,d0
add.w d0,x_vel(a0)
subq.b #1,objoff_2A(a0)
bmi.s loc_374A0
bsr.w loc_3750C ; Now moved here to fix Rexon crash
bsr.w JmpTo26_ObjectMove
bra.w JmpTo39_MarkObjGone
Done! The rexon crash will no longer happen.
|Fix Rexon crash]]