Actions

Difference between revisions of "Rusty Ruin Zone"

From Sonic Retro

(Overview)
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Breadcrumb
 
{{Breadcrumb
|Sonic 3D: Flickies' Island|:Category:Sonic 3D Levels|l2=Levels|{{PAGENAME}}}}
+
|Sonic 3D: Flickies' Island|:Category:Sonic 3D: Flickies' Island levels|l2=Levels|{{PAGENAME}}}}
{{ReplaceTitle|{{PAGENAME}}}}
 
 
{{LevelBob
 
{{LevelBob
 
| levelscreen=Rustyruin.png
 
| levelscreen=Rustyruin.png
| levelscreen2=S3D3.PNG
+
| levelscreen2=Sonic3D Saturn RustyRuinZone.png
 
| levelscreentitle=Mega Drive
 
| levelscreentitle=Mega Drive
 
| levelscreen2title=Saturn
 
| levelscreen2title=Saturn
| levelno=First
+
| levelno=Second
 
| game=Sonic 3D: Flickies' Island
 
| game=Sonic 3D: Flickies' Island
 
| acts=3
 
| acts=3
 +
| location=[[Flicky Island]]
 
| theme1=ancient ruins
 
| theme1=ancient ruins
 
| boss=Rusty Ruin Zone boss
 
| boss=Rusty Ruin Zone boss
 
| flickies1={{blue|█}} 2 + 2 + 2 {{green|█}} 3 + 3 + 3
 
| flickies1={{blue|█}} 2 + 2 + 2 {{green|█}} 3 + 3 + 3
 
| flickies2={{blue|█}} 3 + 3 + 2 {{green|█}} 2 + 2 + 3
 
| flickies2={{blue|█}} 3 + 3 + 2 {{green|█}} 2 + 2 + 3
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
 
| musicgen1 =<flashmp3>3DMD/14 - Rusty Ruin Zone - Act 1.mp3</flashmp3>
 
| musicgen2 = <flashmp3>3DMD/15 - Rusty Ruin Zone - Act 2.mp3</flashmp3>
 
| musicsat1 = <flashmp3>3DSW/07 - Rusty Ruin Zone - Act 1.mp3</flashmp3>
 
| musicsat2 = <flashmp3>3DSW/06 - Rusty Ruin Zone - Act 2.mp3</flashmp3>
 
 
|map=Sonic 3D: Flickies' Island maps
 
|map=Sonic 3D: Flickies' Island maps
 
| rings1= 70 + 79 + 38
 
| rings1= 70 + 79 + 38
 
| rings2= 89 + 69 + 60
 
| rings2= 89 + 69 + 60
 
| rings3= 8
 
| rings3= 8
 +
| name_de=Zone der rostigen Ruine{{fileref|Sonic3D Sat EU manual.pdf|page=38}}
 +
| name_fr=Les ruines rouillées{{fileref|Sonic3D Sat EU manual.pdf|page=38}}
 +
| name_es=Zona de las ruinas oxidadas{{fileref|Sonic3D Sat EU manual.pdf|page=39}}
 +
| name_it=Zona delle rovine arruginite{{fileref|Sonic3D Sat EU manual.pdf|page=39}}
 +
| name_nl=De verroeste overblijfselen{{fileref|Sonic3D Sat EU manual.pdf|page=39}}
 +
| prev=Green Grove Zone
 +
| next=Spring Stadium Zone
 
}}
 
}}
'''Rusty Ruin Zone''' is the second level of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming after [[Green Grove Zone|Green Grove]] and before [[Spring Stadium Zone|Spring Stadium]]. As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic]] must free captured [[Flicky|Flickies]] from inside [[badnik]]s, depositing five of the birds into a [[Goal Ring]] to progress between sections of the level (usually three per Act).
+
'''Rusty Ruin Zone''' is the second [[Zone]] of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming after [[Green Grove Zone|Green Grove]] and before [[Spring Stadium Zone|Spring Stadium]]. As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic the Hedgehog|Sonic]] must free captured [[Flicky|Flickies]] from inside [[Badnik]]s, depositing five of the birds into a [[Goal Ring]] to progress between sections of the level (usually three per Act).
  
Rusty Ruin fulfills the [[Ancient_Ruins_cliché|ancient ruins cliché]] for the game, and looks as though it's been beneath the waves off [[Flickies' Island]] until quite recently, what with all the soggy kelp-grass littering the stonework. [[Eggman|Robotnik]] has presumably dredged the place out of the sea in his search for the [[Chaos Emeralds]], and repaired the old traps of another long-dead civilization. Accordingly, this level is the first to have harmful obstacles. It features spiked balls, similar to those found in the 2D games. There's pillars that have to be destroyed by using the spinners.  It's also the only one to use floating platforms, similar to the ones in the 2D games. Some of these move back and forth, some of them are static until Sonic jumps on them. Flame throwers are present within the walls. If Sonic moves fast enough he can avoid them easily. A few [[Fire Shield]]s are present within the level, which, while conferring no special moves (unlike the [[Gold Shield]], or the fire shield from [[Sonic_3|Sonic 3]]), it can enable Sonic to pass through the flame throwers and not receive damage.   
+
==Overview==
 +
[[File:Sonic3D Saturn Paused RustyRuin.png|thumb|right|200px|The pause screen for this Zone in the Saturn version.]]
 +
Rusty Ruin fulfills the [[:Category:Levels with an ancient ruins theme|ancient ruins trope]] for the game, and appears to be full of kelp-grass littering the stonework, as it was once the fabled ruins of Atlantis that had been dredged up from the seabed when [[Flicky Island]] was created{{fileref|Sonic3D Sat US manual.pdf|page=12}}. In his search for the [[Chaos Emeralds]], [[Dr. Eggman]] has repaired the old traps of this long-dead civilization by outfitting them with modern machinery. Accordingly, this level is the first to have harmful obstacles. It features spiked balls, similar to those found in the 2D games. It's also the only one to use floating platforms, similar to the ones in the 2D games. Some of these move back and forth, some of them are static until Sonic jumps on them. Flamethrowers are present within the walls, though if Sonic moves fast enough he can avoid them easily. A few [[Fire Shield]]s are present within the level, which, while conferring no special moves (unlike the [[Gold Shield]], or the Fire Shield from ''[[Sonic the Hedgehog 3|Sonic 3]]''), it can enable Sonic to pass through the flamethrowers and not receive damage.   
  
Rows of fans set in the floor enable [[Sonic]] to perform a Whirl Attack - a kind of spinning pirouette which bears remarkable similarities to [[Espio]]'s maneuver in [[Knuckles' Chaotix]]. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles, although his handling becomes much more difficult to control.
+
Rows of fans set in the floor enable Sonic to perform a Whirl Attack - a kind of spinning pirouette which bears remarkable similarities to [[Espio the Chameleon|Espio]]'s maneuver in ''[[Chaotix]]''. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles, although his handling becomes much more difficult to control.
  
In Act 2, there are steep hills that require trampolines to climb. The trampolines come out of certain points in the slope. There's also breakable walls which, unlike the pillars that require a whirl attack, must be [[Spin Dash|spindashed]] through to break. They can lead to different areas in the act. Sometimes they're the only way to get to a point earlier in the act, sometimes they lead to hidden places with power-ups Knuckles, and Tails. These walls look like the spot with the 1-up in the first act, however they are cemented up.  There are several of these hidden around, and some walls fit the description but do not break or open.
+
In Act 2, there are steep hills that require trampolines to climb. The trampolines come out of certain points in the slope. There are also breakable walls which, unlike the pillars that require a whirl attack, must be [[Spin Dash]]ed through to break. They can lead to different areas in the Act. Sometimes they're the only way to get to a point earlier in the act, sometimes they lead to hidden places with power-ups Knuckles, and Tails. These walls look like the spot with the 1-up in the first Act, however they are cemented up.  There are several of these hidden around, and some walls fit the description but do not break or open.
  
Rusty Ruin includes two different varieties of [[badnik]], neither of which are named in official media:
+
==Quotes==
 +
{{quote|The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.|2=''Sonic 3D'' US manual|ref={{fileref|Sonic3D Sat US manual.pdf|page=12}}}}
  
*[[Rusty Ruin Zone Badnik 1]], a crocodile-like robot
+
==Enemies==
*[[Rusty Ruin Zone Badnik 2]], a bee-like robot
+
Rusty Ruin includes two different varieties of [[Badnik]]s, neither of which are named in official media, but are named in development tools:
  
==Instruction Manual Description==
+
{| style="width:auto;"
 +
|style="text-align:center;"|{{spriteImage|S3drrbadnik2.png}}
 +
|'''[[Bee (Sonic 3D: Flickies' Island)|Bee]]''' — A bee-like robot. Releases a blue Flicky.
 +
|-
 +
|style="text-align:center;"|{{spriteImage|S3drrbadnik1.png}}
 +
|'''[[Crock]]''' — A crocodile-like robot. Releases a green Flicky.
 +
|}
 +
 
 +
==References==
 +
<references/>
  
{{quote|The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.}}
 
<br clear="all">
 
 
{{S3DOmni}}
 
{{S3DOmni}}
[[Category:Sonic 3D Levels]]
 

Latest revision as of 19:17, 14 August 2023

Sonic Retro emblem.svg Sonic 3D: Flickies' Island
»
Levels
»
Rusty Ruin Zone
show;hide
  • Mega Drive
  • Saturn
Rustyruin.png
Sonic3D Saturn RustyRuinZone.png
Rusty Ruin Zone
Second Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Location: Flicky Island
Level theme: ancient ruins
Boss: Rusty Ruin Zone boss
Maximum rings, Act 1: 70 + 79 + 38
Maximum rings, Act 2: 89 + 69 + 60
Maximum rings, Act 3: 8
Flickies, Act 1: 2 + 2 + 2 3 + 3 + 3
Flickies, Act 2: 3 + 3 + 2 2 + 2 + 3
Non-English names:
Green Grove Zone | Spring Stadium Zone

Rusty Ruin Zone is the second Zone of Sonic 3D: Flickies' Island for the Sega Mega Drive and Sega Saturn, coming after Green Grove and before Spring Stadium. As with other stages in this game, Rusty Ruin consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

Overview

The pause screen for this Zone in the Saturn version.

Rusty Ruin fulfills the ancient ruins trope for the game, and appears to be full of kelp-grass littering the stonework, as it was once the fabled ruins of Atlantis that had been dredged up from the seabed when Flicky Island was createdMedia:Sonic3D Sat US manual.pdf[3]. In his search for the Chaos Emeralds, Dr. Eggman has repaired the old traps of this long-dead civilization by outfitting them with modern machinery. Accordingly, this level is the first to have harmful obstacles. It features spiked balls, similar to those found in the 2D games. It's also the only one to use floating platforms, similar to the ones in the 2D games. Some of these move back and forth, some of them are static until Sonic jumps on them. Flamethrowers are present within the walls, though if Sonic moves fast enough he can avoid them easily. A few Fire Shields are present within the level, which, while conferring no special moves (unlike the Gold Shield, or the Fire Shield from Sonic 3), it can enable Sonic to pass through the flamethrowers and not receive damage.

Rows of fans set in the floor enable Sonic to perform a Whirl Attack - a kind of spinning pirouette which bears remarkable similarities to Espio's maneuver in Chaotix. While spinning like this, Sonic can break down otherwise impenetrable pillar obstacles, although his handling becomes much more difficult to control.

In Act 2, there are steep hills that require trampolines to climb. The trampolines come out of certain points in the slope. There are also breakable walls which, unlike the pillars that require a whirl attack, must be Spin Dashed through to break. They can lead to different areas in the Act. Sometimes they're the only way to get to a point earlier in the act, sometimes they lead to hidden places with power-ups Knuckles, and Tails. These walls look like the spot with the 1-up in the first Act, however they are cemented up. There are several of these hidden around, and some walls fit the description but do not break or open.

Quotes

The ruins of the fabled continent of Atlantis were brought up from the depths when Flicky Island was created. Robotnik has fitted the ancient booby traps with modern machinery, making them more dangerous than ever! Dark and gloomy, some parts of the Rusty Ruin Zone are drenched in fog and rain, but Sonic has a job to do and nothing will dampen his spirits.

Sonic 3D US manualMedia:Sonic3D Sat US manual.pdf[3]

Enemies

Rusty Ruin includes two different varieties of Badniks, neither of which are named in official media, but are named in development tools:

S3drrbadnik2.png
Bee — A bee-like robot. Releases a blue Flicky.
S3drrbadnik1.png
Crock — A crocodile-like robot. Releases a green Flicky.

References


Sonic 3D: Flickies' Island
Sonic3D Saturn TitleScreen.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception


Development
Hidden content
Bugs
Region coding
Technical information
Bootlegs