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{{LevelBob
 
{{LevelBob
 
| levelscreen=S3d shield monitor.png
 
| levelscreen=S3d shield monitor.png
| levelscreen2=S3D2.PNG
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| levelscreen2=Sonic3D Saturn GreenGroveZone.png
 
| levelscreentitle=Mega Drive
 
| levelscreentitle=Mega Drive
 
| levelscreen2title=Saturn
 
| levelscreen2title=Saturn
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| game=Sonic 3D: Flickies' Island
 
| game=Sonic 3D: Flickies' Island
 
| acts=3
 
| acts=3
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| location=[[Flicky Island]]
 
| theme1=tropical island
 
| theme1=tropical island
 
| boss=Green Grove Zone boss
 
| boss=Green Grove Zone boss
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| next=Rusty Ruin Zone
 
| next=Rusty Ruin Zone
 
}}
 
}}
'''Green Grove Zone''' is the first level of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming before [[Rusty Ruin Zone]]. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic]] must free captured [[Flicky|Flickies]] from inside [[Badnik]]s, depositing five of the birds into a [[Goal Ring]] to progress between sections of the level (usually three per Act). The music from the Mega Drive version was reused in [[Windy Valley#The Air|a section of Windy Valley]], in ''[[Sonic Adventure]]''.
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'''Green Grove Zone''' is the first [[Zone]] of ''[[Sonic 3D: Flickies' Island]]'' for the [[Sega Mega Drive]] and [[Sega Saturn]], coming before [[Rusty Ruin Zone]]. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, [[Sonic the Hedgehog|Sonic]] must free captured [[Flicky|Flickies]] from inside [[Badnik]]s, depositing five of the birds into a [[Goal Ring]] to progress between sections of the level (usually three per Act).
 +
 
 +
The music from the Mega Drive version was reused in ''[[Sonic Adventure]]'' for [[Windy Valley#The Air|a section of Windy Valley]].
  
 
==Overview==
 
==Overview==
Green Grove is ''Sonic 3D''<nowiki>'</nowiki>s typically [[:Category:Levels with a tropical island theme|Green-Hill-esque]] opening stage. Checkered brown soil, loop-the-loops, pealm trees, and idyllic waterfalls come as standard tropical fare. There are also [[Spin Dash]]-able walls and winding underground passageways for the more adventurous hedgehog - and giant cannons, too, for some reason. Geographically, the zone is located on [[Flickies' Island]].
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[[File:Sonic3D Saturn Paused GreenGrove.png|thumb|right|200px|The pause screen for this Zone in the Saturn version.]]
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Green Grove is ''Sonic 3D''<nowiki>'</nowiki>s typically [[:Category:Levels with a tropical island theme|Green-Hill-esque]] opening stage. Checkered brown soil, loop-the-loops, pealm trees, and idyllic waterfalls come as standard tropical fare. There are also [[Spin Dash]]-able walls and winding underground passageways for the more adventurous hedgehog - and giant cannons, too, for some reason. Geographically, the Zone is located on [[Flicky Island]].
  
 
The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys.
 
The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys.
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==Enemies==
 
==Enemies==
Green Grove includes three different varieties of [[Badnik]], none of which are named in official media, but are named in development tools:
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Green Grove includes three different varieties of [[Badnik]]s, none of which are named in official media, but are named in development tools:
 
 
*[[Hunter]] — A robot that vaguely resembles a hermit crab. Releases a blue Flicky.
 
*[[Scouter]] — An insect-like robot. Releases a purple Flicky.
 
*[[Snake]] — A subterranean worm robot. Releases a red Flicky.
 
  
[[Green Grove Zone boss|The boss]] of this very generic level is the [[Eggpod]] with a metal, spiked ball attached to it's underside. It's strangely easy; [[Dr. Eggman|Robotnik]] will drop a spiked ball to the ground, which will bounce around. Once it stops moving, he will retrieve it, and Sonic must hit him as he lowers to the ground. It takes five hits to defeat.
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|S3dggbadnik2.png}}
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|'''[[Hunter]]''' — A robot that vaguely resembles a hermit crab. Releases a blue Flicky.
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|-
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|style="text-align:center;"|{{spriteImage|S3dggbadnik1.png}}
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|'''[[Scouter]]''' — An insect-like robot. Releases a purple Flicky.
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|-
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|style="text-align:center;"|{{spriteImage|S3dggbadnik3.png}}
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|'''[[Snake]]''' — A subterranean worm robot. Releases a red Flicky.
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|}
  
 
==References==
 
==References==
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{{S3DOmni}}
 
{{S3DOmni}}
[[Category:Sonic 3D: Flickies' Island levels]]
 

Latest revision as of 19:17, 14 August 2023

Sonic Retro emblem.svg Sonic 3D: Flickies' Island
»
Levels
»
Green Grove Zone
show;hide
  • Mega Drive
  • Saturn
S3d shield monitor.png
Sonic3D Saturn GreenGroveZone.png
Green Grove Zone
First Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Location: Flicky Island
Level theme: tropical island
Boss: Green Grove Zone boss
Maximum rings, Act 1: 103 + 121
Maximum rings, Act 2: 59 + 151 (MD),
141 (SAT) + 45 (SAT), 55 (MD)
Maximum rings, Act 3: 28
Flickies, Act 1: 4 + 4 1 + 1
Flickies, Act 2: 3 + 1 + 1 2 + 3 + 2 0 + 1 + 2
Non-English names:
Rusty Ruin Zone

Green Grove Zone is the first Zone of Sonic 3D: Flickies' Island for the Sega Mega Drive and Sega Saturn, coming before Rusty Ruin Zone. As with other stages in this game, Green Grove consists of two standard Acts followed by a third Act containing only the boss fight. In Acts 1 and 2, Sonic must free captured Flickies from inside Badniks, depositing five of the birds into a Goal Ring to progress between sections of the level (usually three per Act).

The music from the Mega Drive version was reused in Sonic Adventure for a section of Windy Valley.

Overview

The pause screen for this Zone in the Saturn version.

Green Grove is Sonic 3D's typically Green-Hill-esque opening stage. Checkered brown soil, loop-the-loops, pealm trees, and idyllic waterfalls come as standard tropical fare. There are also Spin Dash-able walls and winding underground passageways for the more adventurous hedgehog - and giant cannons, too, for some reason. Geographically, the Zone is located on Flicky Island.

The visual differences in the Saturn version include the water in the puddles rippling even if not touched, water transparency, more obviously visible in the waterfall section of Act 1, the bridges shift due to weight, more flowers along the edges of the level, along with the addition of mushrooms, worker moles, woodpeckers and tree climbing monkeys.

Quotes

The hills are alive with the sound of camshafts, engines, and various other machinery. The Flickies have been turned into nasty robots, and it’s up to you to guide Sonic through Green Grove Zone!

Sonic 3D US manualMedia:Sonic3D Sat US manual.pdf[3]

Enemies

Green Grove includes three different varieties of Badniks, none of which are named in official media, but are named in development tools:

S3dggbadnik2.png
Hunter — A robot that vaguely resembles a hermit crab. Releases a blue Flicky.
S3dggbadnik1.png
Scouter — An insect-like robot. Releases a purple Flicky.
S3dggbadnik3.png
Snake — A subterranean worm robot. Releases a red Flicky.

References


Sonic 3D: Flickies' Island
Sonic3D Saturn TitleScreen.png

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