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Difference between revisions of "Heroes Power Plant"

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{{ProgramBob
 
{{ProgramBob
| screen=Heroes Power Plant Preview.png
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| screen=Heroes_Power_Plant_Preview.png
 
| screenwidth=320px
 
| screenwidth=320px
 
| category=Level editor
 
| category=Level editor
| date=August 15, 2017
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| date=
| status=Active (Work in Progress)
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| status=Active
 
| games=[[Sonic Heroes]]
 
| games=[[Sonic Heroes]]
 
| credits=[[igorseabra4]]
 
| credits=[[igorseabra4]]
 
}}
 
}}
  
'''Heroes Power Plant''' is a work in progress level editor program designed to edit levels in ''[[Sonic Heroes]]''. It is being written by [[User:Igorseabra4|igorseabra4]] in C# using DirectX link libraries for the viewer and it's name is based on the [[Power Plant|fourth stage]] of the game. The tool contains a number of editors combined into one editing tool as well as with a reversed engineered version of [[HeroesONE]] and the SA Tools by other programmers. It can import collisions from an obj or an existing .cl file, allow the viewing of level geometry and collisions from their one archives and supports camera editing.
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'''Heroes Power Plant''' is a level editor for [[Sonic Heroes]] written by [[User:Igorseabra4|igorseabra4]] using C# and Microsoft XNA 4.0. It requires [https://www.microsoft.com/en-us/download/details.aspx?id=49981 .NET Framework 4.6.1] and [https://www.microsoft.com/en-us/download/details.aspx?id=20914 Microsoft XNA Framework 4.0] to run.
  
The program is currently being rewritten from scratch with xna to support vertex colors on model import.
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It integrates editors for various types of files with a 3D view of the stage. It was named after [[Power Plant]]. The program was built with creating stages for the [[Heroes Mod Loader]] in mind. Source code for opening and saving ONE archives was borrowed from [[HeroesONE]].
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The editors include a [[SCHG:Sonic_Heroes/Model_Format|model]] editor for BSP files contained in ONE archives, a [[SCHG:Sonic_Heroes/Visibility_Editing|visibility]] editor for *_blk.bin files, a [[SCHG:Sonic_Heroes/Collision_Format|collision]] editor for viewing and generating CL files, an [[SCHG:Sonic_Heroes/Object_Editing|object layout]] editor, a [[SCHG:Sonic_Heroes/Camera_Editing|camera]] editor, editors for start, ending and multiplayer bragging positions and a spline editor.
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The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.
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An experimental version of the layout editor for [[Shadow the Hedgehog (game)| Shadow the Hedgehog]]'s object layout files is also included. Additional support for other formats in the game is planned.
  
 
==Downloads==
 
==Downloads==
<!-- Do not add a pre-compiled version of this tool into the download section until the creator has publicly released it. If you are the creator of this tool, you can post a download link to the tool you've created. -->
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You can download the latest compile [http://www.mediafire.com/file/zwa8053y4iym2lm/HeroesPowerPlant_Release4.zip here]. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Bsp2obj, [[Heroes SET ID Table Editor]] and Heroes SPL Tool for .SPL files.
This tool is currently only available in source code at this time as it's under development. You can get it [https://github.com/igorseabra4/HeroesPowerPlant here] and compile one to try it out.
 
  
 
[[Category:Programs]]
 
[[Category:Programs]]

Latest revision as of 19:37, 4 December 2017






Heroes Power Plant Preview.png
Heroes Power Plant
Category: Level editor
Status: Active
Supported Games: Sonic Heroes
Credits: igorseabra4


Heroes Power Plant is a level editor for Sonic Heroes written by igorseabra4 using C# and Microsoft XNA 4.0. It requires .NET Framework 4.6.1 and Microsoft XNA Framework 4.0 to run.

It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Heroes Mod Loader in mind. Source code for opening and saving ONE archives was borrowed from HeroesONE.

The editors include a model editor for BSP files contained in ONE archives, a visibility editor for *_blk.bin files, a collision editor for viewing and generating CL files, an object layout editor, a camera editor, editors for start, ending and multiplayer bragging positions and a spline editor.

The start position and spline editors do not edit the game's executable; instead they generate files intended to be used with the Generic Stage Injection Mod, a Heroes Mod Loader mod whose DLL is included in the download package.

An experimental version of the layout editor for Shadow the Hedgehog's object layout files is also included. Additional support for other formats in the game is planned.

Downloads

You can download the latest compile here. The package includes Heroes Power Plant, the Generic Stage Injection Mod DLLs, Bsp2obj, Heroes SET ID Table Editor and Heroes SPL Tool for .SPL files.