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Difference between revisions of "Metal Island Area"

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{{LevelBob|levelscreen=Metal Island TSP.png|levelno=Fourth|boss=Carrotia|game=Tails' Skypatrol}}
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|Tails' Skypatrol|:Category:Tails' Skypatrol levels|l2=Levels|{{PAGENAME}}}}
'''Metal Island''' is the fourth level in ''[[Tails' Skypatrol]]''. It's a giant airship, possibly a reference to [[Wing Fortress Zone]]. It uses graphics from ''[[Sonic CD]]''<nowiki>'</nowiki>s [[Tidal Tempest]]. Badniks are Tobikoshi Crows, Balloon Guns, Bee Flies, Dorigames and Hanerutons. The boss of this zone is the [[Carrotia]]. The Area Bonus gives you 15,000 points.
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{{LevelBob
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| levelscreen=Metal Island TSP.png
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| game=Tails' Skypatrol
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| levelno=Third
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| theme1=sky
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| theme2=flying fortress
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| boss=Carrotia (boss){{!}}Carrotia
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| name_jp=メタルアイランドエリア{{fileref|TailsSkypatrol GG JP manual.pdf|page=25}}
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| prev=Ruin Wood Area
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| next=Dark Castle Area
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}}
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'''{{PAGENAME}}''' is the third level of ''[[Tails' Skypatrol]]''.
  
{{TailsSkyPatrolLevels}}
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==Overview==
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This level takes the form of a giant airship in the sky, reminiscent of levels like [[Wing Fortress Zone]]. Pieces of the airship are outfitted with propellers and rocket exhausts that will push [[Miles "Tails" Prower|Tails]] around if he flies too close to them, and swinging pendulums will knock him out of flight if he collides with them. Large clouds will obscure the view, making it harder to see what's coming towards Tails.
  
[[Category:Tails' Skypatrol Levels]]
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Unlike other stages in the game, this one loops vertically. Therefore, if the player continually moves down, they will loop back to the top, and vice versa. Should the player's power gauge fully deplete, the game will disable vertical scrolling to ensure the player doesn't have to wait a long time to lose a life. Additionally, this is the most open level in the game as pieces of land are sparsely placed from one another in contrast to the claustrophobic design of other levels, giving Tails plenty of room to fly.
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The boss of this level is [[Carrotia (boss)|Carrotia]]. Clearing this level awards the player an Area Bonus of 15,000 points.
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Tobikoshicrow-sprite.gif}}
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|'''[[Tobikoshi Crow]]''' — Flies in to attack, then retreats.
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|-
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|style="text-align:center;"|{{spriteImage|Balloongun-sprite.gif}}
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|'''[[Balloon Gun]]''' — Gun turret attached to a balloon.
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|-
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|style="text-align:center;"|{{spriteImage|Dorigame-sprite.gif}}
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|'''[[Dorigame]]''' — Turtle-bots that throw projectiles.
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|-
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|style="text-align:center;"|{{spriteImage|Beefly-sprite.gif}}
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|'''[[Bee Fly]]''' — Flies about in erratic patterns.
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|-
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|style="text-align:center;"|{{spriteImage|Carronade-sprite.gif}}
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|'''[[Carronade]]''' — Mounted cannons that shoot cannonballs at Tails.
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|-
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|style="text-align:center;"|{{spriteImage|Haneruton-sprite.gif}}
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|'''[[Haneruton]]''' — Skeleton that leaps up and explodes in a shower of bones.
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|}
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==References==
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<references/>
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{{TailsSkyPatrolOmni}}

Latest revision as of 19:05, 19 January 2024

Sonic Retro emblem.svg Tails' Skypatrol
»
Levels
»
Metal Island Area
Metal Island TSP.png
Metal Island Area
Third area, Tails' Skypatrol
Level themes: sky, flying fortress
Boss: Carrotia
Non-English names:
Ruin Wood Area | Dark Castle Area

Metal Island Area is the third level of Tails' Skypatrol.

Overview

This level takes the form of a giant airship in the sky, reminiscent of levels like Wing Fortress Zone. Pieces of the airship are outfitted with propellers and rocket exhausts that will push Tails around if he flies too close to them, and swinging pendulums will knock him out of flight if he collides with them. Large clouds will obscure the view, making it harder to see what's coming towards Tails.

Unlike other stages in the game, this one loops vertically. Therefore, if the player continually moves down, they will loop back to the top, and vice versa. Should the player's power gauge fully deplete, the game will disable vertical scrolling to ensure the player doesn't have to wait a long time to lose a life. Additionally, this is the most open level in the game as pieces of land are sparsely placed from one another in contrast to the claustrophobic design of other levels, giving Tails plenty of room to fly.

The boss of this level is Carrotia. Clearing this level awards the player an Area Bonus of 15,000 points.

Enemies

Tobikoshicrow-sprite.gif
Tobikoshi Crow — Flies in to attack, then retreats.
Balloongun-sprite.gif
Balloon Gun — Gun turret attached to a balloon.
Dorigame-sprite.gif
Dorigame — Turtle-bots that throw projectiles.
Beefly-sprite.gif
Bee Fly — Flies about in erratic patterns.
Carronade-sprite.gif
Carronade — Mounted cannons that shoot cannonballs at Tails.
Haneruton-sprite.gif
Haneruton — Skeleton that leaps up and explodes in a shower of bones.

References


Tails' Skypatrol
Tails' Skypatrol title.png

Main page
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Credits


Manuals
Magazine articles
Reception


Development
Hidden content
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